// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "SampleVehicle_VehicleCooking.h" #include "PxTkStream.h" #include "extensions/PxDefaultStreams.h" PxConvexMesh* createConvexMesh(const PxVec3* verts, const PxU32 numVerts, PxPhysics& physics, PxCooking& cooking) { // Create descriptor for convex mesh PxConvexMeshDesc convexDesc; convexDesc.points.count = numVerts; convexDesc.points.stride = sizeof(PxVec3); convexDesc.points.data = verts; convexDesc.flags = PxConvexFlag::eCOMPUTE_CONVEX; PxConvexMesh* convexMesh = NULL; PxDefaultMemoryOutputStream buf; if(cooking.cookConvexMesh(convexDesc, buf)) { PxDefaultMemoryInputData id(buf.getData(), buf.getSize()); convexMesh = physics.createConvexMesh(id); } return convexMesh; } PxConvexMesh* createCuboidConvexMesh(const PxVec3& halfExtents, PxPhysics& physics, PxCooking& cooking) { PxVec3 verts[8]= { PxVec3(-halfExtents.x, -halfExtents.y, -halfExtents.z), PxVec3(-halfExtents.x, -halfExtents.y, +halfExtents.z), PxVec3(-halfExtents.x, +halfExtents.y, -halfExtents.z), PxVec3(-halfExtents.x, +halfExtents.y, +halfExtents.z), PxVec3(+halfExtents.x, -halfExtents.y, -halfExtents.z), PxVec3(+halfExtents.x, -halfExtents.y, +halfExtents.z), PxVec3(+halfExtents.x, +halfExtents.y, -halfExtents.z), PxVec3(+halfExtents.x, +halfExtents.y, +halfExtents.z) }; PxU32 numVerts=8; return createConvexMesh(verts,numVerts,physics,cooking); } PxConvexMesh* createWedgeConvexMesh(const PxVec3& halfExtents, PxPhysics& physics, PxCooking& cooking) { PxVec3 verts[6]= { PxVec3(-halfExtents.x, -halfExtents.y, -halfExtents.z), PxVec3(-halfExtents.x, -halfExtents.y, +halfExtents.z), PxVec3(-halfExtents.x, +halfExtents.y, -halfExtents.z), PxVec3(+halfExtents.x, -halfExtents.y, -halfExtents.z), PxVec3(+halfExtents.x, -halfExtents.y, +halfExtents.z), PxVec3(+halfExtents.x, +halfExtents.y, -halfExtents.z) }; PxU32 numVerts=6; return createConvexMesh(verts,numVerts,physics,cooking); } PxConvexMesh* createCylinderConvexMesh(const PxF32 width, const PxF32 radius, const PxU32 numCirclePoints, PxPhysics& physics, PxCooking& cooking) { #define MAX_NUM_VERTS_IN_CIRCLE 16 PX_ASSERT(numCirclePoints