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<a href="PxExtensionsAPI_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#ifndef PX_EXTENSIONS_API_H</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#define PX_EXTENSIONS_API_H</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include "<a class="code" href="PxErrorCallback_8h.html">foundation/PxErrorCallback.h</a>"</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#include "<a class="code" href="PxDefaultAllocator_8h.html">extensions/PxDefaultAllocator.h</a>"</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#include "<a class="code" href="PxConstraintExt_8h.html">extensions/PxConstraintExt.h</a>"</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#include "<a class="code" href="PxDistanceJoint_8h.html">extensions/PxDistanceJoint.h</a>"</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor">#include "<a class="code" href="PxContactJoint_8h.html">extensions/PxContactJoint.h</a>"</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#include "<a class="code" href="PxFixedJoint_8h.html">extensions/PxFixedJoint.h</a>"</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="preprocessor">#include "<a class="code" href="PxPrismaticJoint_8h.html">extensions/PxPrismaticJoint.h</a>"</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="preprocessor">#include "<a class="code" href="PxRevoluteJoint_8h.html">extensions/PxRevoluteJoint.h</a>"</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor">#include "<a class="code" href="PxSphericalJoint_8h.html">extensions/PxSphericalJoint.h</a>"</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor">#include "<a class="code" href="PxD6Joint_8h.html">extensions/PxD6Joint.h</a>"</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor">#include "<a class="code" href="PxDefaultSimulationFilterShader_8h.html">extensions/PxDefaultSimulationFilterShader.h</a>"</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="preprocessor">#include "<a class="code" href="PxDefaultErrorCallback_8h.html">extensions/PxDefaultErrorCallback.h</a>"</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor">#include "<a class="code" href="PxDefaultStreams_8h.html">extensions/PxDefaultStreams.h</a>"</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="preprocessor">#include "<a class="code" href="PxRigidActorExt_8h.html">extensions/PxRigidActorExt.h</a>"</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="preprocessor">#include "<a class="code" href="PxRigidBodyExt_8h.html">extensions/PxRigidBodyExt.h</a>"</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="preprocessor">#include "<a class="code" href="PxShapeExt_8h.html">extensions/PxShapeExt.h</a>"</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="preprocessor">#include "<a class="code" href="PxTriangleMeshExt_8h.html">extensions/PxTriangleMeshExt.h</a>"</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="preprocessor">#include "<a class="code" href="PxSerialization_8h.html">extensions/PxSerialization.h</a>"</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="preprocessor">#include "<a class="code" href="PxDefaultCpuDispatcher_8h.html">extensions/PxDefaultCpuDispatcher.h</a>"</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="preprocessor">#include "<a class="code" href="PxSmoothNormals_8h.html">extensions/PxSmoothNormals.h</a>"</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="preprocessor">#include "<a class="code" href="PxSimpleFactory_8h.html">extensions/PxSimpleFactory.h</a>"</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="preprocessor">#include "<a class="code" href="PxStringTableExt_8h.html">extensions/PxStringTableExt.h</a>"</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="preprocessor">#include "<a class="code" href="PxBroadPhaseExt_8h.html">extensions/PxBroadPhaseExt.h</a>"</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="preprocessor">#include "<a class="code" href="PxMassProperties_8h.html">extensions/PxMassProperties.h</a>"</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="preprocessor">#include "<a class="code" href="PxSceneQueryExt_8h.html">extensions/PxSceneQueryExt.h</a>"</span></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <span class="keywordtype">bool</span> <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__extensions.html#ga54f81dd3dbc77a3363357b5150dcba21">PxInitExtensions</a>(physx::PxPhysics& physics, physx::PxPvd* pvd);</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <span class="keywordtype">void</span> <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__extensions.html#ga574914ae1ef022264d4338d355a50ed8">PxCloseExtensions</a>();</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> </div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="preprocessor">#endif // PX_EXTENSIONS_API_H</span></div><div class="ttc" id="PxSceneQueryExt_8h_html"><div class="ttname"><a href="PxSceneQueryExt_8h.html">PxSceneQueryExt.h</a></div></div>
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<div class="ttc" id="PxSmoothNormals_8h_html"><div class="ttname"><a href="PxSmoothNormals_8h.html">PxSmoothNormals.h</a></div></div>
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<div class="ttc" id="PxContactJoint_8h_html"><div class="ttname"><a href="PxContactJoint_8h.html">PxContactJoint.h</a></div></div>
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<div class="ttc" id="PxConstraintExt_8h_html"><div class="ttname"><a href="PxConstraintExt_8h.html">PxConstraintExt.h</a></div></div>
