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<a href="PxBVH33MidphaseDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#ifndef PX_BVH_33_MIDPHASE_DESC_H</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#define PX_BVH_33_MIDPHASE_DESC_H</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPreprocessor_8h.html">foundation/PxPreprocessor.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="structPxMeshCookingHint.html"> 46</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxMeshCookingHint.html">PxMeshCookingHint</a></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;{</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="structPxMeshCookingHint.html#af88f4aeeaffd545c26bc9b5215303796"> 48</a></span>&#160; <span class="keyword">enum</span> <a class="code" href="structPxMeshCookingHint.html#af88f4aeeaffd545c26bc9b5215303796">Enum</a></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; {</div><div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="structPxMeshCookingHint.html#af88f4aeeaffd545c26bc9b5215303796a769f30972561dba7eef24120f4f9f7b3"> 50</a></span>&#160; eSIM_PERFORMANCE = 0, </div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="structPxMeshCookingHint.html#af88f4aeeaffd545c26bc9b5215303796aa1546c1259116296f6465411cc4b3f4f"> 51</a></span>&#160; eCOOKING_PERFORMANCE = 1 </div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; };</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;};</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="structPxBVH33MidphaseDesc.html"> 61</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxBVH33MidphaseDesc.html">PxBVH33MidphaseDesc</a></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;{</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="structPxBVH33MidphaseDesc.html#ac3206cc379c130e13eccd9ad7457417e"> 74</a></span>&#160; <a class="code" href="namespacephysx.html#ab4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> <a class="code" href="structPxBVH33MidphaseDesc.html#ac3206cc379c130e13eccd9ad7457417e">meshSizePerformanceTradeOff</a>;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="structPxBVH33MidphaseDesc.html#abd911aa382eacb2ee24514c8077f47d4"> 81</a></span>&#160; <a class="code" href="structPxMeshCookingHint.html#af88f4aeeaffd545c26bc9b5215303796">PxMeshCookingHint::Enum</a> <a class="code" href="structPxBVH33MidphaseDesc.html#abd911aa382eacb2ee24514c8077f47d4">meshCookingHint</a>;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="structPxBVH33MidphaseDesc.html#a032c13ce0350dea8512f56b66f5a2744"> 86</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="structPxBVH33MidphaseDesc.html#a032c13ce0350dea8512f56b66f5a2744">setToDefault</a>()</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; {</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; meshSizePerformanceTradeOff = 0.55f;</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; meshCookingHint = <a class="code" href="structPxMeshCookingHint.html#af88f4aeeaffd545c26bc9b5215303796a769f30972561dba7eef24120f4f9f7b3">PxMeshCookingHint::eSIM_PERFORMANCE</a>;</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; }</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="structPxBVH33MidphaseDesc.html#a57c8e0048c6eff5b5e769a66fc62c08b"> 96</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="structPxBVH33MidphaseDesc.html#a57c8e0048c6eff5b5e769a66fc62c08b">isValid</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="keyword"> </span>{</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <span class="keywordflow">if</span>(meshSizePerformanceTradeOff &lt; 0.0f || meshSizePerformanceTradeOff &gt; 1.0f)</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; }</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;};</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor">#endif // PX_BVH_33_MIDPHASE_DESC_H</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="structPxMeshCookingHint_html_af88f4aeeaffd545c26bc9b5215303796a769f30972561dba7eef24120f4f9f7b3"><div class="ttname"><a href="structPxMeshCookingHint.html#af88f4aeeaffd545c26bc9b5215303796a769f30972561dba7eef24120f4f9f7b3">PxMeshCookingHint::eSIM_PERFORMANCE</a></div><div class="ttdoc">Default value. Favors higher quality hierarchy with higher runtime performance over cooking speed...