## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. # # Build Snippetvehicle common template # # Include here after the directories are defined so that the platform specific file can use the variables. INCLUDE(${PHYSX_ROOT_DIR}/snippets/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SnippetVehicleTemplate.cmake) STRING(TOLOWER ${SNIPPET_NAME} SNIPPET_NAME_LOWER) FILE(GLOB SnippetSources ${PHYSX_ROOT_DIR}/snippets/snippet${SNIPPET_NAME_LOWER}/*.cpp) FILE(GLOB VehicleSources ${PHYSX_ROOT_DIR}/snippets/snippetvehiclecommon/*.cpp) FILE(GLOB SnippetHeaders ${PHYSX_ROOT_DIR}/snippets/snippet${SNIPPET_NAME_LOWER}/*.h) FILE(GLOB VehicleHeaders ${PHYSX_ROOT_DIR}/snippets/snippetvehiclecommon/*.h) ADD_EXECUTABLE(Snippet${SNIPPET_NAME} ${SNIPPET_BUNDLE} ${SNIPPET_PLATFORM_SOURCES} ${SnippetSources} ${VehicleSources} ${SnippetHeaders} ${VehicleHeaders} ) TARGET_INCLUDE_DIRECTORIES(Snippet${SNIPPET_NAME} PRIVATE ${SNIPPET_PLATFORM_INCLUDES} PRIVATE ${PHYSX_ROOT_DIR}/include/ ) TARGET_COMPILE_DEFINITIONS(Snippet${SNIPPET_NAME} PRIVATE ${SNIPPET_COMPILE_DEFS} ) IF(NV_USE_GAMEWORKS_OUTPUT_DIRS) SET_TARGET_PROPERTIES(Snippet${SNIPPET_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PX_EXE_OUTPUT_DIRECTORY_DEBUG}${EXE_PLATFORM_DIR} RUNTIME_OUTPUT_DIRECTORY_PROFILE ${PX_EXE_OUTPUT_DIRECTORY_PROFILE}${EXE_PLATFORM_DIR} RUNTIME_OUTPUT_DIRECTORY_CHECKED ${PX_EXE_OUTPUT_DIRECTORY_CHECKED}${EXE_PLATFORM_DIR} RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PX_EXE_OUTPUT_DIRECTORY_RELEASE}${EXE_PLATFORM_DIR} OUTPUT_NAME Snippet${SNIPPET_NAME}${EXE_SUFFIX} ) ELSE() IF(APPEND_CONFIG_NAME) SET_TARGET_PROPERTIES(Snippet${SNIPPET_NAME} PROPERTIES DEBUG_OUTPUT_NAME Snippet${SNIPPET_NAME}DEBUG PROFILE_OUTPUT_NAME Snippet${SNIPPET_NAME}PROFILE CHECKED_OUTPUT_NAME Snippet${SNIPPET_NAME}CHECKED RELEASE_OUTPUT_NAME Snippet${SNIPPET_NAME} ) ENDIF() ENDIF() TARGET_LINK_LIBRARIES(Snippet${SNIPPET_NAME} PUBLIC PhysXExtensions PhysX PhysXPvdSDK PhysXVehicle PhysXCharacterKinematic PhysXCooking PhysXCommon PhysXFoundation SnippetUtils PUBLIC ${SNIPPET_PLATFORM_LINKED_LIBS}) IF(CUSTOM_SNIPPET_TARGET_PROPERTIES) SET_TARGET_PROPERTIES(Snippet${SNIPPET_NAME} PROPERTIES ${CUSTOM_SNIPPET_TARGET_PROPERTIES} ) ENDIF() IF(PX_GENERATE_SOURCE_DISTRO) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SNIPPET_PLATFORM_SOURCES}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SnippetSources}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${VehicleSources}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SnippetHeaders}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${VehicleHeaders}) ENDIF()