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<a href="PxBoxGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#ifndef PX_PHYSICS_NX_BOX_GEOMETRY</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#define PX_PHYSICS_NX_BOX_GEOMETRY</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include "<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>"</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> {</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="classPxBoxGeometry.html"> 50</a></span> <span class="keyword">class </span><a class="code" href="classPxBoxGeometry.html">PxBoxGeometry</a> : <span class="keyword">public</span> <a class="code" href="classPxGeometry.html">PxGeometry</a> </div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> {</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="classPxBoxGeometry.html#aab5633a2c4280cc591bf9f13902405c2"> 56</a></span>  <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxBoxGeometry.html#aab5633a2c4280cc591bf9f13902405c2">PxBoxGeometry</a>() : <a class="code" href="classPxGeometry.html">PxGeometry</a>(<a class="code" href="structPxGeometryType.html">PxGeometryType</a>::eBOX), halfExtents(0,0,0) {}</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  </div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="classPxBoxGeometry.html#aef82a3ad150e5c85815d37548deb198c"> 64</a></span>  <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxBoxGeometry.html#aef82a3ad150e5c85815d37548deb198c">PxBoxGeometry</a>(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> hx, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> hy, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> hz) : <a class="code" href="classPxGeometry.html">PxGeometry</a>(<a class="code" href="structPxGeometryType.html">PxGeometryType</a>::eBOX), halfExtents(hx, hy, hz) {}</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> </div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="classPxBoxGeometry.html#a9df30f1adc5a8cad38f70b3ae106860a"> 70</a></span>  <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxBoxGeometry.html#a9df30f1adc5a8cad38f70b3ae106860a">PxBoxGeometry</a>(<a class="code" href="classPxVec3.html">PxVec3</a> halfExtents_) : <a class="code" href="classPxGeometry.html">PxGeometry</a>(<a class="code" href="structPxGeometryType.html">PxGeometryType</a>::eBOX), halfExtents(halfExtents_) {}</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> </div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> </div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="classPxBoxGeometry.html#a8fe8be4ca1467353956634d550dc8561"> 88</a></span>  <a class="code" href="classPxVec3.html">PxVec3</a> <a class="code" href="classPxBoxGeometry.html#a8fe8be4ca1467353956634d550dc8561">halfExtents</a>;</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> };</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> </div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> </div><div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="group__geomutils.html#ga44ff0ebd02fac58691bf604adfc3fc76"> 92</a></span> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__geomutils.html#ga44ff0ebd02fac58691bf604adfc3fc76">PxBoxGeometry::isValid</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="keyword"></span>{</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="keywordflow">if</span> (mType != <a class="code" href="structPxGeometryType.html#aefc79f72c4c479192ac19d41a6f30ed5a4ac248bdee2283c0471c9dc0eba40c34">PxGeometryType::eBOX</a>)</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  <span class="keywordflow">if</span> (!halfExtents.isFinite())</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  <span class="keywordflow">if</span> (halfExtents.x <= 0.0f || halfExtents.y <= 0.0f || halfExtents.z <= 0.0f)</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> </div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> }</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> </div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> } <span class="comment">// namespace physx</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> </div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
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<div class="ttc" id="classPxBoxGeometry_html_a8fe8be4ca1467353956634d550dc8561"><div class="ttname"><a href="classPxBoxGeometry.html#a8fe8be4ca1467353956634d550dc8561">PxBoxGeometry::halfExtents</a></div><div class="ttdeci">PxVec3 halfExtents</div><div class="ttdoc">Half of the width, height, and depth of the box. </div><div class="ttdef"><b>Definition:</b> PxBoxGeometry.h:88</div></div>
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<div class="ttc" id="structPxGeometryType_html"><div class="ttname"><a href="structPxGeometryType.html">PxGeometryType</a></div><div class="ttdoc">A geometry type. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:51</div></div>
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<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
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<div class="ttc" id="classPxBoxGeometry_html_aab5633a2c4280cc591bf9f13902405c2"><div class="ttname"><a href="classPxBoxGeometry.html#aab5633a2c4280cc591bf9f13902405c2">PxBoxGeometry::PxBoxGeometry</a></div><div class="ttdeci">PX_INLINE PxBoxGeometry()</div><div class="ttdoc">Default constructor, initializes to a box with zero dimensions. </div><div class="ttdef"><b>Definition:</b> PxBoxGeometry.h:56</div></div>
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<div class="ttc" id="classPxGeometry_html"><div class="ttname"><a href="classPxGeometry.html">PxGeometry</a></div><div class="ttdoc">A geometry object. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:75</div></div>
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<div class="ttc" id="group__geomutils_html_ga44ff0ebd02fac58691bf604adfc3fc76"><div class="ttname"><a href="group__geomutils.html#ga44ff0ebd02fac58691bf604adfc3fc76">PxBoxGeometry::isValid</a></div><div class="ttdeci">PX_INLINE bool isValid() const</div><div class="ttdoc">Returns true if the geometry is valid. </div><div class="ttdef"><b>Definition:</b> PxBoxGeometry.h:92</div></div>
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<div class="ttc" id="classPxBoxGeometry_html_a9df30f1adc5a8cad38f70b3ae106860a"><div class="ttname"><a href="classPxBoxGeometry.html#a9df30f1adc5a8cad38f70b3ae106860a">PxBoxGeometry::PxBoxGeometry</a></div><div class="ttdeci">PX_INLINE PxBoxGeometry(PxVec3 halfExtents_)</div><div class="ttdoc">Constructor to initialize half extents from vector parameter. </div><div class="ttdef"><b>Definition:</b> PxBoxGeometry.h:70</div></div>
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<div class="ttc" id="PxVec3_8h_html"><div class="ttname"><a href="PxVec3_8h.html">PxVec3.h</a></div></div>
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<div class="ttc" id="PxGeometry_8h_html"><div class="ttname"><a href="PxGeometry_8h.html">PxGeometry.h</a></div></div>
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<div class="ttc" id="structPxGeometryType_html_aefc79f72c4c479192ac19d41a6f30ed5a4ac248bdee2283c0471c9dc0eba40c34"><div class="ttname"><a href="structPxGeometryType.html#aefc79f72c4c479192ac19d41a6f30ed5a4ac248bdee2283c0471c9dc0eba40c34">PxGeometryType::eBOX</a></div><div class="ttdef"><b>Definition:</b> PxGeometry.h:58</div></div>
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<div class="ttc" id="classPxBoxGeometry_html_aef82a3ad150e5c85815d37548deb198c"><div class="ttname"><a href="classPxBoxGeometry.html#aef82a3ad150e5c85815d37548deb198c">PxBoxGeometry::PxBoxGeometry</a></div><div class="ttdeci">PX_INLINE PxBoxGeometry(PxReal hx, PxReal hy, PxReal hz)</div><div class="ttdoc">Constructor to initialize half extents from scalar parameters. </div><div class="ttdef"><b>Definition:</b> PxBoxGeometry.h:64</div></div>
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<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
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<div class="ttc" id="classPxBoxGeometry_html"><div class="ttname"><a href="classPxBoxGeometry.html">PxBoxGeometry</a></div><div class="ttdoc">Class representing the geometry of a box. </div><div class="ttdef"><b>Definition:</b> PxBoxGeometry.h:50</div></div>
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<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
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