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<a href="PxPhysicsAPI_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#ifndef PX_PHYSICS_NXPHYSICS_API</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#define PX_PHYSICS_NXPHYSICS_API</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">// Foundation SDK </span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor">#include "<a class="code" href="Px_8h.html">foundation/Px.h</a>"</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor">#include "<a class="code" href="PxAllocatorCallback_8h.html">foundation/PxAllocatorCallback.h</a>"</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor">#include "<a class="code" href="PxAssert_8h.html">foundation/PxAssert.h</a>"</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="preprocessor">#include "<a class="code" href="PxBitAndData_8h.html">foundation/PxBitAndData.h</a>"</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor">#include "<a class="code" href="PxBounds3_8h.html">foundation/PxBounds3.h</a>"</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="preprocessor">#include "<a class="code" href="PxErrorCallback_8h.html">foundation/PxErrorCallback.h</a>"</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="preprocessor">#include "<a class="code" href="PxErrors_8h.html">foundation/PxErrors.h</a>"</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="preprocessor">#include "<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>"</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="preprocessor">#include "<a class="code" href="PxIntrinsics_8h.html">foundation/PxIntrinsics.h</a>"</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="preprocessor">#include "<a class="code" href="PxIO_8h.html">foundation/PxIO.h</a>"</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="preprocessor">#include "<a class="code" href="PxMat33_8h.html">foundation/PxMat33.h</a>"</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="preprocessor">#include "<a class="code" href="PxMat44_8h.html">foundation/PxMat44.h</a>"</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="preprocessor">#include "<a class="code" href="PxMath_8h.html">foundation/PxMath.h</a>"</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="preprocessor">#include "<a class="code" href="PxMathUtils_8h.html">foundation/PxMathUtils.h</a>"</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="preprocessor">#include "<a class="code" href="PxPlane_8h.html">foundation/PxPlane.h</a>"</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="preprocessor">#include "<a class="code" href="PxPreprocessor_8h.html">foundation/PxPreprocessor.h</a>"</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="preprocessor">#include "<a class="code" href="PxQuat_8h.html">foundation/PxQuat.h</a>"</span></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="preprocessor">#include "<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>"</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="preprocessor">#include "<a class="code" href="PxStrideIterator_8h.html">foundation/PxStrideIterator.h</a>"</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="preprocessor">#include "<a class="code" href="PxTransform_8h.html">foundation/PxTransform.h</a>"</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="preprocessor">#include "<a class="code" href="PxUnionCast_8h.html">foundation/PxUnionCast.h</a>"</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="preprocessor">#include "<a class="code" href="PxVec2_8h.html">foundation/PxVec2.h</a>"</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="preprocessor">#include "<a class="code" href="PxVec4_8h.html">foundation/PxVec4.h</a>"</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> </div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment">//Not physics specific utilities and common code</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="preprocessor">#include "<a class="code" href="PxCoreUtilityTypes_8h.html">common/PxCoreUtilityTypes.h</a>"</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <span class="preprocessor">#include "<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>"</span></div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="preprocessor">#include "<a class="code" href="PxRenderBuffer_8h.html">common/PxRenderBuffer.h</a>"</span></div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="preprocessor">#include "<a class="code" href="PxBase_8h.html">common/PxBase.h</a>"</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="preprocessor">#include "<a class="code" href="PxTolerancesScale_8h.html">common/PxTolerancesScale.h</a>"</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="preprocessor">#include "<a class="code" href="PxTypeInfo_8h.html">common/PxTypeInfo.h</a>"</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="preprocessor">#include "<a class="code" href="PxStringTable_8h.html">common/PxStringTable.h</a>"</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="preprocessor">#include "<a class="code" href="PxSerializer_8h.html">common/PxSerializer.h</a>"</span></div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="preprocessor">#include "<a class="code" href="PxMetaData_8h.html">common/PxMetaData.h</a>"</span></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="preprocessor">#include "<a class="code" href="PxMetaDataFlags_8h.html">common/PxMetaDataFlags.h</a>"</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="preprocessor">#include "<a class="code" href="PxSerialFramework_8h.html">common/PxSerialFramework.h</a>"</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="preprocessor">#include "<a class="code" href="PxPhysicsInsertionCallback_8h.html">common/PxPhysicsInsertionCallback.h</a>"</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> </div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> <span class="comment">//Task Manager</span></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <span class="preprocessor">#include "<a class="code" href="PxTask_8h.html">task/PxTask.h</a>"</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> </div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> <span class="comment">// Cuda Mananger</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="preprocessor">#if PX_SUPPORT_GPU_PHYSX</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="preprocessor">#include "<a class="code" href="PxGpu_8h.html">gpu/PxGpu.h</a>"</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> </div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="comment">//Geometry Library</span></div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="preprocessor">#include "<a class="code" href="PxBoxGeometry_8h.html">geometry/PxBoxGeometry.h</a>"</span></div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="preprocessor">#include "<a class="code" href="PxBVHStructure_8h.html">geometry/PxBVHStructure.h</a>"</span></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="preprocessor">#include "<a class="code" href="PxCapsuleGeometry_8h.html">geometry/PxCapsuleGeometry.h</a>"</span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="preprocessor">#include "<a class="code" href="PxConvexMesh_8h.html">geometry/PxConvexMesh.h</a>"</span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="preprocessor">#include "<a class="code" href="PxConvexMeshGeometry_8h.html">geometry/PxConvexMeshGeometry.h</a>"</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="preprocessor">#include "<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>"</span></div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="preprocessor">#include "<a class="code" href="PxGeometryHelpers_8h.html">geometry/PxGeometryHelpers.h</a>"</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="preprocessor">#include "<a class="code" href="PxGeometryQuery_8h.html">geometry/PxGeometryQuery.h</a>"</span></div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="preprocessor">#include "<a class="code" href="PxHeightField_8h.html">geometry/PxHeightField.h</a>"</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="preprocessor">#include "<a class="code" href="PxHeightFieldDesc_8h.html">geometry/PxHeightFieldDesc.h</a>"</span></div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="preprocessor">#include "<a class="code" href="PxHeightFieldFlag_8h.html">geometry/PxHeightFieldFlag.h</a>"</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="preprocessor">#include "<a class="code" href="PxHeightFieldGeometry_8h.html">geometry/PxHeightFieldGeometry.h</a>"</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="preprocessor">#include "<a class="code" href="PxHeightFieldSample_8h.html">geometry/PxHeightFieldSample.h</a>"</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="preprocessor">#include "<a class="code" href="PxMeshQuery_8h.html">geometry/PxMeshQuery.h</a>"</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="preprocessor">#include "<a class="code" href="PxMeshScale_8h.html">geometry/PxMeshScale.h</a>"</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="preprocessor">#include "<a class="code" href="PxPlaneGeometry_8h.html">geometry/PxPlaneGeometry.h</a>"</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="preprocessor">#include "<a class="code" href="PxSimpleTriangleMesh_8h.html">geometry/PxSimpleTriangleMesh.h</a>"</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span> <span class="preprocessor">#include "<a class="code" href="PxSphereGeometry_8h.html">geometry/PxSphereGeometry.h</a>"</span></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span> <span class="preprocessor">#include "<a class="code" href="PxTriangle_8h.html">geometry/PxTriangle.h</a>"</span></div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span> <span