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<a href="PxActor_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NX_ACTOR</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NX_ACTOR</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBounds3_8h.html">foundation/PxBounds3.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxClient_8h.html">PxClient.h</a>&quot;</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBase_8h.html">common/PxBase.h</a>&quot;</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;{</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRigidActor.html">PxRigidActor</a>;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRigidBody.html">PxRigidBody</a>;</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="keyword">class </span><a class="code" href="classPxArticulation.html">PxArticulation</a>;</div><div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="group__physics.html#gaf665154f3f66f7c4f65ca9015db8ee87"> 53</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxArticulationLink.html">PxArticulationLink</a>;</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;<span class="keyword">typedef</span> <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a> <a class="code" href="group__physics.html#gaf665154f3f66f7c4f65ca9015db8ee87">PxDominanceGroup</a>; <span class="comment">// Must be &lt; 32, PxU8.</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="structPxActorFlag.html"> 64</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxActorFlag.html">PxActorFlag</a></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;{</div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="structPxActorFlag.html#a1bc4c717e79cd547bdbe09a179ee9f1d"> 66</a></span>&#160; <span class="keyword">enum</span> <a class="code" href="structPxActorFlag.html#a1bc4c717e79cd547bdbe09a179ee9f1d">Enum</a></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; {</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="structPxActorFlag.html#a1bc4c717e79cd547bdbe09a179ee9f1da03bcf1cfcfcf30af05daa888272e0477"> 73</a></span>&#160; eVISUALIZATION = (1&lt;&lt;0),</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno"><a class="line" href="structPxActorFlag.html#a1bc4c717e79cd547bdbe09a179ee9f1dade3ad01f704658641aa8a12d9064db0b"> 78</a></span>&#160; eDISABLE_GRAVITY = (1&lt;&lt;1),</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="structPxActorFlag.html#a1bc4c717e79cd547bdbe09a179ee9f1dabb3746f101908fd2ae5112e5d69a0999"> 85</a></span>&#160; eSEND_SLEEP_NOTIFIES = (1&lt;&lt;2),</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno"><a class="line" href="structPxActorFlag.html#a1bc4c717e79cd547bdbe09a179ee9f1da0838a5b8c88cebfa5d53904bb3b97411"> 103</a></span>&#160; eDISABLE_SIMULATION = (1&lt;&lt;3)</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; };</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;};</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="group__physics.html#ga468ad85db838378f0c58cfd02a96949b"> 112</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxActorFlag::Enum,PxU8&gt;</a> <a class="code" href="group__physics.html#ga468ad85db838378f0c58cfd02a96949b">PxActorFlags</a>;</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;PX_FLAGS_OPERATORS(<a class="code" href="structPxActorFlag.html#a1bc4c717e79cd547bdbe09a179ee9f1d">PxActorFlag::Enum</a>,<a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a>)</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno"><a class="line" href="structPxActorType.html"> 119</a></span>&#160;struct <a class="code" href="structPxActorType.html">PxActorType</a></div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;{</div><div class="line"><a name="l00121"></a><span class="lineno"><a class="line" href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7"> 121</a></span>&#160; <span class="keyword">enum</span> <a class="code" href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7">Enum</a></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; {</div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7a554a2b9b9c494e1e4b4f83600a5386e8"> 127</a></span>&#160; <a class="code" href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7a554a2b9b9c494e1e4b4f83600a5386e8">eRIGID_STATIC</a>,</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno"><a class="line" href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7a81e9731829e3f092569e2c9b86484413"> 133</a></span>&#160; <a class="code" href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7a81e9731829e3f092569e2c9b86484413">eRIGID_DYNAMIC</a>,</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; </div><div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7a06f3dc5ed54f3a7bd6118e8906c93b89"> 139</a></span>&#160; <a class="code" href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7a06f3dc5ed54f3a7bd6118e8906c93b89">eARTICULATION_LINK</a>,</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; <span class="comment">//brief internal use only!