uniform mat4 g_modelViewMatrix; uniform mat4 g_projMatrix; attribute vec3 position_attr; attribute vec4 color_attr; attribute vec2 texcoord0_attr; varying vec2 texcoord0; varying vec4 color; void main() { gl_Position = vec4(position_attr, 1.0); texcoord0 = texcoord0_attr; color = color_attr; }