class="preprocessor">#include "<a class="code" href="PxTriangleMesh_8h.html">geometry/PxTriangleMesh.h</a>"</span></div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> <span class="preprocessor">#include "<a class="code" href="PxTriangleMeshGeometry_8h.html">geometry/PxTriangleMeshGeometry.h</a>"</span></div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span> </div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span> </div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="comment">// PhysX Core SDK</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="preprocessor">#include "<a class="code" href="PxActor_8h.html">PxActor.h</a>"</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> <span class="preprocessor">#include "<a class="code" href="PxAggregate_8h.html">PxAggregate.h</a>"</span></div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="preprocessor">#include "<a class="code" href="PxArticulation_8h.html">PxArticulation.h</a>"</span></div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span> <span class="preprocessor">#include "<a class="code" href="PxArticulationReducedCoordinate_8h.html">PxArticulationReducedCoordinate.h</a>"</span></div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="preprocessor">#include "<a class="code" href="PxArticulationJoint_8h.html">PxArticulationJoint.h</a>"</span></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span> <span class="preprocessor">#include "<a class="code" href="PxArticulationJointReducedCoordinate_8h.html">PxArticulationJointReducedCoordinate.h</a>"</span></div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> <span class="preprocessor">#include "<a class="code" href="PxArticulationLink_8h.html">PxArticulationLink.h</a>"</span></div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> <span class="preprocessor">#include "<a class="code" href="PxBatchQuery_8h.html">PxBatchQuery.h</a>"</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="preprocessor">#include "<a class="code" href="PxBatchQueryDesc_8h.html">PxBatchQueryDesc.h</a>"</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="preprocessor">#include "<a class="code" href="PxClient_8h.html">PxClient.h</a>"</span></div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span> <span class="preprocessor">#include "<a class="code" href="PxConstraint_8h.html">PxConstraint.h</a>"</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> <span class="preprocessor">#include "<a class="code" href="PxConstraintDesc_8h.html">PxConstraintDesc.h</a>"</span></div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <span class="preprocessor">#include "<a class="code" href="PxContact_8h.html">PxContact.h</a>"</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span> <span class="preprocessor">#include "<a class="code" href="PxContactModifyCallback_8h.html">PxContactModifyCallback.h</a>"</span></div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> <span class="preprocessor">#include "<a class="code" href="PxDeletionListener_8h.html">PxDeletionListener.h</a>"</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span> <span class="preprocessor">#include "<a class="code" href="PxFiltering_8h.html">PxFiltering.h</a>"</span></div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> <span class="preprocessor">#include "<a class="code" href="PxForceMode_8h.html">PxForceMode.h</a>"</span></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> <span class="preprocessor">#include "<a class="code" href="PxFoundation_8h.html">PxFoundation.h</a>"</span></div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span> <span class="preprocessor">#include "<a class="code" href="PxLockedData_8h.html">PxLockedData.h</a>"</span></div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span> <span class="preprocessor">#include "<a class="code" href="PxMaterial_8h.html">PxMaterial.h</a>"</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span> <span class="preprocessor">#include "<a class="code" href="PxPhysics_8h.html">PxPhysics.h</a>"</span></div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span> <span class="preprocessor">#include "<a class="code" href="PxPhysicsVersion_8h.html">PxPhysicsVersion.h</a>"</span></div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span> <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span></div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> <span class="preprocessor">#include "<a class="code" href="PxQueryFiltering_8h.html">PxQueryFiltering.h</a>"</span></div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span> <span class="preprocessor">#include "<a class="code" href="PxQueryReport_8h.html">PxQueryReport.h</a>"</span></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> <span class="preprocessor">#include "<a