// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_WINDOW_H #define RENDERER_WINDOW_H #include namespace SampleFramework { class SamplePlatform; } namespace SampleRenderer { class RendererWindow { public: RendererWindow(void); virtual ~RendererWindow(void); bool open(PxU32 width, PxU32 height, const char *title, bool fullscreen=false); void close(void); bool isOpen(void) const; // update the window's state... handle messages, etc. void update(void); // resize the window... void setSize(PxU32 width, PxU32 height); // get/set the window's title... void getTitle(char *title, PxU32 maxLength) const; void setTitle(const char *title); bool hasFocus() const; void setFocus(bool b); SampleFramework::SamplePlatform* getPlatform() { return m_platform; } public: // called just AFTER the window opens. virtual void onOpen(void) {} // called just BEFORE the window closes. return 'true' to confirm the window closure. virtual bool onClose(void) { return true; } // called just AFTER the window is resized. virtual void onResize(PxU32 /*width*/, PxU32 /*height*/) {} // called when the window's contents needs to be redrawn. virtual void onDraw(void) = 0; protected: SampleFramework::SamplePlatform* m_platform; private: bool m_isOpen; }; } // namespace SampleRenderer #endif