// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #ifndef LINUX_SAMPLE_USER_INPUT_H #define LINUX_SAMPLE_USER_INPUT_H #include #include #include #include namespace SampleFramework { class LinuxSampleUserInput: public SampleUserInput { public: LinuxSampleUserInput(); ~LinuxSampleUserInput(); void doOnMouseMove( physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, physx::PxU16 button); void doOnMouseDown( physx::PxU32 x, physx::PxU32 y, physx::PxU16 button); void doOnMouseUp( physx::PxU32 x, physx::PxU32 y, physx::PxU16 button); void doOnKeyDown( KeySym keySym, physx::PxU16 keyCode, physx::PxU8 ascii); void doOnKeyUp( KeySym keySym, physx::PxU16 keyCode, physx::PxU8 ascii); virtual void updateInput(); virtual void shutdown(); virtual bool keyboardSupported() const { return true; } virtual bool gamepadSupported() const { return false; } virtual bool mouseSupported() const { return true; } virtual bool getDigitalInputEventState(physx::PxU16 inputEventId) const; virtual float getAnalogInputEventState(physx::PxU16 inputEventId) const; protected: void registerScanCode(LinuxSampleUserInputIds scanCodeId, physx::PxU16 scanCode, LinuxSampleUserInputIds nameId, const char* name); LinuxSampleUserInputIds getInputIdFromKeySym(const KeySym keySym) const; LinuxSampleUserInputIds getInputIdFromMouseButton(const physx::PxU16 button) const; const UserInput* getUserInputFromId(LinuxSampleUserInputIds id) const; std::map m_ScanCodesMap; std::map m_AnalogStates; std::map m_DigitalStates; }; } #endif