</span></div><div class="line"><a name="l00142"></a><span class="lineno"><a class="line" href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7a6abed597089004f428276d4ef225db12"> 142</a></span>&#160; <a class="code" href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7a6abed597089004f428276d4ef225db12">eACTOR_COUNT</a>,</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7ac576e27c63fe565d6a1711342f781b7d"> 144</a></span>&#160; eACTOR_FORCE_DWORD = 0x7fffffff</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; };</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;};</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;</div><div class="line"><a name="l00154"></a><span class="lineno"><a class="line" href="classPxActor.html"> 154</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxActor.html">PxActor</a> : <span class="keyword">public</span> <a class="code" href="classPxBase.html">PxBase</a></div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;{</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160; <span class="keyword">virtual</span> <a class="code" href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7">PxActorType::Enum</a> <a class="code" href="PxGeometryHelpers_8h.html#a323277f755604ba403ae122d11c9b5e1">getType</a>() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxScene.html">PxScene</a>* getScene() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; <span class="comment">// Runtime modifications</span></div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setName(<span class="keyword">const</span> <span class="keywordtype">char</span>* name) = 0;</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160; <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* getName() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160;</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxBounds3.html">PxBounds3</a> getWorldBounds(<span class="keywordtype">float</span> inflation=1.01f) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160;</div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setActorFlag(<a class="code" href="structPxActorFlag.html#a1bc4c717e79cd547bdbe09a179ee9f1d">PxActorFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;</div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setActorFlags( <a class="code" href="classPxFlags.html">PxActorFlags</a> inFlags ) = 0;</div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160;</div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html">PxActorFlags</a> getActorFlags() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160;</div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDominanceGroup(<a class="code" href="group__physics.html#gaf665154f3f66f7c4f65ca9015db8ee87">PxDominanceGroup</a> dominanceGroup) = 0;</div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160; </div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160; <span class="keyword">virtual</span> <a class="code" href="group__physics.html#gaf665154f3f66f7c4f65ca9015db8ee87">PxDominanceGroup</a> getDominanceGroup() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160;</div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160; </div><div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setOwnerClient( <a class="code" href="PxClient_8h.html#acb0e5a85de6c250f2a54db46e3aa0a12">PxClientID</a> inClient ) = 0;</div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160;</div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span>&#160; <span class="keyword">virtual</span> <a class="code" href="PxClient_8h.html#acb0e5a85de6c250f2a54db46e3aa0a12">PxClientID</a> getOwnerClient() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160;</div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxAggregate.html">PxAggregate</a>* getAggregate() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160;</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160; <span class="comment">//public variables:</span></div><div class="line"><a name="l00314"></a><span class="lineno"><a class="line" href="classPxActor.html#ace426ce4cca4de88806beee01eb4b87e"> 314</a></span>&#160; <span class="keywordtype">void</span>* <a class="code" href="classPxActor.html#ace426ce4cca4de88806beee01eb4b87e">userData</a>; </div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00317"></a><span class="lineno"><a class="line" href="classPxActor.html#a05d86747e2fc14c89497fa06c8f0f252"> 317</a></span>&#160; <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxActor.html#a05d86747e2fc14c89497fa06c8f0f252">PxActor</a>(<a class="code" href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html">PxBase</a>(concreteType, baseFlags), userData(NULL) {}</div><div class="line"><a name="l00318"></a><span class="lineno"><a class="line" href="classPxActor.html#a1780362a59125a7d22619937b2d7a511"> 318</a></span>&#160; <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxActor.html#a1780362a59125a7d22619937b2d7a511">PxActor</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html">PxBase</a>(baseFlags) {}</div><div class="line"><a name="l00319"></a><span class="lineno"><a class="line" href="classPxActor.html#ad20c683780b093e7c9348b9e0fd8836d"> 