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<div class="ttc" id="PxRigidBodyExt_8h_html"><div class="ttname"><a href="PxRigidBodyExt_8h.html">PxRigidBodyExt.h</a></div></div>
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<div class="ttc" id="PxTriangleMeshExt_8h_html"><div class="ttname"><a href="PxTriangleMeshExt_8h.html">PxTriangleMeshExt.h</a></div></div>
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<div class="ttc" id="PxMassProperties_8h_html"><div class="ttname"><a href="PxMassProperties_8h.html">PxMassProperties.h</a></div></div>
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<div class="ttc" id="Pxc_8h_html_aea189596f11f07c586d4757cc67e8f7f"><div class="ttname"><a href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a></div><div class="ttdeci">#define PX_C_EXPORT</div><div class="ttdef"><b>Definition:</b> Pxc.h:54</div></div>
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<div class="ttc" id="group__foundation_html_ga65a319adb859941e5bd98575280b8d19"><div class="ttname"><a href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a></div><div class="ttdeci">#define PX_CALL_CONV</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:315</div></div>
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<div class="ttc" id="PxDefaultCpuDispatcher_8h_html"><div class="ttname"><a href="PxDefaultCpuDispatcher_8h.html">PxDefaultCpuDispatcher.h</a></div></div>
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<div class="ttc" id="PxShapeExt_8h_html"><div class="ttname"><a href="PxShapeExt_8h.html">PxShapeExt.h</a></div></div>
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<div class="ttc" id="PxFixedJoint_8h_html"><div class="ttname"><a href="PxFixedJoint_8h.html">PxFixedJoint.h</a></div></div>
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<div class="ttc" id="PxDefaultStreams_8h_html"><div class="ttname"><a href="PxDefaultStreams_8h.html">PxDefaultStreams.h</a></div></div>
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<div class="ttc" id="PxSphericalJoint_8h_html"><div class="ttname"><a href="PxSphericalJoint_8h.html">PxSphericalJoint.h</a></div></div>
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<div class="ttc" id="PxD6Joint_8h_html"><div class="ttname"><a href="PxD6Joint_8h.html">PxD6Joint.h</a></div></div>
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<div class="ttc" id="PxDefaultSimulationFilterShader_8h_html"><div class="ttname"><a href="PxDefaultSimulationFilterShader_8h.html">PxDefaultSimulationFilterShader.h</a></div></div>
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<div class="ttc" id="PxSerialization_8h_html"><div class="ttname"><a href="PxSerialization_8h.html">PxSerialization.h</a></div></div>
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<div class="ttc" id="PxDefaultAllocator_8h_html"><div class="ttname"><a href="PxDefaultAllocator_8h.html">PxDefaultAllocator.h</a></div></div>
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<div class="ttc" id="PxDefaultErrorCallback_8h_html"><div class="ttname"><a href="PxDefaultErrorCallback_8h.html">PxDefaultErrorCallback.h</a></div></div>
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<div class="ttc" id="PxRevoluteJoint_8h_html"><div class="ttname"><a href="PxRevoluteJoint_8h.html">PxRevoluteJoint.h</a></div></div>
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<div class="ttc" id="PxDistanceJoint_8h_html"><div class="ttname"><a href="PxDistanceJoint_8h.html">PxDistanceJoint.h</a></div></div>
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<div class="ttc" id="PxSimpleFactory_8h_html"><div class="ttname"><a href="PxSimpleFactory_8h.html">PxSimpleFactory.h</a></div></div>
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<div class="ttc" id="PxPrismaticJoint_8h_html"><div class="ttname"><a href="PxPrismaticJoint_8h.html">PxPrismaticJoint.h</a></div></div>
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<div class="ttc" id="PxBroadPhaseExt_8h_html"><div class="ttname"><a href="PxBroadPhaseExt_8h.html">PxBroadPhaseExt.h</a></div></div>
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<div class="ttc" id="PxStringTableExt_8h_html"><div class="ttname"><a href="PxStringTableExt_8h.html">PxStringTableExt.h</a></div></div>
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<div class="ttc" id="PxRigidActorExt_8h_html"><div class="ttname"><a href="PxRigidActorExt_8h.html">PxRigidActorExt.h</a></div></div>
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<div class="ttc" id="group__extensions_html_ga574914ae1ef022264d4338d355a50ed8"><div class="ttname"><a href="group__extensions.html#ga574914ae1ef022264d4338d355a50ed8">PxCloseExtensions</a></div><div class="ttdeci">PX_C_EXPORT void PX_CALL_CONV PxCloseExtensions()</div><div class="ttdoc">Shut down the PhysXExtensions library. </div></div>
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<div class="ttc" id="PxErrorCallback_8h_html"><div class="ttname"><a href="PxErrorCallback_8h.html">PxErrorCallback.h</a></div></div>
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<div class="ttc" id="group__extensions_html_ga54f81dd3dbc77a3363357b5150dcba21"><div class="ttname"><a href="group__extensions.html#ga54f81dd3dbc77a3363357b5150dcba21">PxInitExtensions</a></div><div class="ttdeci">PX_C_EXPORT bool PX_CALL_CONV PxInitExtensions(physx::PxPhysics &physics, physx::PxPvd *pvd)</div><div class="ttdoc">Initialize the PhysXExtensions library. </div></div>
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