## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. # # Build SampleRenderer common # SET(SAMPLERENDERER_DIR ${PHYSX_ROOT_DIR}/samples/sampleframework/renderer) # Include here after the directories are defined so that the platform specific file can use the variables. include(${PHYSX_ROOT_DIR}/samples/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleRenderer.cmake) SET(SAMPLERENDERER_FILES ${SAMPLERENDERER_DIR}/src/Renderer.cpp ${SAMPLERENDERER_DIR}/src/RendererBoxShape.cpp ${SAMPLERENDERER_DIR}/src/RendererCapsuleShape.cpp ${SAMPLERENDERER_DIR}/src/RendererColor.cpp ${SAMPLERENDERER_DIR}/src/RendererDesc.cpp ${SAMPLERENDERER_DIR}/src/RendererDirectionalLight.cpp ${SAMPLERENDERER_DIR}/src/RendererDirectionalLightDesc.cpp ${SAMPLERENDERER_DIR}/src/RendererGridShape.cpp ${SAMPLERENDERER_DIR}/src/RendererIndexBuffer.cpp ${SAMPLERENDERER_DIR}/src/RendererIndexBufferDesc.cpp ${SAMPLERENDERER_DIR}/src/RendererInstanceBuffer.cpp ${SAMPLERENDERER_DIR}/src/RendererInstanceBufferDesc.cpp ${SAMPLERENDERER_DIR}/src/RendererLight.cpp ${SAMPLERENDERER_DIR}/src/RendererLightDesc.cpp ${SAMPLERENDERER_DIR}/src/RendererMaterial.cpp ${SAMPLERENDERER_DIR}/src/RendererMaterialDesc.cpp ${SAMPLERENDERER_DIR}/src/RendererMaterialInstance.cpp ${SAMPLERENDERER_DIR}/src/RendererMesh.cpp ${SAMPLERENDERER_DIR}/src/RendererMeshContext.cpp ${SAMPLERENDERER_DIR}/src/RendererMeshDesc.cpp ${SAMPLERENDERER_DIR}/src/RendererMeshShape.cpp ${SAMPLERENDERER_DIR}/src/RendererProjection.cpp ${SAMPLERENDERER_DIR}/src/RendererShape.cpp ${SAMPLERENDERER_DIR}/src/RendererSpotLight.cpp ${SAMPLERENDERER_DIR}/src/RendererSpotLightDesc.cpp ${SAMPLERENDERER_DIR}/src/RendererTarget.cpp ${SAMPLERENDERER_DIR}/src/RendererTargetDesc.cpp ${SAMPLERENDERER_DIR}/src/RendererTerrainShape.cpp ${SAMPLERENDERER_DIR}/src/RendererTexture.cpp ${SAMPLERENDERER_DIR}/src/RendererTexture2D.cpp ${SAMPLERENDERER_DIR}/src/RendererTexture2DDesc.cpp ${SAMPLERENDERER_DIR}/src/RendererTextureDesc.cpp ${SAMPLERENDERER_DIR}/src/RendererVertexBuffer.cpp ${SAMPLERENDERER_DIR}/src/RendererVertexBufferDesc.cpp ${SAMPLERENDERER_DIR}/src/RendererWindow.cpp ) SET(SAMPLERENDERER_HEADERS ${SAMPLERENDERER_DIR}/include/GLIncludes.h ${SAMPLERENDERER_DIR}/include/Renderer.h ${SAMPLERENDERER_DIR}/include/RendererBoxShape.h ${SAMPLERENDERER_DIR}/include/RendererCapsuleShape.h ${SAMPLERENDERER_DIR}/include/RendererColor.h ${SAMPLERENDERER_DIR}/include/RendererConfig.h ${SAMPLERENDERER_DIR}/include/RendererDesc.h ${SAMPLERENDERER_DIR}/include/RendererDirectionalLight.h ${SAMPLERENDERER_DIR}/include/RendererDirectionalLightDesc.h ${SAMPLERENDERER_DIR}/include/RendererFoundation.h ${SAMPLERENDERER_DIR}/include/RendererGridShape.h ${SAMPLERENDERER_DIR}/include/RendererIndexBuffer.h ${SAMPLERENDERER_DIR}/include/RendererIndexBufferDesc.h ${SAMPLERENDERER_DIR}/include/RendererInstanceBuffer.h ${SAMPLERENDERER_DIR}/include/RendererInstanceBufferDesc.h ${SAMPLERENDERER_DIR}/include/RendererInteropableBuffer.h ${SAMPLERENDERER_DIR}/include/RendererLight.h ${SAMPLERENDERER_DIR}/include/RendererLightDesc.h ${SAMPLERENDERER_DIR}/include/RendererMaterial.h ${SAMPLERENDERER_DIR}/include/RendererMaterialDesc.h ${SAMPLERENDERER_DIR}/include/RendererMaterialInstance.h ${SAMPLERENDERER_DIR}/include/RendererMemoryMacros.h ${SAMPLERENDERER_DIR}/include/RendererMesh.h ${SAMPLERENDERER_DIR}/include/RendererMeshContext.h ${SAMPLERENDERER_DIR}/include/RendererMeshDesc.h ${SAMPLERENDERER_DIR}/include/RendererMeshShape.h ${SAMPLERENDERER_DIR}/include/RendererProjection.h ${SAMPLERENDERER_DIR}/include/RendererShape.h ${SAMPLERENDERER_DIR}/include/RendererSpotLight.h ${SAMPLERENDERER_DIR}/include/RendererSpotLightDesc.h ${SAMPLERENDERER_DIR}/include/RendererTarget.h ${SAMPLERENDERER_DIR}/include/RendererTargetDesc.h ${SAMPLERENDERER_DIR}/include/RendererTerrainShape.h ${SAMPLERENDERER_DIR}/include/RendererTexture.h ${SAMPLERENDERER_DIR}/include/RendererTexture2D.h ${SAMPLERENDERER_DIR}/include/RendererTexture2DDesc.h ${SAMPLERENDERER_DIR}/include/RendererTextureDesc.h ${SAMPLERENDERER_DIR}/include/RendererUtils.h ${SAMPLERENDERER_DIR}/include/RendererVertexBuffer.h ${SAMPLERENDERER_DIR}/include/RendererVertexBufferDesc.h ${SAMPLERENDERER_DIR}/include/RendererWindow.h ) ADD_LIBRARY(SampleRenderer STATIC ${SAMPLERENDERER_PLATFORM_SOURCES} ${SAMPLERENDERER_FILES} ${SAMPLERENDERER_HEADERS} ) TARGET_INCLUDE_DIRECTORIES(SampleRenderer PRIVATE ${SAMPLERENDERER_PLATFORM_INCLUDES} PRIVATE ${SAMPLERENDERER_DIR}/include PRIVATE ${PHYSX_ROOT_DIR}/samples/sampleframework/platform/include PRIVATE ${PHYSX_ROOT_DIR}/samples/sampleframework/framework/include PRIVATE ${PHYSX_ROOT_DIR}/include PRIVATE ${PHYSX_ROOT_DIR}/source/common/src ) TARGET_COMPILE_DEFINITIONS(SampleRenderer PRIVATE ${SAMPLERENDERER_COMPILE_DEFS} ) IF(NV_USE_GAMEWORKS_OUTPUT_DIRS) SET_TARGET_PROPERTIES(SampleRenderer PROPERTIES COMPILE_PDB_NAME_DEBUG "SampleRenderer_static_${CMAKE_DEBUG_POSTFIX}" COMPILE_PDB_NAME_CHECKED "SampleRenderer_static_${CMAKE_CHECKED_POSTFIX}" COMPILE_PDB_NAME_PROFILE "SampleRenderer_static_${CMAKE_PROFILE_POSTFIX}" COMPILE_PDB_NAME_RELEASE "SampleRenderer_static_${CMAKE_RELEASE_POSTFIX}" ARCHIVE_OUTPUT_NAME_DEBUG "SampleRenderer_static" ARCHIVE_OUTPUT_NAME_CHECKED "SampleRenderer_static" ARCHIVE_OUTPUT_NAME_PROFILE "SampleRenderer_static" ARCHIVE_OUTPUT_NAME_RELEASE "SampleRenderer_static" ) ELSE() SET_TARGET_PROPERTIES(SampleRenderer PROPERTIES COMPILE_PDB_NAME_DEBUG "SampleRenderer${CMAKE_DEBUG_POSTFIX}" COMPILE_PDB_NAME_CHECKED "SampleRenderer${CMAKE_CHECKED_POSTFIX}" COMPILE_PDB_NAME_PROFILE "SampleRenderer${CMAKE_PROFILE_POSTFIX}" COMPILE_PDB_NAME_RELEASE "SampleRenderer${CMAKE_RELEASE_POSTFIX}" ) ENDIF() TARGET_LINK_LIBRARIES(SampleRenderer PUBLIC SampleToolkit PUBLIC ${SAMPLERENDERER_PLATFORM_LINKED_LIBS} ) IF(PX_GENERATE_SOURCE_DISTRO) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SAMPLERENDERER_PLATFORM_SOURCES}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SAMPLERENDERER_FILES}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SAMPLERENDERER_HEADERS}) ENDIF()