</div><div class="ttdef"><b>Definition:</b> PxBVH33MidphaseDesc.h:50</div></div>
<div class="ttc" id="namespacephysx_html_ab4cf332bdb6e8b183e40b6973acc1e9b"><div class="ttname"><a href="namespacephysx.html#ab4cf332bdb6e8b183e40b6973acc1e9b">physx::PxF32</a></div><div class="ttdeci">float PxF32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:76</div></div>
<div class="ttc" id="structPxBVH33MidphaseDesc_html_abd911aa382eacb2ee24514c8077f47d4"><div class="ttname"><a href="structPxBVH33MidphaseDesc.html#abd911aa382eacb2ee24514c8077f47d4">PxBVH33MidphaseDesc::meshCookingHint</a></div><div class="ttdeci">PxMeshCookingHint::Enum meshCookingHint</div><div class="ttdoc">Mesh cooking hint. Used to specify mesh hierarchy construction preference. </div><div class="ttdef"><b>Definition:</b> PxBVH33MidphaseDesc.h:81</div></div>
<div class="ttc" id="PxPreprocessor_8h_html"><div class="ttname"><a href="PxPreprocessor_8h.html">PxPreprocessor.h</a></div></div>
<div class="ttc" id="structPxBVH33MidphaseDesc_html"><div class="ttname"><a href="structPxBVH33MidphaseDesc.html">PxBVH33MidphaseDesc</a></div><div class="ttdoc">Structure describing parameters affecting BVH33 midphase mesh structure. </div><div class="ttdef"><b>Definition:</b> PxBVH33MidphaseDesc.h:61</div></div>
<div class="ttc" id="PxSimpleTypes_8h_html"><div class="ttname"><a href="PxSimpleTypes_8h.html">PxSimpleTypes.h</a></div></div>
<div class="ttc" id="structPxMeshCookingHint_html_af88f4aeeaffd545c26bc9b5215303796"><div class="ttname"><a href="structPxMeshCookingHint.html#af88f4aeeaffd545c26bc9b5215303796">PxMeshCookingHint::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxBVH33MidphaseDesc.h:48</div></div>
<div class="ttc" id="structPxBVH33MidphaseDesc_html_a032c13ce0350dea8512f56b66f5a2744"><div class="ttname"><a href="structPxBVH33MidphaseDesc.html#a032c13ce0350dea8512f56b66f5a2744">PxBVH33MidphaseDesc::setToDefault</a></div><div class="ttdeci">void setToDefault()</div><div class="ttdoc">Desc initialization to default value. </div><div class="ttdef"><b>Definition:</b> PxBVH33MidphaseDesc.h:86</div></div>
<div class="ttc" id="structPxBVH33MidphaseDesc_html_a57c8e0048c6eff5b5e769a66fc62c08b"><div class="ttname"><a href="structPxBVH33MidphaseDesc.html#a57c8e0048c6eff5b5e769a66fc62c08b">PxBVH33MidphaseDesc::isValid</a></div><div class="ttdeci">bool isValid() const</div><div class="ttdoc">Returns true if the descriptor is valid. </div><div class="ttdef"><b>Definition:</b> PxBVH33MidphaseDesc.h:96</div></div>
<div class="ttc" id="structPxMeshCookingHint_html"><div class="ttname"><a href="structPxMeshCookingHint.html">PxMeshCookingHint</a></div><div class="ttdoc">Enumeration for mesh cooking hints. </div><div class="ttdef"><b>Definition:</b> PxBVH33MidphaseDesc.h:46</div></div>
<div class="ttc" id="structPxBVH33MidphaseDesc_html_ac3206cc379c130e13eccd9ad7457417e"><div class="ttname"><a href="structPxBVH33MidphaseDesc.html#ac3206cc379c130e13eccd9ad7457417e">PxBVH33MidphaseDesc::meshSizePerformanceTradeOff</a></div><div class="ttdeci">PxF32 meshSizePerformanceTradeOff</div><div class="ttdoc">Controls the trade-off between mesh size and runtime performance. </div><div class="ttdef"><b>Definition:</b> PxBVH33MidphaseDesc.h:74</div></div>
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