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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "characterkinematic/PxControllerManager.h" #include "PxPhysicsAPI.h" #include "SampleCustomGravity.h" #include "SampleCustomGravityCameraController.h" #include "SampleCustomGravityInputEventIds.h" #include "SampleUtils.h" #include "SampleCommandLine.h" #include "SampleConsole.h" #include "SampleAllocatorSDKClasses.h" #include "RendererMemoryMacros.h" #include "RenderMaterial.h" #include "RenderBaseActor.h" #include "RenderPhysX3Debug.h" #include "characterkinematic/PxBoxController.h" #include "characterkinematic/PxCapsuleController.h" REGISTER_SAMPLE(SampleCustomGravity, "SampleCustomGravity") #define PLANET_RADIUS 20.0f //#define PLANET_RADIUS 100.0f //#define PLANET_RADIUS 10.0f using namespace SampleFramework; using namespace SampleRenderer; /////////////////////////////////////////////////////////////////////////////// SampleCustomGravity::SampleCustomGravity(PhysXSampleApplication& app) : PhysXSample (app), mCCTCamera (NULL), #ifdef USE_BOX_CONTROLLER mBoxController (NULL), #else mCapsuleController (NULL), #endif mControllerManager (NULL), mSnowMaterial (NULL), mPlatformMaterial (NULL), mDrawInvisibleWalls (false), mEnableCCTDebugRender (false) { mValidTouchedTriangle = false; mCreateGroundPlane = false; //mStepperType = FIXED_STEPPER; mControllerRadius = 0.5f; mControllerInitialPosition = PxExtendedVec3(0.0, PLANET_RADIUS + 4.0f, 0.0); // mUseDebugStepper = true; mRenderActor = NULL; mPlanet.mPos = PxVec3(0.0f, 0.0f, 0.0f); mPlanet.mRadius = PLANET_RADIUS; } SampleCustomGravity::~SampleCustomGravity() { } /////////////////////////////////////////////////////////////////////////////// void SampleCustomGravity::customizeSample(SampleSetup& setup) { setup.mName = "SampleCustomGravity"; } /////////////////////////////////////////////////////////////////////////////// extern PxF32 gJumpForce; static void gJump(Console* console, const char* text, void* userData) { if(!text) { console->out("Usage: jump "); return; } const float val = (float)::atof(text); // shdfnd::printFormatted("value: %f\n", val); gJumpForce = val; } // PT: TODO: use PhysXSampleApplication helper for this static PxRigidActor* createRigidActor( PxScene& scene, PxPhysics& physics, const PxTransform& pose, const PxGeometry& geometry, PxMaterial& material, const PxFilterData* fd, const PxReal* density, const PxReal* mass, PxU32 flags) { const bool isDynamic = (density && *density) || (mass && *mass); PxRigidActor* actor = isDynamic ? static_cast(physics.createRigidDynamic(pose)) : static_cast(physics.createRigidStatic(pose)); if(!actor) return NULL; PxShape* shape = PxRigidActorExt::createExclusiveShape(*actor, geometry, material); if(!shape) { actor->release(); return NULL; } if(fd) shape->setSimulationFilterData(*fd); if(isDynamic) { PxRigidDynamic* body = static_cast(actor); { if(density) PxRigidBodyExt::updateMassAndInertia(*body, *density); else PxRigidBodyExt::setMassAndUpdateInertia(*body, *mass); } } scene.addActor(*actor); return actor; } static PxRigidActor* createBox( PxScene& scene, PxPhysics& physics, const PxTransform& pose, const PxVec3& dimensions, const PxReal density, PxMaterial& m, const PxFilterData* fd, PxU32 flags) { return createRigidActor(scene, physics, pose, PxBoxGeometry(dimensions), m, fd, &density, NULL, flags); } KinematicPlatform* SampleCustomGravity::createPlatform(PxU32 nbPts, const PxVec3* pts, const PxQuat& localRot, const PxVec3& extents, PxF32 platformSpeed, PxF32 rotationSpeed) { const PxTransform idt = PxTransform(PxIdentity); PxRigidDynamic* platformActor = (PxRigidDynamic*)::createBox(getActiveScene(), getPhysics(), idt, extents, 1.0f, getDefaultMaterial(), NULL, 0); /*#ifdef CCT_ON_BRIDGES platformActor->setName(gPlatformName); #endif*/ platformActor->setRigidBodyFlag(PxRigidBodyFlag::eKINEMATIC, true); PxShape* platformShape = NULL; platformActor->getShapes(&platformShape, 1); PX_ASSERT(platformShape); createRenderObjectFromShape(platformActor, platformShape, mPlatformMaterial); /*#ifdef PLATFORMS_AS_OBSTACLES // platformShape->userData = NULL; renderActor->setPhysicsShape(NULL); #endif*/ return mPlatformManager.createPlatform(nbPts, pts, idt, localRot, platformActor, platformSpeed, rotationSpeed, LOOP_WRAP); } #include "RendererDirectionalLightDesc.h" void SampleCustomGravity::onInit() { if(getConsole()) getConsole()->addCmd("jump", gJump); mCreateCudaCtxManager = true; PhysXSample::onInit(); PxSceneWriteLock scopedLock(*mScene); mApplication.setMouseCursorHiding(true); mApplication.setMouseCursorRecentering(true); // getRenderer()->setAmbientColor(RendererColor(100, 100, 100)); // getRenderer()->setAmbientColor(RendererColor(255, 255, 255)); getRenderer()->setAmbientColor(RendererColor(160, 160, 160)); if(0) { RendererDirectionalLightDesc lightdesc; lightdesc.intensity = 1; lightdesc.color = RendererColor(250, 125, 64, 255); lightdesc.direction = PxVec3(4.0f, 5.0f, 3.0f); lightdesc.direction.normalizeFast(); RendererLight* newLight = getRenderer()->createLight(lightdesc); mApplication.registerLight(newLight); } // some colors for the rendering mSnowMaterial = SAMPLE_NEW(RenderMaterial)(*getRenderer(), PxVec3(0.90f, 0.90f, 1.00f), 1.0f, false, 0, NULL); mRenderMaterials.push_back(mSnowMaterial); { RAWTexture data; data.mName = "divingBoardFloor_diffuse.dds"; RenderTexture* platformTexture = createRenderTextureFromRawTexture(data); mPlatformMaterial = SAMPLE_NEW(RenderMaterial)(*getRenderer(), PxVec3(1.0f, 1.0f, 1.0f), 1.0f, false, 0xffffffff, platformTexture); mRenderMaterials.push_back(mPlatformMaterial); } buildScene(); // PhysX mControllerManager = PxCreateControllerManager(getActiveScene()); #ifdef USE_BOX_CONTROLLER mBoxController = createCharacter(mControllerInitialPosition); #else mCapsuleController = createCharacter(mControllerInitialPosition); #endif #ifdef USE_BOX_CONTROLLER mCCTCamera = SAMPLE_NEW(SampleCustomGravityCameraController)(*mBoxController, *this); #else mCCTCamera = SAMPLE_NEW(SampleCustomGravityCameraController)(*mCapsuleController, *this); #endif setCameraController(mCCTCamera); mCCTCamera->setView(0,0); } void SampleCustomGravity::onShutdown() { { PxSceneWriteLock scopedLock(*mScene); DELETESINGLE(mCCTCamera); mControllerManager->release(); mPlatformManager.release(); } PhysXSample::onShutdown(); } void SampleCustomGravity::helpRender(PxU32 x, PxU32 y, PxU8 textAlpha) { SampleRenderer::Renderer* renderer = getRenderer(); const PxU32 yInc = 18; const PxReal scale = 0.5f; const PxReal shadowOffset = 6.0f; const RendererColor textColor(255, 255, 255, textAlpha); const bool isMouseSupported = getApplication().getPlatform()->getSampleUserInput()->mouseSupported(); const bool isPadSupported = getApplication().getPlatform()->getSampleUserInput()->gamepadSupported(); const char* msg; if (isMouseSupported && isPadSupported) renderer->print(x, y += yInc, "Use mouse or right stick to rotate the camera", scale, shadowOffset, textColor); else if (isMouseSupported) renderer->print(x, y += yInc, "Use mouse to rotate the camera", scale, shadowOffset, textColor); else if (isPadSupported) renderer->print(x, y += yInc, "Use right stick to rotate the camera", scale, shadowOffset, textColor); if (isPadSupported) renderer->print(x, y += yInc, "Use left stick to move",scale, shadowOffset, textColor); msg = mApplication.inputMoveInfoMsg("Press "," to move", CAMERA_MOVE_FORWARD,CAMERA_MOVE_BACKWARD, CAMERA_MOVE_LEFT, CAMERA_MOVE_RIGHT); if(msg) renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor); msg = mApplication.inputInfoMsg("Press "," to move fast", CAMERA_SHIFT_SPEED, -1); if(msg) renderer->print(x, y += yInc, msg, scale, shadowOffset, textColor); msg = mApplication.inputInfoMsg("Press "," to jump", CAMERA_JUMP,-1); if(msg) renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor); msg = mApplication.inputInfoMsg("Press "," to throw an object", SPAWN_DEBUG_OBJECT, -1); if(msg) renderer->print(x, y += yInc, msg,scale, shadowOffset, textColor); } void SampleCustomGravity::descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha) { bool print=(textAlpha!