// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SPOT_LIGHT_H #define RENDERER_SPOT_LIGHT_H #include namespace SampleRenderer { class RendererSpotLightDesc; class RendererSpotLight : public RendererLight { protected: RendererSpotLight(const RendererSpotLightDesc &desc); virtual ~RendererSpotLight(void); public: const PxVec3 &getPosition(void) const; void setPosition(const PxVec3 &pos); const PxVec3 &getDirection(void) const; void setDirection(const PxVec3 &dir); PxF32 getInnerRadius(void) const; PxF32 getOuterRadius(void) const; void setRadius(PxF32 innerRadius, PxF32 outerRadius); PxF32 getInnerCone(void) const; PxF32 getOuterCone(void) const; void setCone(PxF32 innerCone, PxF32 outerCone); protected: PxVec3 m_position; PxVec3 m_direction; PxF32 m_innerRadius; PxF32 m_outerRadius; PxF32 m_innerCone; PxF32 m_outerCone; }; } // namespace SampleRenderer #endif