// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #ifndef WINDOWS_SAMPLE_USER_INPUT_H #define WINDOWS_SAMPLE_USER_INPUT_H #include #include #include #include namespace SampleFramework { class WindowsSampleUserInput: public SampleUserInput { public: enum KeyEventFlag { KEY_EVENT_NONE = 0, KEY_EVENT_UP, KEY_EVENT_DOWN, }; enum MouseButtons { LEFT_MOUSE_BUTTON, RIGHT_MOUSE_BUTTON, CENTER_MOUSE_BUTTON, }; struct KeyEvent { WPARAM m_Param; USHORT m_ScanCode; KeyEventFlag m_Flags; }; struct InputState { InputState() { }; InputState(bool val) { m_State = val; }; InputState(float val) { m_Value = val; }; union { bool m_State; float m_Value; }; }; WindowsSampleUserInput(); ~WindowsSampleUserInput(); bool keyCodeToASCII( WindowsSampleUserInputIds code, char& c ) { if( code >= KEY_A && code <= KEY_Z ) { c = (char)code + 'A' - 1; } else if( code >= KEY_0 && code <= KEY_9 ) { c = (char)code + '0' - 1; } else if( code == KEY_SPACE ) { c = ' '; } else { return false; } return true; } void doOnMouseMove(physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, WindowsSampleUserInputIds button); void doOnMouseButton(physx::PxU32 x, physx::PxU32 y, MouseButtons button, bool down); void onKeyDownEx(WPARAM wParam); void onKeyDown(WPARAM wParam, LPARAM lParam); void onKeyUp(WPARAM wParam, LPARAM lParam); void onKeyEvent(const KeyEvent& keyEvent); void onGamepadButton(physx::PxU32 buttonIndex, bool buttonDown); void onGamepadAnalogButton(physx::PxU32 buttonIndex,const BYTE oldValue,const BYTE newValue); void onGamepadAxis(physx::PxU32 axis, physx::PxReal val); virtual void updateInput(); virtual void processGamepads(); virtual void shutdown(); virtual bool keyboardSupported() const { return true; } virtual bool gamepadSupported() const; virtual bool mouseSupported() const { return true; } virtual InputType getInputType(const UserInput&) const; virtual bool getDigitalInputEventState(physx::PxU16 inputEventId ) const; virtual float getAnalogInputEventState(physx::PxU16 inputEventId ) const; protected: WindowsSampleUserInputIds getKeyCode(WPARAM wParam) const; SampleUserInput::KeyCode getSampleUserInputKeyCode(WPARAM wParam) const; const UserInput* getUserInputFromId(WindowsSampleUserInputIds id) const; bool hasXInput() const { return mpXInputGetState && mpXInputGetCapabilities; } std::map mScanCodesMap; std::map mAnalogStates; std::map mDigitalStates; bool mGamePadConnected; physx::PxU32 mConnectedPad; typedef DWORD (WINAPI *LPXINPUTGETSTATE)(DWORD, XINPUT_STATE*); typedef DWORD (WINAPI *LPXINPUTGETCAPABILITIES)(DWORD,DWORD,XINPUT_CAPABILITIES*); HMODULE mXInputLibrary; LPXINPUTGETSTATE mpXInputGetState; LPXINPUTGETCAPABILITIES mpXInputGetCapabilities; }; } #endif