// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #ifndef WINDOWS_SAMPLE_USER_INPUT_IDS_H #define WINDOWS_SAMPLE_USER_INPUT_IDS_H namespace SampleFramework { enum WindowsSampleUserInputIds { WKEY_UNKNOWN = 0, WKEY_DEFINITION_START, WKEY_A, WKEY_B, WKEY_C, WKEY_D, WKEY_E, WKEY_F, WKEY_G, WKEY_H, WKEY_I, WKEY_J, WKEY_K, WKEY_L, WKEY_M, WKEY_N, WKEY_O, WKEY_P, WKEY_Q, WKEY_R, WKEY_S, WKEY_T, WKEY_U, WKEY_V, WKEY_W, WKEY_X, WKEY_Y, WKEY_Z, WKEY_0, WKEY_1, WKEY_2, WKEY_3, WKEY_4, WKEY_5, WKEY_6, WKEY_7, WKEY_8, WKEY_9, WKEY_SPACE, WKEY_RETURN, WKEY_SHIFT, WKEY_CONTROL, WKEY_ESCAPE, WKEY_COMMA, WKEY_NUMPAD0, WKEY_NUMPAD1, WKEY_NUMPAD2, WKEY_NUMPAD3, WKEY_NUMPAD4, WKEY_NUMPAD5, WKEY_NUMPAD6, WKEY_NUMPAD7, WKEY_NUMPAD8, WKEY_NUMPAD9, WKEY_MULTIPLY, WKEY_ADD, WKEY_SEPARATOR, WKEY_SUBTRACT, WKEY_DECIMAL, WKEY_DIVIDE, WKEY_F1, WKEY_F2, WKEY_F3, WKEY_F4, WKEY_F5, WKEY_F6, WKEY_F7, WKEY_F8, WKEY_F9, WKEY_F10, WKEY_F11, WKEY_F12, WKEY_TAB, WKEY_BACKSPACE, WKEY_PRIOR, WKEY_NEXT, WKEY_UP, WKEY_DOWN, WKEY_LEFT, WKEY_RIGHT, SCAN_CODE_UP , SCAN_CODE_DOWN , SCAN_CODE_LEFT, SCAN_CODE_RIGHT, SCAN_CODE_FORWARD, SCAN_CODE_BACKWARD, SCAN_CODE_LEFT_SHIFT, SCAN_CODE_SPACE, SCAN_CODE_L, SCAN_CODE_9, SCAN_CODE_0, WKEY_DEFINITION_END, MOUSE_DEFINITION_START, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_CENTER, MOUSE_MOVE, MOUSE_DEFINITION_END, GAMEPAD_DEFINITION_START, GAMEPAD_DIGI_UP, GAMEPAD_DIGI_DOWN, GAMEPAD_DIGI_LEFT, GAMEPAD_DIGI_RIGHT, GAMEPAD_START, GAMEPAD_SELECT, GAMEPAD_LEFT_STICK, GAMEPAD_RIGHT_STICK, GAMEPAD_NORTH, GAMEPAD_SOUTH, GAMEPAD_WEST, GAMEPAD_EAST, GAMEPAD_LEFT_SHOULDER_TOP, GAMEPAD_RIGHT_SHOULDER_TOP, GAMEPAD_LEFT_SHOULDER_BOT, GAMEPAD_RIGHT_SHOULDER_BOT, GAMEPAD_RIGHT_STICK_X, GAMEPAD_RIGHT_STICK_Y, GAMEPAD_LEFT_STICK_X , GAMEPAD_LEFT_STICK_Y , GAMEPAD_DEFINITION_END, NUM_KEY_CODES, }; } #endif