=0.0f); if(print) { Renderer* renderer = getRenderer(); const PxU32 yInc = 24; const PxReal scale = 0.5f; const PxReal shadowOffset = 6.0f; const RendererColor textColor(255, 255, 255, textAlpha); char line0[256]="This sample demonstrates the application of custom gravity to each object"; char line1[256]="in the scene, rather than relying on a global gravity value. In this scene"; char line2[256]="gravity is applied as a force directed along the unit vector connecting the"; char line3[256]="object position to the center of the planet. The setup and run-time control"; char line4[256]="of the PhysX kinematic character controller is also presented."; renderer->print(x, y+=yInc, line0, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line1, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line2, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line3, scale, shadowOffset, textColor); renderer->print(x, y+=yInc, line4, scale, shadowOffset, textColor); } } void SampleCustomGravity::onTickPreRender(PxReal dtime) { mValidTouchedTriangle = false; PhysXSample::onTickPreRender(dtime); if(!mPause) { #ifdef USE_BOX_CONTROLLER const PxExtendedVec3& newPos = mBoxController->getPosition(); #else const PxExtendedVec3& newPos = mCapsuleController->getPosition(); #endif PxTransform tr = PxTransform(PxIdentity); tr.p.x = float(newPos.x); tr.p.y = float(newPos.y); tr.p.z = float(newPos.z); tr.q = PxQuat(mCCTCamera->mTest); mRenderActor->setTransform(tr); } // PhysXSample::onTickPreRender(dtime); } void SampleCustomGravity::onTickPostRender(PxF32 dtime) { PhysXSample::onTickPostRender(dtime); RenderPhysX3Debug* renderer = getDebugRenderer(); // PT: add CCT's internal debug rendering if(mEnableCCTDebugRender) { mControllerManager->setDebugRenderingFlags(PxControllerDebugRenderFlag::eALL); PxRenderBuffer& renderBuffer = mControllerManager->getRenderBuffer(); renderer->update(renderBuffer); renderBuffer.clear(); } else { mControllerManager->setDebugRenderingFlags(PxControllerDebugRenderFlag::eNONE); } if(mValidTouchedTriangle) { PxVec3 normal = (mTouchedTriangle[0] - mTouchedTriangle[1]).cross(mTouchedTriangle[0] - mTouchedTriangle[2]); normal.normalize(); normal *= 0.01f; renderer->addTriangle(mTouchedTriangle[0]+normal, mTouchedTriangle[1]+normal, mTouchedTriangle[2]+normal, 0x00ff00ff); } if(1) { PxU32 size = mCCTCamera->mNbRecords; if(size>1) { const PxVec3* pos = mCCTCamera->mHistory; for(PxU32 i=0;iaddLine(pos[i], pos[i+1], RendererColor(255,0,255)); } } PxController* ctrl; #ifdef USE_BOX_CONTROLLER ctrl = mBoxController; #else ctrl = mCapsuleController; #endif if(1 && ctrl) { const PxVec3 currentPos = toVec3(ctrl->getPosition()); PxVec3 up; mPlanet.getUpVector(up, currentPos); const float length = 2.0f; const PxMat33& rot = mCCTCamera->mTest; renderer->addLine(currentPos, currentPos + rot.column0 * length, RendererColor(255,0,0)); renderer->addLine(currentPos, currentPos + rot.column1 * length, RendererColor(0,255,0)); renderer->addLine(currentPos, currentPos + rot.column2 * length, RendererColor(0,0,255)); const PxVec3 groundPos = toVec3(ctrl->getFootPosition()); renderer->addLine(groundPos, groundPos + rot.column0 * length, RendererColor(255,0,0)); renderer->addLine(groundPos, groundPos + rot.column1 * length, RendererColor(0,255,0)); renderer->addLine(groundPos, groundPos + rot.column2 * length, RendererColor(0,0,255)); } } void SampleCustomGravity::onSubstep(float dtime) { mPlatformManager.updatePhysicsPlatforms(dtime); PxSceneWriteLock scopedLock(*mScene); PxU32 nb = (PxU32)mDebugActors.size(); for(PxU32 i=0;iisSleeping()) continue; PxTransform pose = dyna->getGlobalPose(); PxVec3 up; mPlanet.getUpVector(up, pose.p); // const PxVec3 force = -up * 9.81f; // const PxVec3 force = -up * 9.81f * 0.25f; const PxVec3 force = -up * 9.81f * 4.0f; // const PxVec3 force = -up * 9.81f * 10.0f; dyna->addForce(force, PxForceMode::eACCELERATION, false); // dyna->addForce(force, PxForceMode::eIMPULSE); } } void SampleCustomGravity::onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val) { if((ie.m_Id == RAYCAST_HIT) && val) { PxRaycastBuffer hit; getActiveScene().raycast(getCamera().getPos()+getCamera().getViewDir(),getCamera().getViewDir(),1,hit); shdfnd::printFormatted("hits: %p\n",hit.block.shape); } } void SampleCustomGravity::onDebugObjectCreation(PxRigidDynamic* actor) { PxTransform pose; pose.p = mCCTCamera->mTarget; pose.q = PxQuat(PxIdentity); actor->setGlobalPose(pose); mDebugActors.push_back(actor); } PxU32 SampleCustomGravity::getDebugObjectTypes() const { return DEBUG_OBJECT_BOX | DEBUG_OBJECT_SPHERE | DEBUG_OBJECT_CAPSULE | DEBUG_OBJECT_CONVEX; }