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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "characterkinematic/PxControllerManager.h" #include "PxPhysicsAPI.h" #include "SampleNorthPole.h" #include "SampleNorthPoleCameraController.h" #include "SampleUtils.h" #include "SampleCommandLine.h" #include "SampleAllocatorSDKClasses.h" #include "RendererMemoryMacros.h" #include "RenderMaterial.h" #include "SampleNorthPoleInputEventIds.h" #include #include REGISTER_SAMPLE(SampleNorthPole, "SampleNorthPole") using namespace SampleFramework; using namespace SampleRenderer; /////////////////////////////////////////////////////////////////////////////// SampleNorthPole::SampleNorthPole(PhysXSampleApplication& app) : PhysXSample (app), mNorthPoleCamera (NULL), mController (NULL), mControllerManager (NULL), mDoStandup (false) { mCreateGroundPlane = false; //mStepperType = FIXED_STEPPER; mStandingSize = 1.0f; mCrouchingSize = 0.20f; mControllerRadius = 0.3f; mControllerInitialPosition = PxExtendedVec3(5,mStandingSize,5); memset(mSnowBalls,0,sizeof(mSnowBalls)); memset(mSnowBallsRenderActors,0,sizeof(mSnowBallsRenderActors)); } SampleNorthPole::~SampleNorthPole() { } /////////////////////////////////////////////////////////////////////////////// void SampleNorthPole::customizeSample(SampleSetup& setup) { setup.mName = "SampleNorthPole"; } /////////////////////////////////////////////////////////////////////////////// void SampleNorthPole::onInit() { PhysXSample::onInit(); PxSceneWriteLock scopedLock(*mScene); mApplication.setMouseCursorHiding(true); mApplication.setMouseCursorRecentering(true); getRenderer()->setAmbientColor(RendererColor(100, 100, 100)); // some colors for the rendering mSnowMaterial = SAMPLE_NEW(RenderMaterial)(*getRenderer(), PxVec3(0.85f, 0.85f, 0.95f), 1.0f, false, 0, NULL); mCarrotMaterial = SAMPLE_NEW(RenderMaterial)(*getRenderer(), PxVec3(1.00f, 0.50f, 0.00f), 1.0f, false, 1, NULL); mButtonMaterial = SAMPLE_NEW(RenderMaterial)(*getRenderer(), PxVec3(0.00f, 0.00f, 0.00f), 1.0f, false, 2, NULL); mRenderMaterials.push_back(mSnowMaterial); mRenderMaterials.push_back(mCarrotMaterial); mRenderMaterials.push_back(mButtonMaterial); // PhysX buildHeightField(); buildIglooTriMesh(); // add some stand-up characters cookCarrotConvexMesh(); createSnowMen(); mControllerManager = PxCreateControllerManager(getActiveScene()); mController = createCharacter(mControllerInitialPosition); mNorthPoleCamera = SAMPLE_NEW(SampleNorthPoleCameraController)(*mController,*this); setCameraController(mNorthPoleCamera); mNorthPoleCamera->setView(0,0); } void SampleNorthPole::onShutdown() { { PxSceneWriteLock scopedLock(*mScene); DELETESINGLE(mNorthPoleCamera); mControllerManager->release(); } PhysXSample::onShutdown(); } void SampleNorthPole::helpRender(PxU32 x, PxU32 y, PxU8 textAlpha) { Renderer* renderer = getRenderer(); const PxU32 yInc = 18; const PxReal scale = 0.5f; const PxReal shadowOffset = 6.0f; const RendererColor textColor(255, 255, 255, textAlpha); const bool isMouseSupported = getApplication().getPlatform()->getSampleUserInput()->mouseSupported(); const bool isPadSupported = getApplication().getPlatform()->getSampleUserInput()->gamepadSupported(); const char* msg; if (isMouseSupported && isPadSupported) renderer->print(x, y += yInc, "Use mouse or right stick to rotate the camera", scale, shadowOffset, textColor); else if (isMouseSupported) renderer->print(x, y += yInc, "Use mouse to rotate the camera", scale, shadowOffset, textColor); else if (isPadSupported) renderer->print(x, y += yInc, "Use right stick to rotate the camera", scale, shadowOffset, textColor); if (isPadSupported) renderer->print(x, y += yInc, "Use left stick to move",scale, shadowOffset, textColor); msg = mApplication.inputMoveInfoMsg("Press "," to move", CAMERA_MOVE_FORWARD,CAMERA_MOVE_BACKWARD, CAMERA_MOVE_LEFT, CAMERA_MOVE_RIGHT); if(msg) renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor); msg = mApplication.inputInfoMsg("Press "," to move fast", CAMERA_SHIFT_SPEED, -1); if(msg) renderer->print(x, y += yInc, msg, scale, shadowOffset, textColor); msg = mApplication.inputInfoMsg("Press "," to crouch", CROUCH, -1); if(msg) renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor); msg = mApplication.inputInfoMsg("Press "," to reset scene", RESET_SCENE, -1); if(msg) renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor); msg = mApplication.inputInfoMsg("Press "," to throw a ball", THROW_BALL, -1); if(msg) renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor); } void SampleNorthPole::descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha) { bool print=(textAlpha!=0.0f); if(print) { Renderer* renderer = getRenderer(); const PxU32 yInc = 24; const PxReal scale = 0.5f; const PxReal shadowOffset = 6.0f; const RendererColor textColor(255, 255, 255, textAlpha); char line0[256]="This sample demonstrates the creation of dynamic objects (snowmen) with"; char line1[256]="multiple shapes. The snowmen, though visibly identical, are configured"; char line2[256]="with different masses, inertias and centres of mass in order to show how"; char line3[256]="to set up these properties using the sdk, and the effect they have on"; char line4[256]="behavior. A technical description of the snowmen's rigid body properties"; char line5[256]="can be found in the PhysX Guide documentation in Rigid Body Dynamics:"; char line6[256]="Mass Properties. The sample also introduces contact notification reports as"; char line7[256]="a mechanism to detach snowman body parts, and applies ccd flags in order"; char line8[256]="to prevent small objects such as snowballs and detached snowman body parts "; char line9[256]="from tunneling through collision geometry."; renderer->print(x, y+=yInc, line0, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line1, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line2, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line3, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line4, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line5, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line6, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line7, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line8, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line9, scale, shadowOffset, textColor); } } void SampleNorthPole::onTickPreRender(PxReal dtime) { if(mDoStandup) tryStandup(); PhysXSample::onTickPreRender(dtime); } void SampleNorthPole::onSubstep(float dtime) { detach(); } void SampleNorthPole::onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val) { if((ie.m_Id == THROW_BALL) && val) { throwBall(); } if((ie.m_Id == RAYCAST_HIT) && val) { PxRaycastBuffer hit; getActiveScene().raycast(getCamera().getPos()+getCamera().getViewDir(), getCamera().getViewDir(), 1.0f, hit); shdfnd::printFormatted("hits: %p\n",hit.block.shape); } PhysXSample::onPointerInputEvent(ie,x,y,dx,dy,val); } ///////////////////////////////////////////////////////////////////////////////