// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "RTdef.h" #if RT_COMPILE #include "CompoundGeometryBase.h" namespace physx { namespace fracture { namespace base { // ------------------------------------------------------------------------------- void CompoundGeometry::clear() { convexes.clear(); vertices.clear();; normals.clear(); indices.clear(); neighbors.clear(); planes.clear(); } // ------------------------------------------------------------------------------- bool CompoundGeometry::loadFromFile(const char * /*filename*/) { return true; } // ------------------------------------------------------------------------------- bool CompoundGeometry::saveFromFile(const char * /*filename*/) { return true; } // ------------------------------------------------------------------------------- void CompoundGeometry::initConvex(Convex &c) { c.firstVert = vertices.size(); c.numVerts = 0; c.firstNormal = normals.size(); c.firstIndex = indices.size(); c.numFaces = 0; c.firstPlane = 0; c.firstNeighbor = neighbors.size(); c.numNeighbors = 0; c.radius = 0.f; c.isSphere = false; } // ------------------------------------------------------------------------------- void CompoundGeometry::derivePlanes() { planes.clear(); PxPlane p; for (int i = 0; i < (int)convexes.size(); i++) { Convex &c = convexes[i]; c.firstPlane = planes.size(); int *ids = &indices[c.firstIndex]; PxVec3 *verts = &vertices[c.firstVert]; for (int j = 0; j < c.numFaces; j++) { int num = *ids++; *ids++; //int flags = *ids++; if (num < 3) p = PxPlane(1.0f, 0.0f, 0.0f, 0.0f); else { p.n = PxVec3(0.0f, 0.0f, 0.0f); for (int k = 1; k < num-1; k++) { const PxVec3 &p0 = verts[ids[0]]; const PxVec3 &p1 = verts[ids[k]]; const PxVec3 &p2 = verts[ids[k+1]]; p.n += (p1-p0).cross(p2-p1); } p.n.normalize(); p.d = p.n.dot(verts[ids[0]]); } planes.pushBack(p); ids += num; } } } } } } #endif