class="code" href="PxRigidActor_8h.html">PxRigidActor.h</a>"</span></div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span> <span class="preprocessor">#include "<a class="code" href="PxRigidBody_8h.html">PxRigidBody.h</a>"</span></div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> <span class="preprocessor">#include "<a class="code" href="PxRigidDynamic_8h.html">PxRigidDynamic.h</a>"</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span> <span class="preprocessor">#include "<a class="code" href="PxRigidStatic_8h.html">PxRigidStatic.h</a>"</span></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="preprocessor">#include "<a class="code" href="PxScene_8h.html">PxScene.h</a>"</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> <span class="preprocessor">#include "<a class="code" href="PxSceneDesc_8h.html">PxSceneDesc.h</a>"</span></div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span> <span class="preprocessor">#include "<a class="code" href="PxSceneLock_8h.html">PxSceneLock.h</a>"</span></div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <span class="preprocessor">#include "<a class="code" href="PxShape_8h.html">PxShape.h</a>"</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span> <span class="preprocessor">#include "<a class="code" href="PxSimulationEventCallback_8h.html">PxSimulationEventCallback.h</a>"</span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> <span class="preprocessor">#include "<a class="code" href="PxSimulationStatistics_8h.html">PxSimulationStatistics.h</a>"</span></div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> <span class="preprocessor">#include "<a class="code" href="PxVisualizationParameter_8h.html">PxVisualizationParameter.h</a>"</span></div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> <span class="preprocessor">#include "<a class="code" href="PxPruningStructure_8h.html">PxPruningStructure.h</a>"</span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> </div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span> <span class="comment">//Character Controller</span></div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span> <span class="preprocessor">#include "<a class="code" href="PxBoxController_8h.html">characterkinematic/PxBoxController.h</a>"</span></div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span> <span class="preprocessor">#include "<a class="code" href="PxCapsuleController_8h.html">characterkinematic/PxCapsuleController.h</a>"</span></div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> <span class="preprocessor">#include "<a class="code" href="PxController_8h.html">characterkinematic/PxController.h</a>"</span></div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span> <span class="preprocessor">#include "<a class="code" href="PxControllerBehavior_8h.html">characterkinematic/PxControllerBehavior.h</a>"</span></div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span> <span class="preprocessor">#include "<a class="code" href="PxControllerManager_8h.html">characterkinematic/PxControllerManager.h</a>"</span></div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> <span class="preprocessor">#include "<a class="code" href="PxControllerObstacles_8h.html">characterkinematic/PxControllerObstacles.h</a>"</span></div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span> <span class="preprocessor">#include "<a class="code" href="PxExtended_8h.html">characterkinematic/PxExtended.h</a>"</span></div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> </div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> <span class="comment">//Cooking (data preprocessing)</span></div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> <span class="preprocessor">#include "<a class="code" href="Pxc_8h.html">cooking/Pxc.h</a>"</span></div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span> <span class="preprocessor">#include "<a class="code" href="PxConvexMeshDesc_8h.html">cooking/PxConvexMeshDesc.h</a>"</span></div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span> <span class="preprocessor">#include "<a class="code" href="PxCooking_8h.html">cooking/PxCooking.h</a>"</span></div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span> <span class="preprocessor">#include "<a class="code" href="PxTriangleMeshDesc_8h.html">cooking/PxTriangleMeshDesc.h</a>"</span></div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> <span class="preprocessor">#include "<a class="code" href="PxBVH33MidphaseDesc_8h.html">cooking/PxBVH33MidphaseDesc.h</a>"</span></div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> <span class="preprocessor">#include "<a class="code" href="PxBVH34MidphaseDesc_8h.html">cooking/PxBVH34MidphaseDesc.h</a>"</span></div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span> <span class="preprocessor">#include "<a