// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_DISTANCE_POINT_SEGMENT_H #define GU_DISTANCE_POINT_SEGMENT_H #include "common/PxPhysXCommonConfig.h" #include "GuSegment.h" namespace physx { namespace Gu { // dir = p1 - p0 PX_FORCE_INLINE PxReal distancePointSegmentSquaredInternal(const PxVec3& p0, const PxVec3& dir, const PxVec3& point, PxReal* param=NULL) { PxVec3 diff = point - p0; PxReal fT = diff.dot(dir); if(fT<=0.0f) { fT = 0.0f; } else { const PxReal sqrLen = dir.magnitudeSquared(); if(fT>=sqrLen) { fT = 1.0f; diff -= dir; } else { fT /= sqrLen; diff -= fT*dir; } } if(param) *param = fT; return diff.magnitudeSquared(); } /** A segment is defined by S(t) = mP0 * (1 - t) + mP1 * t, with 0 <= t <= 1 Alternatively, a segment is S(t) = Origin + t * Direction for 0 <= t <= 1. Direction is not necessarily unit length. The end points are Origin = mP0 and Origin + Direction = mP1. */ PX_FORCE_INLINE PxReal distancePointSegmentSquared(const PxVec3& p0, const PxVec3& p1, const PxVec3& point, PxReal* param=NULL) { return distancePointSegmentSquaredInternal(p0, p1 - p0, point, param); } PX_INLINE PxReal distancePointSegmentSquared(const Gu::Segment& segment, const PxVec3& point, PxReal* param=NULL) { return distancePointSegmentSquared(segment.p0, segment.p1, point, param); } } // namespace Gu } #endif