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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef CRAB_H #define CRAB_H #include "foundation/Px.h" #include "foundation/PxSimpleTypes.h" #include "common/PxPhysXCommonConfig.h" #include "task/PxTask.h" #include #define UPDATE_FREQUENCY_RESET 10 struct CrabState { enum Enum { eWAITING, eMOVE_FWD, eMOVE_BKWD, eROTATE_LEFT, eROTATE_RIGHT, ePANIC, eNUM_STATES, }; }; namespace physx { class PxRigidDynamic; class PxRevoluteJoint; class PxJoint; class PxScene; } // Edge Labels for Theo Jansen's Mechanism // _. // ,' | m // ,' |2b ..... // ,' 2a | e |n // +-------+---------+ // | | // | |2c // | | // +-------+ // `. | // `. |2d // `. | // `| struct LegParameters { physx::PxReal a; // half x-dim leg physx::PxReal b; // half height upper triangle physx::PxReal c; // half height distance joints (square) physx::PxReal d; // half height lower triangle physx::PxReal e; // x distance from main body centre physx::PxReal m; // half extent of the motor box physx::PxReal n; // y offset of the motor from the main body centre }; class Crab; class CrabManager; struct SqRayBuffer { SqRayBuffer(Crab* crab, physx::PxU32 numRays, physx::PxU32 numHits); ~SqRayBuffer(); Crab* mCrab; physx::PxBatchQuery* mBatchQuery; physx::PxRaycastQueryResult* mRayCastResults; physx::PxRaycastHit* mRayCastHits; physx::PxU32 mQueryResultSize; physx::PxU32 mHitSize; void* mOrigAddresses[2]; void setScene(physx::PxScene* scene); private: SqRayBuffer& operator=(const SqRayBuffer&); }; struct SqSweepBuffer { SqSweepBuffer(Crab* crab, physx::PxU32 numRays, physx::PxU32 numHits); ~SqSweepBuffer(); Crab* mCrab; physx::PxBatchQuery* mBatchQuery; physx::PxSweepQueryResult* mSweepResults; physx::PxSweepHit* mSweepHits; physx::PxU32 mQueryResultSize; physx::PxU32 mHitSize; void* mOrigAddresses[2]; void setScene(physx::PxScene* scene); private: SqSweepBuffer& operator=(const SqSweepBuffer&); }; class Crab { public: Crab(CrabManager* crabManager, physx::PxU32 updateFrequency); ~Crab(); void update(physx::PxReal dt); void setAcceleration(physx::PxReal leftAcc, physx::PxReal rightAcc); void flushAccelerationBuffer(); PX_INLINE const physx::PxRigidDynamic* getCrabBody() const { return mCrabBody; } PX_INLINE physx::PxRigidDynamic* getCrabBody() { return mCrabBody; } void run(); void setScene(physx::PxScene* scene); void initMembers(); Crab* create(const physx::PxVec3& _crabPos, const physx::PxReal crabDepth, const physx::PxReal scale, const physx::PxReal legMass, const physx::PxU32 numLegs); physx::PxVec3 getPlaceOnFloor(physx::PxVec3 pos); void createLeg(physx::PxRigidDynamic* mainBody, physx::PxVec3 localPos, physx::PxReal mass, const LegParameters& params, physx::PxReal scale, physx::PxRigidDynamic* motor, physx::PxVec3 motorAttachmentPos); void scanForObstacles(); void updateState(); void initState(CrabState::Enum state); void setManager(CrabManager* crabManager) { mManager = crabManager; } CrabManager* getManager(){ return mManager; } private: CrabManager* mManager; physx::PxRigidDynamic* mCrabBody; physx::PxVec3 mCrabBodyDimensions; //physx::PxRevoluteJoint* mMotorJoint[2]; physx::PxD6Joint* mMotorJoint[2]; physx::PxMaterial* mMaterial; physx::PxReal mAcceleration[2]; //SqRayBuffer* mSqRayBuffer; SqSweepBuffer* mSqSweepBuffer; physx::PxReal mLegHeight; CrabState::Enum mCrabState; physx::PxReal mStateTime; physx::PxReal mDistances[10]; physx::PxReal mAccumTime; physx::PxReal mElapsedTime; physx::PxReal mAccelerationBuffer[2]; physx::PxU32 mUpdateFrequency; }; #endif