class="code" href="PxMidphaseDesc_8h.html">cooking/PxMidphaseDesc.h</a>"</span></div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span> </div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span> <span class="comment">//Extensions to the SDK</span></div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> <span class="preprocessor">#include "<a class="code" href="PxDefaultStreams_8h.html">extensions/PxDefaultStreams.h</a>"</span></div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> <span class="preprocessor">#include "<a class="code" href="PxDistanceJoint_8h.html">extensions/PxDistanceJoint.h</a>"</span></div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span> <span class="preprocessor">#include "<a class="code" href="PxExtensionsAPI_8h.html">extensions/PxExtensionsAPI.h</a>"</span></div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> <span class="preprocessor">#include "<a class="code" href="PxFixedJoint_8h.html">extensions/PxFixedJoint.h</a>"</span></div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span> <span class="preprocessor">#include "<a class="code" href="PxJoint_8h.html">extensions/PxJoint.h</a>"</span></div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span> <span class="preprocessor">#include "<a class="code" href="PxJointLimit_8h.html">extensions/PxJointLimit.h</a>"</span></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> <span class="preprocessor">#include "<a class="code" href="PxPrismaticJoint_8h.html">extensions/PxPrismaticJoint.h</a>"</span></div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span> <span class="preprocessor">#include "<a class="code" href="PxRevoluteJoint_8h.html">extensions/PxRevoluteJoint.h</a>"</span></div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span> <span class="preprocessor">#include "<a class="code" href="PxRigidBodyExt_8h.html">extensions/PxRigidBodyExt.h</a>"</span></div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> <span class="preprocessor">#include "<a class="code" href="PxShapeExt_8h.html">extensions/PxShapeExt.h</a>"</span></div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span> <span class="preprocessor">#include "<a class="code" href="PxSimpleFactory_8h.html">extensions/PxSimpleFactory.h</a>"</span></div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span> <span class="preprocessor">#include "<a class="code" href="PxSmoothNormals_8h.html">extensions/PxSmoothNormals.h</a>"</span></div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span> <span class="preprocessor">#include "<a class="code" href="PxSphericalJoint_8h.html">extensions/PxSphericalJoint.h</a>"</span></div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span> <span class="preprocessor">#include "<a class="code" href="PxStringTableExt_8h.html">extensions/PxStringTableExt.h</a>"</span></div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> <span class="preprocessor">#include "<a class="code" href="PxTriangleMeshExt_8h.html">extensions/PxTriangleMeshExt.h</a>"</span></div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span> <span class="preprocessor">#include "<a class="code" href="PxConvexMeshExt_8h.html">extensions/PxConvexMeshExt.h</a>"</span></div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span> </div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span> <span class="comment">//Serialization</span></div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span> <span class="preprocessor">#include "<a class="code" href="PxSerialization_8h.html">extensions/PxSerialization.h</a>"</span></div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> <span class="preprocessor">#include "<a class="code" href="PxBinaryConverter_8h.html">extensions/PxBinaryConverter.h</a>"</span></div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> <span class="preprocessor">#include "<a class="code" href="PxRepXSerializer_8h.html">extensions/PxRepXSerializer.h</a>"</span></div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span> </div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> <span class="comment">//Vehicle Simulation</span></div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleComponents_8h.html">vehicle/PxVehicleComponents.h</a>"</span></div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleDrive_8h.html">vehicle/PxVehicleDrive.h</a>"</span></div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleDrive4W_8h.html">vehicle/PxVehicleDrive4W.h</a>"</span></div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleDriveTank_8h.html">vehicle/PxVehicleDriveTank.h</a>"</span></div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleSDK_8h.html">vehicle/PxVehicleSDK.h</a>"</span></div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleShaders_8h.html">vehicle/PxVehicleShaders.h</a>"</span></div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleTireFriction_8h.html">vehicle/PxVehicleTireFriction.h</a>"</span></div