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<div class="title">PxMemory.h</div> </div>
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<a href="PxMemory_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#ifndef PXFOUNDATION_PXMEMORY_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#define PXFOUNDATION_PXMEMORY_H</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="Px_8h.html">foundation/Px.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxIntrinsics_8h.html">foundation/PxIntrinsics.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;{</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="group__foundation.html#gafb73e468103692a6e33a2bb86ef78293"> 54</a></span>&#160;<a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>* <a class="code" href="group__foundation.html#gafb73e468103692a6e33a2bb86ef78293">PxMemZero</a>(<span class="keywordtype">void</span>* dest, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> count)</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;{</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <span class="keywordflow">return</span> <a class="code" href="namespacephysx_1_1intrinsics.html#aeb16ada4e5dfb694bcf7dbdbcbb4dc9a">physx::intrinsics::memZero</a>(dest, count);</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;}</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="group__foundation.html#ga3b7937d1226ad04a370386837b538fe5"> 68</a></span>&#160;<a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>* <a class="code" href="group__foundation.html#ga3b7937d1226ad04a370386837b538fe5">PxMemSet</a>(<span class="keywordtype">void</span>* dest, <a class="code" href="namespacephysx.html#a2d0d277fc9b3eb2bff0fcfa416ae6ae4">PxI32</a> c, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> count)</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;{</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <span class="keywordflow">return</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a28ed71571fbc8a7ed6a3d4c2f8427f8f">physx::intrinsics::memSet</a>(dest, c, count);</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;}</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="group__foundation.html#ga939562c42c614caac1aaba467f77d510"> 84</a></span>&#160;<a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>* <a class="code" href="group__foundation.html#ga939562c42c614caac1aaba467f77d510">PxMemCopy</a>(<span class="keywordtype">void</span>* dest, <span class="keyword">const</span> <span class="keywordtype">void</span>* src, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> count)</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;{</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; <span class="keywordflow">return</span> <a class="code" href="namespacephysx_1_1intrinsics.html#addd62b5b25acaca7d93f0f2ffe7ca4e5">physx::intrinsics::memCopy</a>(dest, src, count);</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;}</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;</div><div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="group__foundation.html#ga6c2e80e9cab7b72710ac62e537ad60df"> 100</a></span>&#160;<a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>* <a class="code" href="group__foundation.html#ga6c2e80e9cab7b72710ac62e537ad60df">PxMemMove</a>(<span class="keywordtype">void</span>* dest, <span class="keyword">const</span> <span class="keywordtype">void</span>* src, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> count)</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;{</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="keywordflow">return</span> <a class="code" href="namespacephysx_1_1intrinsics.html#aae91a6cbd977043baf04ecfc489afb06">physx::intrinsics::memMove</a>(dest, src, count);</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;}</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor">#endif // PXFOUNDATION_PXMEMORY_H</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="Px_8h_html"><div class="ttname"><a href="Px_8h.html">Px.h</a></div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="group__foundation_html_ga939562c42c614caac1aaba467f77d510"><div class="ttname"><a href="group__foundation.html#ga939562c42c614caac1aaba467f77d510">PxMemCopy</a></div><div class="ttdeci">PX_FORCE_INLINE void * PxMemCopy(void *dest, const void *src, PxU32 count)</div><div class="ttdoc">Copies the bytes of one memory block to another. The memory blocks must not overlap. </div><div class="ttdef"><b>Definition:</b> PxMemory.h:84</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_addd62b5b25acaca7d93f0f2ffe7ca4e5"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#addd62b5b25acaca7d93f0f2ffe7ca4e5">physx::intrinsics::memCopy</a></div><div class="ttdeci">PX_FORCE_INLINE void * memCopy(void *dest, const void *src, uint32_t count)</div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:160</div></div>
<div class="ttc" id="PxSimpleTypes_8h_html"><div class="ttname"><a href="PxSimpleTypes_8h.html">PxSimpleTypes.h</a></div></div>
<div class="ttc" id="group__foundation_html_ga6c2e80e9cab7b72710ac62e537ad60df"><div class="ttname"><a href="group__foundation.html#ga6c2e80e9cab7b72710ac62e537ad60df">PxMemMove</a></div><div class="ttdeci">PX_FORCE_INLINE void * PxMemMove(void *dest, const void *src, PxU32 count)</div><div class="ttdoc">Copies the bytes of one memory block to another. The memory blocks can overlap. </div><div class="ttdef"><b>Definition:</b> PxMemory.h:100</div></div>
<div class="ttc" id="PxIntrinsics_8h_html"><div class="ttname"><a href="PxIntrinsics_8h.html">PxIntrinsics.h</a></div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_aae91a6cbd977043baf04ecfc489afb06"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#aae91a6cbd977043baf04ecfc489afb06">physx::intrinsics::memMove</a></div><div class="ttdeci">PX_FORCE_INLINE void * memMove(void *dest, const void *src, uint32_t count)</div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:168</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a28ed71571fbc8a7ed6a3d4c2f8427f8f"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a28ed71571fbc8a7ed6a3d4c2f8427f8f">physx::intrinsics::memSet</a></div><div class="ttdeci">PX_FORCE_INLINE void * memSet(void *dest, int32_t c, uint32_t count)</div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:152</div></div>
<div class="ttc" id="namespacephysx_html_a2d0d277fc9b3eb2bff0fcfa416ae6ae4"><div class="ttname"><a href="namespacephysx.html#a2d0d277fc9b3eb2bff0fcfa416ae6ae4">physx::PxI32</a></div><div class="ttdeci">int32_t PxI32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:70</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_aeb16ada4e5dfb694bcf7dbdbcbb4dc9a"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#aeb16ada4e5dfb694bcf7dbdbcbb4dc9a">physx::intrinsics::memZero</a></div><div class="ttdeci">PX_FORCE_INLINE void * memZero(void *dest, uint32_t count)</div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:144</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="group__foundation_html_gafb73e468103692a6e33a2bb86ef78293"><div class="ttname"><a href="group__foundation.html#gafb73e468103692a6e33a2bb86ef78293">PxMemZero</a></div><div class="ttdeci">PX_FORCE_INLINE void * PxMemZero(void *dest, PxU32 count)</div><div class="ttdoc">Sets the bytes of the provided buffer to zero. </div><div class="ttdef"><b>Definition:</b> PxMemory.h:54</div></div>
<div class="ttc" id="group__foundation_html_ga3b7937d1226ad04a370386837b538fe5"><div class="ttname"><a href="group__foundation.html#ga3b7937d1226ad04a370386837b538fe5">PxMemSet</a></div><div class="ttdeci">PX_FORCE_INLINE void * PxMemSet(void *dest, PxI32 c, PxU32 count)</div><div class="ttdoc">Sets the bytes of the provided buffer to the specified value. </div><div class="ttdef"><b>Definition:</b> PxMemory.h:68</div></div>
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