58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions
|
|
// are met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright
|
|
// notice, this list of conditions and the following disclaimer in the
|
|
// documentation and/or other materials provided with the distribution.
|
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
|
|
|
|
#ifndef RENDER_TARGET
|
|
#define RENDER_TARGET
|
|
|
|
#include "FrameBufferObject.h"
|
|
|
|
// -------------------------------------------------------------------------------------------
|
|
class RenderTarget
|
|
{
|
|
public:
|
|
RenderTarget(int width, int height);
|
|
~RenderTarget();
|
|
|
|
void resize(int width, int height);
|
|
|
|
void beginCapture();
|
|
void endCapture();
|
|
|
|
GLuint getColorTexId() { return mColorTexId; }
|
|
GLuint getDepthTexId() { return mDepthTexId; }
|
|
|
|
private:
|
|
void clear();
|
|
GLuint createTexture(GLenum target, int width, int height, GLint internalFormat, GLenum format);
|
|
|
|
GLuint mColorTexId;
|
|
GLuint mDepthTexId;
|
|
|
|
FrameBufferObject *mFBO;
|
|
};
|
|
|
|
#endif |