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleUpdate_8h.html">vehicle/PxVehicleUpdate.h</a>"</span></div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleUtil_8h.html">vehicle/PxVehicleUtil.h</a>"</span></div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleUtilControl_8h.html">vehicle/PxVehicleUtilControl.h</a>"</span></div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleUtilSetup_8h.html">vehicle/PxVehicleUtilSetup.h</a>"</span></div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleUtilTelemetry_8h.html">vehicle/PxVehicleUtilTelemetry.h</a>"</span></div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleWheels_8h.html">vehicle/PxVehicleWheels.h</a>"</span></div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleNoDrive_8h.html">vehicle/PxVehicleNoDrive.h</a>"</span></div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> <span class="preprocessor">#include "<a class="code" href="PxVehicleDriveNW_8h.html">vehicle/PxVehicleDriveNW.h</a>"</span></div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span> </div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span> <span class="comment">//Connecting the SDK to Visual Debugger</span></div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span> <span class="preprocessor">#include "<a class="code" href="PxPvdSceneClient_8h.html">pvd/PxPvdSceneClient.h</a>"</span></div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span> <span class="preprocessor">#include "<a class="code" href="PxPvd_8h.html">pvd/PxPvd.h</a>"</span></div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span> <span class="preprocessor">#include "<a class="code" href="PxPvdTransport_8h.html">pvd/PxPvdTransport.h</a>"</span></div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="PxConstraint_8h_html"><div class="ttname"><a href="PxConstraint_8h.html">PxConstraint.h</a></div></div>
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<div class="ttc" id="PxSmoothNormals_8h_html"><div class="ttname"><a href="PxSmoothNormals_8h.html">PxSmoothNormals.h</a></div></div>
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<div class="ttc" id="PxControllerBehavior_8h_html"><div class="ttname"><a href="PxControllerBehavior_8h.html">PxControllerBehavior.h</a></div></div>
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<div class="ttc" id="PxConvexMesh_8h_html"><div class="ttname"><a href="PxConvexMesh_8h.html">PxConvexMesh.h</a></div></div>
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<div class="ttc" id="PxConvexMeshDesc_8h_html"><div class="ttname"><a href="PxConvexMeshDesc_8h.html">PxConvexMeshDesc.h</a></div></div>
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<div class="ttc" id="PxHeightFieldGeometry_8h_html"><div class="ttname"><a href="PxHeightFieldGeometry_8h.html">PxHeightFieldGeometry.h</a></div></div>
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<div class="ttc" id="PxBitAndData_8h_html"><div class="ttname"><a href="PxBitAndData_8h.html">PxBitAndData.h</a></div></div>
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<div class="ttc" id="PxVisualizationParameter_8h_html"><div class="ttname"><a href="PxVisualizationParameter_8h.html">PxVisualizationParameter.h</a></div></div>
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<div class="ttc" id="PxVehicleShaders_8h_html"><div class="ttname"><a href="PxVehicleShaders_8h.html">PxVehicleShaders.h</a></div></div>
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<div class="ttc" id="PxCooking_8h_html"><div class="ttname"><a href="PxCooking_8h.html">PxCooking.h</a></div></div>
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<div class="ttc" id="Px_8h_html"><div class="ttname"><a href="Px_8h.html">Px.h</a></div></div>
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<div class="ttc" id="PxControllerManager_8h_html"><div class="ttname"><a href="PxControllerManager_8h.html">PxControllerManager.h</a></div></div>
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<div class="ttc" id="PxPvd_8h_html"><div class="ttname"><a href="PxPvd_8h.html">PxPvd.h</a></div></div>
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<div class="ttc" id="PxVehicleDriveTank_8h_html"><div class="ttname"><a href="PxVehicleDriveTank_8h.html">PxVehicleDriveTank.h</a></div></div>
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<div class="ttc" id="PxPhysXCommonConfig_8h_html"><div class="ttname"><a href="PxPhysXCommonConfig_8h.html">PxPhysXCommonConfig.h</a></div></div>
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<div class="ttc" id="PxClient_8h_html"><div class="ttname"><a href="PxClient_8h.html">PxClient.h</a></div></div>
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<div class="ttc" id="PxArticulationJointReducedCoordinate_8h_html"><div class="ttname"><a href="PxArticulationJointReducedCoordinate_8h.html">PxArticulationJointReducedCoordinate.h</a></div></div>
