// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "GuGeometryUnion.h" #include "GuConvexMesh.h" #include "GuTriangleMesh.h" #include "GuHeightField.h" #include "PsFoundation.h" using namespace physx; using namespace Gu; using namespace Cm; static PX_FORCE_INLINE Gu::ConvexMesh& getConvexMesh(PxConvexMesh* pxcm) { return *static_cast(pxcm); } static PX_FORCE_INLINE Gu::TriangleMesh& getTriangleMesh(PxTriangleMesh* pxtm) { return *static_cast(pxtm); } static PX_FORCE_INLINE Gu::HeightField& getHeightField(PxHeightField* pxhf) { return *static_cast(pxhf); } // PT: TODO: optimize all these data copies void Gu::GeometryUnion::set(const PxGeometry& g) { switch(g.getType()) { case PxGeometryType::eBOX: { reinterpret_cast(mGeometry) = static_cast(g); } break; case PxGeometryType::eCAPSULE: { reinterpret_cast(mGeometry) = static_cast(g); } break; case PxGeometryType::eSPHERE: { reinterpret_cast(mGeometry) = static_cast(g); reinterpret_cast(mGeometry).halfHeight = 0.0f; //AM: make sphere geometry also castable as a zero height capsule. } break; case PxGeometryType::ePLANE: { reinterpret_cast(mGeometry) = static_cast(g); } break; case PxGeometryType::eCONVEXMESH: { reinterpret_cast(mGeometry) = static_cast(g); reinterpret_cast(mGeometry).hullData = &(::getConvexMesh(get().convexMesh).getHull()); reinterpret_cast(mGeometry).gpuCompatible = ::getConvexMesh(get().convexMesh).isGpuCompatible(); } break; case PxGeometryType::eTRIANGLEMESH: { reinterpret_cast(mGeometry) = static_cast(g); reinterpret_cast(mGeometry).meshData = &(::getTriangleMesh(get().triangleMesh)); reinterpret_cast(mGeometry).materialIndices = (::getTriangleMesh(get().triangleMesh).getMaterials()); reinterpret_cast(mGeometry).materials = MaterialIndicesStruct(); } break; case PxGeometryType::eHEIGHTFIELD: { reinterpret_cast(mGeometry) = static_cast(g); reinterpret_cast(mGeometry).heightFieldData = &::getHeightField(get().heightField).getData(); reinterpret_cast(mGeometry).materials = MaterialIndicesStruct(); } break; case PxGeometryType::eGEOMETRY_COUNT: case PxGeometryType::eINVALID: PX_ALWAYS_ASSERT_MESSAGE("geometry type not handled"); break; } }