// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SCENE_CRAB_H #define SCENE_CRAB_H #include "SceneKapla.h" #include "foundation/Px.h" #include "foundation/PxSimpleTypes.h" #include "common/PxPhysXCommonConfig.h" #include "task/PxTask.h" #include "CrabManager.h" #include namespace physx { class PxRigidDynamic; class PxRevoluteJoint; class PxJoint; } class SceneCrab : public SceneKapla { public: SceneCrab(PxPhysics* pxPhysics, PxCooking *pxCooking, bool isGrb, Shader *defaultShader, const char *resourcePath, float slowMotionFactor); ~SceneCrab(); virtual void onInit(PxScene* pxScene); virtual void setScene(PxScene* scene); virtual void duringSim(float dt); virtual void syncAsynchronousWork(); virtual void getInitialCamera(PxVec3& pos, PxVec3& dir) { pos = PxVec3(-70.f, -5.f, -70.f); dir = PxVec3(1.f, -0.3f, 1.f).getNormalized(); } virtual void handleKeyDown(unsigned char key, int x, int y); virtual void handleKeyUp(unsigned char key, int x, int y); private: void createCrabs(); private: CrabManager mCrabManager; PxU32 mNbCrabsX; PxU32 mNbCrabsZ; PxU32 mNbSuperCrabs; }; #endif