// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SAMPLE_INPUT_MAPPING_ASSET_H #define SAMPLE_INPUT_MAPPING_ASSET_H #include #include #include "SampleAllocator.h" class SampleInputMappingAsset : public SampleAllocateable { public: SampleInputMappingAsset(SampleFramework::File* file, const char *path, bool empty,PxU32 userInputCS, PxU32 inputEventCS); virtual ~SampleInputMappingAsset(void); virtual bool isOk(void) const; const SampleFramework::T_SampleInputData& getSampleInputData() const { return mSampleInputData; } void addMapping(const char* uiName, const char* ieName); void saveMappings(); private: void loadData(ODBlock* odsSettings); bool createNewFile(bool rewriteFile); bool checksumCheck(); private: SampleFramework::T_SampleInputData mSampleInputData; ODBlock* mSettingsBlock; ODBlock* mMapping; SampleFramework::File* mFile; const char* mPath; bool mIsOk; PxU32 mUserInputCS; PxU32 mInputEventCS; }; #endif