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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "RaycastCCD.h" #include "geometry/PxBoxGeometry.h" #include "geometry/PxSphereGeometry.h" #include "geometry/PxCapsuleGeometry.h" #include "geometry/PxConvexMeshGeometry.h" #include "geometry/PxConvexMesh.h" #include "PxQueryReport.h" #include "PxScene.h" #include "PxRigidDynamic.h" #include "extensions/PxShapeExt.h" #include //#define RAYCAST_CCD_PRINT_DEBUG PxVec3 getShapeCenter(PxRigidActor* actor, PxShape* shape, const PxVec3& localOffset) { PxVec3 offset = localOffset; switch(shape->getGeometryType()) { case PxGeometryType::eCONVEXMESH: { PxConvexMeshGeometry geometry; bool status = shape->getConvexMeshGeometry(geometry); PX_UNUSED(status); PX_ASSERT(status); PxReal mass; PxMat33 localInertia; PxVec3 localCenterOfMass; geometry.convexMesh->getMassInformation(mass, localInertia, localCenterOfMass); offset += localCenterOfMass; } break; default: break; } const PxTransform pose = PxShapeExt::getGlobalPose(*shape, *actor); return pose.transform(offset); } static PxReal computeInternalRadius(PxRigidActor* actor, PxShape* shape, const PxVec3& dir, /*PxVec3& offset,*/ const PxVec3& centerOffset) { const PxBounds3 bounds = PxShapeExt::getWorldBounds(*shape, *actor); const PxReal diagonal = (bounds.maximum - bounds.minimum).magnitude(); const PxReal offsetFromOrigin = diagonal * 2.0f; PxTransform pose = PxShapeExt::getGlobalPose(*shape, *actor); PxReal internalRadius = 0.0f; const PxReal length = offsetFromOrigin*2.0f; // PT: we do a switch here anyway since the code is not *exactly* the same all the time { switch(shape->getGeometryType()) { case PxGeometryType::eBOX: case PxGeometryType::eCAPSULE: { pose.p = PxVec3(0); const PxVec3 virtualOrigin = pose.p + dir * offsetFromOrigin; PxRaycastHit hit; const PxHitFlags sceneQueryFlags = PxHitFlag::ePOSITION|PxHitFlag::eNORMAL; PxU32 nbHits = PxGeometryQuery::raycast(virtualOrigin, -dir, shape->getGeometry().any(), pose, length, sceneQueryFlags, 1, &hit); PX_UNUSED(nbHits); PX_ASSERT(nbHits); internalRadius = offsetFromOrigin - hit.distance; // offset = PxVec3(0.0f); } break; case PxGeometryType::eSPHERE: { PxSphereGeometry geometry; bool status = shape->getSphereGeometry(geometry); PX_UNUSED(status); PX_ASSERT(status); internalRadius = geometry.radius; // offset = PxVec3(0.0f); } break; case PxGeometryType::eCONVEXMESH: { /*PxVec3 saved = pose.p; pose.p = PxVec3(0); // pose.p = geometry.convexMesh->getCenterOfMass(); // const PxVec3 virtualOrigin = pose.p + dir * offsetFromOrigin; // const PxVec3 localCenter = computeCenter(geometry.convexMesh); // const PxVec3 localCenter = geometry.convexMesh->getCenterOfMass(); // const PxVec3 virtualOrigin = pose.rotate(localCenter) + dir * offsetFromOrigin; const PxVec3 localCenter = pose.rotate(geometry.convexMesh->getCenterOfMass()); const PxVec3 virtualOrigin = localCenter + dir * offsetFromOrigin; PxRaycastHit hit; PxU32 nbHits = Gu::raycast_convexMesh(geometry, pose, virtualOrigin, -dir, length, 0xffffffff, 1, &hit); PX_ASSERT(nbHits); internalRadius = offsetFromOrigin - hit.distance; pose.p = localCenter; PxVec3 shapeCenter = getShapeCenter(shape); offset = shapeCenter - saved;*/ PxVec3 shapeCenter = getShapeCenter(actor, shape, centerOffset); shapeCenter -= pose.p; pose.p = PxVec3(0); const PxVec3 virtualOrigin = shapeCenter + dir * offsetFromOrigin; PxRaycastHit hit; const PxHitFlags sceneQueryFlags = PxHitFlag::ePOSITION|PxHitFlag::eNORMAL; PxU32 nbHits = PxGeometryQuery::raycast(virtualOrigin, -dir, shape->getGeometry().any(), pose, length, sceneQueryFlags, 1, &hit); PX_UNUSED(nbHits); PX_ASSERT(nbHits); internalRadius = offsetFromOrigin - hit.distance; // offset = shapeCenter; } break; default: break; } } return internalRadius; } static bool CCDRaycast(PxScene* scene, const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, PxRaycastHit& hit) { const PxHitFlags outputFlags = PxHitFlag::ePOSITION|PxHitFlag::eNORMAL; PxQueryFilterData filterData; filterData.flags = PxQueryFlag::eSTATIC; PxQueryFilterCallback* filterCall = NULL; PxRaycastBuffer buf1; scene->raycast(origin, unitDir, distance, buf1, outputFlags, filterData, filterCall, NULL); hit = buf1.block; return buf1.hasBlock; } static PxRigidDynamic* canDoCCD(PxRigidActor& actor, PxShape* shape) { PxRigidDynamic* dyna = actor.is(); if(!dyna) return NULL; // PT: no need to do it for statics const PxU32 nbShapes = dyna->getNbShapes(); if(nbShapes!=1) return NULL; // PT: only works with simple actors for now if(dyna->getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC) return NULL; // PT: no need to do it for kinematics return dyna; } bool doRaycastCCD(PxRigidActor* actor, PxShape* shape, PxTransform& newPose, PxVec3& newShapeCenter, const PxVec3& ccdWitness, const PxVec3& ccdWitnessOffset) { PxRigidDynamic* dyna = canDoCCD(*actor, shape); if(!dyna) return true; bool updateCCDWitness = true; const PxVec3 offset = newPose.p - newShapeCenter; const PxVec3& origin = ccdWitness; const PxVec3& dest = newShapeCenter; PxVec3 dir = dest - origin; const PxReal length = dir.magnitude(); if(length!=0.0f) { dir /= length; // Compute internal radius const PxReal internalRadius = computeInternalRadius(actor, shape, dir, ccdWitnessOffset); // Compute distance to impact PxRaycastHit hit; if(internalRadius!=0.0f && CCDRaycast(actor->getScene(), origin, dir, length, hit)) { #ifdef RAYCAST_CCD_PRINT_DEBUG static int count=0; shdfnd::printFormatted("CCD hit %d\n", count++); #endif updateCCDWitness = false; const PxReal radiusLimit = internalRadius * 0.75f; if(hit.distance>radiusLimit) { newShapeCenter = origin + dir * (hit.distance - radiusLimit); #ifdef RAYCAST_CCD_PRINT_DEBUG shdfnd::printFormatted(" Path0: %f | %f\n", hit.distance, radiusLimit); #endif } else { newShapeCenter = origin; #ifdef RAYCAST_CCD_PRINT_DEBUG shdfnd::printFormatted(" Path1: %f\n", hit.distance); #endif } { newPose.p = offset + newShapeCenter; const PxTransform shapeLocalPose = shape->getLocalPose(); const PxTransform inverseShapeLocalPose = shapeLocalPose.getInverse(); PxTransform newGlobalPose = newPose * inverseShapeLocalPose; dyna->setGlobalPose(newGlobalPose); } } } return updateCCDWitness; }