// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INDEXBUFFER_H #define RENDERER_INDEXBUFFER_H #include #include "RendererInteropableBuffer.h" namespace SampleRenderer { class RendererIndexBufferDesc; class RendererIndexBuffer: public RendererInteropableBuffer { friend class RendererMesh; public: enum Format { FORMAT_UINT16 = 0, FORMAT_UINT32, NUM_FORMATS }_Format; enum Hint { HINT_STATIC = 0, HINT_DYNAMIC, }_Hint; public: static PxU32 getFormatByteSize(Format format); protected: RendererIndexBuffer(const RendererIndexBufferDesc &desc); virtual ~RendererIndexBuffer(void); public: void release(void) { delete this; } Hint getHint(void) const; Format getFormat(void) const; PxU32 getMaxIndices(void) const; public: virtual void *lock(void) = 0; virtual void unlock(void) = 0; private: virtual void bind(void) const = 0; virtual void unbind(void) const = 0; RendererIndexBuffer &operator=(const RendererIndexBuffer &) { return *this; } protected: const Hint m_hint; const Format m_format; PxU32 m_maxIndices; }; } // namespace SampleRenderer #endif