// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_APPLICATION_H #define SAMPLE_APPLICATION_H #include #include #include #include #include #include #include #include "foundation/PxMat44.h" #include namespace physx { class PxFoundation; } #define SMOOTH_CAM namespace SampleFramework { class SampleCommandLine; template class Transform { public: Transform() : m_dirty(true) {} void setForwardTransform( const T& t ) { m_fwd = t; m_dirty = true; } void setInverseTransform( const T& t ) { m_inv = t; m_fwd = t.inverseRT(); m_dirty = false; } const T& getForwardTransform() const { return m_fwd; } const T& getInverseTransform() const { if(m_dirty) { m_inv = m_fwd.inverseRT(); m_dirty = false; } return m_inv; } private: T m_fwd; mutable T m_inv; mutable bool m_dirty; }; class SampleApplication : public SampleRenderer::RendererWindow { public: SampleApplication(const SampleCommandLine& cmdline); virtual ~SampleApplication(void); SampleRenderer::Renderer* getRenderer(void) { return m_renderer; } SampleAssetManager* getAssetManager(void) { return m_assetManager; } const PxMat44& getEyeTransform(void) const { return m_worldToView.getInverseTransform(); } void setEyeTransform(const PxMat44& eyeTransform); void setEyeTransform(const PxVec3& pos, const PxVec3& rot); void setViewTransform(const PxMat44& viewTransform); const PxMat44& getViewTransform(void) const; const SampleCommandLine& getCommandLine(void) const { return m_cmdline; } virtual void onInit(void) = 0; virtual void onShutdown(void) = 0; virtual float tweakElapsedTime(float dtime) { return dtime; } virtual void onTickPreRender(float dtime) = 0; virtual void onRender(void) = 0; virtual void onTickPostRender(float dtime) = 0; virtual void onOpen(void); virtual bool onClose(void); virtual void onDraw(void); virtual void onAnalogInputEvent(const InputEvent& , float val); virtual void onDigitalInputEvent(const InputEvent& , bool val); virtual void onPointerInputEvent(const InputEvent&, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val); virtual void rotateCamera(PxF32 dx, PxF32 dy); virtual void moveCamera(PxF32 dx, PxF32 dy); virtual void doInput(void); virtual void fatalError(const char * msg); virtual PxF32 getRotationSpeedScale(void) const { return m_rotationSpeedScale; } virtual void setRotationSpeedScale(PxF32 scale) { m_rotationSpeedScale = scale; } virtual PxF32 getMoveSpeedScale(void) const { return m_moveSpeedScale; } virtual void setMoveSpeedScale(PxF32 scale) { m_moveSpeedScale = scale; } virtual bool getRightStickRotate(void) const { return m_rightStickRotate; } virtual void setRightStickRotate(bool rsr) { m_rightStickRotate = rsr; } protected: virtual void setupRendererDescription(SampleRenderer::RendererDesc& renDesc); const SampleCommandLine& m_cmdline; PxF32 m_sceneSize; SampleRenderer::Renderer* m_renderer; SampleAssetManager* m_assetManager; PxVec3 m_eyeRot; Transform m_worldToView; PxI32 m_camMoveButton; #if defined(SMOOTH_CAM) PxVec3 m_targetEyeRot; PxVec3 m_targetEyePos; #endif physx::PxU64 m_timeCounter; physx::shdfnd::Time m_time; PxF32 m_lastDTime; bool m_disableRendering; PxF32 m_rotationSpeedScale; PxF32 m_moveSpeedScale; bool m_rightStickRotate; bool m_rewriteBuffers; private: // get rid of C4512 void operator=(const SampleApplication&); }; } //namespace SampleFramework #endif