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PhysX4.1/kaplademo/externals/resources/shaders/shadowdebug_fs.cpp
2025-11-28 23:13:44 +05:30

8 lines
204 B
C++

uniform sampler2DArrayShadow tex;
uniform float slice;
void main()
{
float v = shadow2DArray(tex, vec4(gl_TexCoord[0].xy,slice,10.001f));
gl_FragColor = vec4(v,v,v,1);
//gl_FragColor = vec4(1,0,0,1);
}