319</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxActor.html#ad20c683780b093e7c9348b9e0fd8836d">~PxActor</a>() {}</div><div class="line"><a name="l00320"></a><span class="lineno"><a class="line" href="classPxActor.html#ac05f7f0b43be28414e77402097ec659d"> 320</a></span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxActor.html#ac05f7f0b43be28414e77402097ec659d">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">&quot;PxActor&quot;</span>, name) || <a class="code" href="classPxBase.html#addfc067afca2f67bda6c497b14424962">PxBase::isKindOf</a>(name); }</div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span>&#160;</div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span>&#160;</div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span>&#160;};</div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>&#160;</div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160;</div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
<div class="ttc" id="structPxActorType_html_a25c5a270f1f5c1955a00d7554f7688d7a81e9731829e3f092569e2c9b86484413"><div class="ttname"><a href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7a81e9731829e3f092569e2c9b86484413">PxActorType::eRIGID_DYNAMIC</a></div><div class="ttdoc">A dynamic rigid body. </div><div class="ttdef"><b>Definition:</b> PxActor.h:133</div></div>
<div class="ttc" id="classPxRigidDynamic_html"><div class="ttname"><a href="classPxRigidDynamic.html">PxRigidDynamic</a></div><div class="ttdoc">PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:83</div></div>
<div class="ttc" id="group__physics_html_gaf665154f3f66f7c4f65ca9015db8ee87"><div class="ttname"><a href="group__physics.html#gaf665154f3f66f7c4f65ca9015db8ee87">PxDominanceGroup</a></div><div class="ttdeci">PxU8 PxDominanceGroup</div><div class="ttdef"><b>Definition:</b> PxActor.h:53</div></div>
<div class="ttc" id="PxClient_8h_html"><div class="ttname"><a href="PxClient_8h.html">PxClient.h</a></div></div>
<div class="ttc" id="classPxActor_html_a1780362a59125a7d22619937b2d7a511"><div class="ttname"><a href="classPxActor.html#a1780362a59125a7d22619937b2d7a511">PxActor::PxActor</a></div><div class="ttdeci">PX_INLINE PxActor(PxBaseFlags baseFlags)</div><div class="ttdef"><b>Definition:</b> PxActor.h:318</div></div>
<div class="ttc" id="classPxActor_html_ac05f7f0b43be28414e77402097ec659d"><div class="ttname"><a href="classPxActor.html#ac05f7f0b43be28414e77402097ec659d">PxActor::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *name) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxActor.h:320</div></div>
<div class="ttc" id="classPxActor_html"><div class="ttname"><a href="classPxActor.html">PxActor</a></div><div class="ttdoc">PxActor is the base class for the main simulation objects in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxActor.h:154</div></div>
<div class="ttc" id="classPxBase_html_addfc067afca2f67bda6c497b14424962"><div class="ttname"><a href="classPxBase.html#addfc067afca2f67bda6c497b14424962">PxBase::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *superClass) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxBase.h:178</div></div>
<div class="ttc" id="structPxActorFlag_html"><div class="ttname"><a href="structPxActorFlag.html">PxActorFlag</a></div><div class="ttdoc">Flags which control the behavior of an actor. </div><div class="ttdef"><b>Definition:</b> PxActor.h:64</div></div>
<div class="ttc" id="PxBase_8h_html"><div class="ttname"><a href="PxBase_8h.html">PxBase.h</a></div></div>
<div class="ttc" id="classPxActor_html_ace426ce4cca4de88806beee01eb4b87e"><div class="ttname"><a href="classPxActor.html#ace426ce4cca4de88806beee01eb4b87e">PxActor::userData</a></div><div class="ttdeci">void * userData</div><div class="ttdoc">user can assign this to whatever, usually to create a 1:1 relationship with a user object...</div><div class="ttdef"><b>Definition:</b> PxActor.h:314</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="group__common_html_gac1fb4b256a5d900d394e89db170a2b79"><div class="ttname"><a href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a></div><div class="ttdeci">PxU16 PxType</div><div class="ttdef"><b>Definition:</b> PxBase.h:49</div></div>
<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
<div class="ttc" id="classPxActor_html_ad20c683780b093e7c9348b9e0fd8836d"><div class="ttname"><a href="classPxActor.html#ad20c683780b093e7c9348b9e0fd8836d">PxActor::~PxActor</a></div><div class="ttdeci">virtual ~PxActor()</div><div class="ttdef"><b>Definition:</b> PxActor.h:319</div></div>
<div class="ttc" id="classPxArticulationLink_html"><div class="ttname"><a href="classPxArticulationLink.html">PxArticulationLink</a></div><div class="ttdoc">a component of an articulation that represents a rigid body </div><div class="ttdef"><b>Definition:</b> PxArticulationLink.h:57</div></div>
<div class="ttc" id="PxGeometryHelpers_8h_html_a323277f755604ba403ae122d11c9b5e1"><div class="ttname"><a href="PxGeometryHelpers_8h.html#a323277f755604ba403ae122d11c9b5e1">getType</a></div><div class="ttdeci">PX_FORCE_INLINE PxGeometryType::Enum getType() const</div><div class="ttdef"><b>Definition:</b> PxGeometryHelpers.h:88</div></div>
