// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. extern const char *particleVS,*particleVSNoKill; extern const char *particleSpherePS, *particleDebugPS, *particleDensityPS, *particleFoamPS, *particleFoamVS, *particleBubblePS; extern const char *particleSurfacePS, *particleThicknessPS; extern const char *mblurVS, *mblurGS, *mblurGSNoKill, *particleSprayPS; extern const char *passThruVS; extern const char *depthBlurPS , *depthBlur2DPS, *depthBlurSymPS, *displaySurfacePS, *displaySurfaceNewPS, *displaySurfaceChromePS, *displaySurfaceSolidPS; extern const char *depthBlurViewIDPS, *depthBlurViewIDNonSepPS; extern const char *textureRectPS, *dilatePS, *copyPS; // Nutt extern const char *depthToInitThicknessPS; extern const char *hfDepthPS, *hfDepthVS, *hfThicknessVS, *hfThicknessPS; extern const char *debugPS, *debugTriVS, *debugTriPS; extern const char *hfThicknessAddPS, *displaySurfaceNutPS, *particleDumbFoamVS, *particleDumbFoamGS, *particleDumbFoamPS, *displaySurfaceNutEscapePS, *displaySurfaceNutEscapeDiffusePS, *particleSprayUseFOMPS, *particleSprayGenFOMPS ; extern const char *texture2DPS; extern const char *particleSmokeUseFOMPS; extern const char *skyboxVS; extern const char *skyboxPS;