<div class="ttc" id="PxBounds3_8h_html"><div class="ttname"><a href="PxBounds3_8h.html">PxBounds3.h</a></div></div>
<div class="ttc" id="structPxActorType_html_a25c5a270f1f5c1955a00d7554f7688d7a554a2b9b9c494e1e4b4f83600a5386e8"><div class="ttname"><a href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7a554a2b9b9c494e1e4b4f83600a5386e8">PxActorType::eRIGID_STATIC</a></div><div class="ttdoc">A static rigid body. </div><div class="ttdef"><b>Definition:</b> PxActor.h:127</div></div>
<div class="ttc" id="namespacephysx_html_a3849f86abc21d3a58949481603fe8309"><div class="ttname"><a href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">physx::PxU8</a></div><div class="ttdeci">uint8_t PxU8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:75</div></div>
<div class="ttc" id="classPxActor_html_a05d86747e2fc14c89497fa06c8f0f252"><div class="ttname"><a href="classPxActor.html#a05d86747e2fc14c89497fa06c8f0f252">PxActor::PxActor</a></div><div class="ttdeci">PX_INLINE PxActor(PxType concreteType, PxBaseFlags baseFlags)</div><div class="ttdef"><b>Definition:</b> PxActor.h:317</div></div>
<div class="ttc" id="structPxActorType_html"><div class="ttname"><a href="structPxActorType.html">PxActorType</a></div><div class="ttdoc">Identifies each type of actor. </div><div class="ttdef"><b>Definition:</b> PxActor.h:119</div></div>
<div class="ttc" id="PxClient_8h_html_acb0e5a85de6c250f2a54db46e3aa0a12"><div class="ttname"><a href="PxClient_8h.html#acb0e5a85de6c250f2a54db46e3aa0a12">PxClientID</a></div><div class="ttdeci">PxU8 PxClientID</div><div class="ttdoc">An ID to identify different clients for multiclient support. </div><div class="ttdef"><b>Definition:</b> PxClient.h:46</div></div>
<div class="ttc" id="classPxBounds3_html"><div class="ttname"><a href="classPxBounds3.html">PxBounds3</a></div><div class="ttdoc">Class representing 3D range or axis aligned bounding box. </div><div class="ttdef"><b>Definition:</b> PxBounds3.h:58</div></div>
<div class="ttc" id="structPxActorType_html_a25c5a270f1f5c1955a00d7554f7688d7a6abed597089004f428276d4ef225db12"><div class="ttname"><a href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7a6abed597089004f428276d4ef225db12">PxActorType::eACTOR_COUNT</a></div><div class="ttdef"><b>Definition:</b> PxActor.h:142</div></div>
<div class="ttc" id="structPxActorType_html_a25c5a270f1f5c1955a00d7554f7688d7"><div class="ttname"><a href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7">PxActorType::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxActor.h:121</div></div>
<div class="ttc" id="structPxActorFlag_html_a1bc4c717e79cd547bdbe09a179ee9f1d"><div class="ttname"><a href="structPxActorFlag.html#a1bc4c717e79cd547bdbe09a179ee9f1d">PxActorFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxActor.h:66</div></div>
<div class="ttc" id="group__physics_html_ga468ad85db838378f0c58cfd02a96949b"><div class="ttname"><a href="group__physics.html#ga468ad85db838378f0c58cfd02a96949b">PxActorFlags</a></div><div class="ttdeci">PxFlags&lt; PxActorFlag::Enum, PxU8 &gt; PxActorFlags</div><div class="ttdoc">collection of set bits defined in PxActorFlag. </div><div class="ttdef"><b>Definition:</b> PxActor.h:112</div></div>
<div class="ttc" id="structPxActorType_html_a25c5a270f1f5c1955a00d7554f7688d7a06f3dc5ed54f3a7bd6118e8906c93b89"><div class="ttname"><a href="structPxActorType.html#a25c5a270f1f5c1955a00d7554f7688d7a06f3dc5ed54f3a7bd6118e8906c93b89">PxActorType::eARTICULATION_LINK</a></div><div class="ttdoc">An articulation link. </div><div class="ttdef"><b>Definition:</b> PxActor.h:139</div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
<div class="ttc" id="classPxArticulation_html"><div class="ttname"><a href="classPxArticulation.html">PxArticulation</a></div><div class="ttdoc">a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...</div><div class="ttdef"><b>Definition:</b> PxArticulation.h:76</div></div>
<div class="ttc" id="classPxAggregate_html"><div class="ttname"><a href="classPxAggregate.html">PxAggregate</a></div><div class="ttdoc">Class to aggregate actors into a single broad-phase entry. </div><div class="ttdef"><b>Definition:</b> PxAggregate.h:70</div></div>
<div class="ttc" id="classPxRigidBody_html"><div class="ttname"><a href="classPxRigidBody.html">PxRigidBody</a></div><div class="ttdoc">PxRigidBody is a base class shared between dynamic rigid body objects. </div><div class="ttdef"><b>Definition:</b> PxRigidBody.h:195</div></div>
<div class="ttc" id="classPxRigidStatic_html"><div class="ttname"><a href="classPxRigidStatic.html">PxRigidStatic</a></div><div class="ttdoc">PxRigidStatic represents a static rigid body simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidStatic.h:59</div></div>
<div class="ttc" id="classPxBase_html"><div class="ttname"><a href="classPxBase.html">PxBase</a></div><div class="ttdoc">Base class for objects that can be members of a PxCollection. </div><div class="ttdef"><b>Definition:</b> PxBase.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
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