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<div class="ttc" id="PxVehicleComponents_8h_html"><div class="ttname"><a href="PxVehicleComponents_8h.html">PxVehicleComponents.h</a></div></div>
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<div class="ttc" id="PxQuat_8h_html"><div class="ttname"><a href="PxQuat_8h.html">PxQuat.h</a></div></div>
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<div class="ttc" id="PxVehicleNoDrive_8h_html"><div class="ttname"><a href="PxVehicleNoDrive_8h.html">PxVehicleNoDrive.h</a></div></div>
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<div class="ttc" id="PxRigidDynamic_8h_html"><div class="ttname"><a href="PxRigidDynamic_8h.html">PxRigidDynamic.h</a></div></div>
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<div class="ttc" id="PxActor_8h_html"><div class="ttname"><a href="PxActor_8h.html">PxActor.h</a></div></div>
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<div class="ttc" id="PxBVH34MidphaseDesc_8h_html"><div class="ttname"><a href="PxBVH34MidphaseDesc_8h.html">PxBVH34MidphaseDesc.h</a></div></div>
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<div class="ttc" id="PxRigidBodyExt_8h_html"><div class="ttname"><a href="PxRigidBodyExt_8h.html">PxRigidBodyExt.h</a></div></div>
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<div class="ttc" id="PxControllerObstacles_8h_html"><div class="ttname"><a href="PxControllerObstacles_8h.html">PxControllerObstacles.h</a></div></div>
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<div class="ttc" id="PxTriangleMeshExt_8h_html"><div class="ttname"><a href="PxTriangleMeshExt_8h.html">PxTriangleMeshExt.h</a></div></div>
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<div class="ttc" id="PxPreprocessor_8h_html"><div class="ttname"><a href="PxPreprocessor_8h.html">PxPreprocessor.h</a></div></div>
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<div class="ttc" id="PxMaterial_8h_html"><div class="ttname"><a href="PxMaterial_8h.html">PxMaterial.h</a></div></div>
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<div class="ttc" id="PxShape_8h_html"><div class="ttname"><a href="PxShape_8h.html">PxShape.h</a></div></div>
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<div class="ttc" id="PxRigidActor_8h_html"><div class="ttname"><a href="PxRigidActor_8h.html">PxRigidActor.h</a></div></div>
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<div class="ttc" id="PxSceneDesc_8h_html"><div class="ttname"><a href="PxSceneDesc_8h.html">PxSceneDesc.h</a></div></div>
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<div class="ttc" id="PxSphereGeometry_8h_html"><div class="ttname"><a href="PxSphereGeometry_8h.html">PxSphereGeometry.h</a></div></div>
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<div class="ttc" id="PxContact_8h_html"><div class="ttname"><a href="PxContact_8h.html">PxContact.h</a></div></div>
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<div class="ttc" id="PxConvexMeshGeometry_8h_html"><div class="ttname"><a href="PxConvexMeshGeometry_8h.html">PxConvexMeshGeometry.h</a></div></div>
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<div class="ttc" id="PxController_8h_html"><div class="ttname"><a href="PxController_8h.html">PxController.h</a></div></div>
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<div class="ttc" id="PxShapeExt_8h_html"><div class="ttname"><a href="PxShapeExt_8h.html">PxShapeExt.h</a></div></div>
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<div class="ttc" id="PxConstraintDesc_8h_html"><div class="ttname"><a href="PxConstraintDesc_8h.html">PxConstraintDesc.h</a></div></div>
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<div class="ttc" id="PxVehicleSDK_8h_html"><div class="ttname"><a href="PxVehicleSDK_8h.html">PxVehicleSDK.h</a></div></div>
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<div class="ttc" id="PxRigidBody_8h_html"><div class="ttname"><a href="PxRigidBody_8h.html">PxRigidBody.h</a></div></div>
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<div class="ttc" id="PxQueryReport_8h_html"><div class="ttname"><a href="PxQueryReport_8h.html">PxQueryReport.h</a></div></div>
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<div class="ttc" id="PxVehicleWheels_8h_html"><div class="ttname"><a href="PxVehicleWheels_8h.html">PxVehicleWheels.h</a></div></div>
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<div class="ttc" id="PxFiltering_8h_html"><div class="ttname"><a href="PxFiltering_8h.html">PxFiltering.h</a></div></div>
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<div class="ttc" id="PxBase_8h_html"><div class="ttname"><a href="PxBase_8h.html">PxBase.h</a></div></div>
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<div class="ttc" id="PxForceMode_8h_html"><div class="ttname"><a href="PxForceMode_8h.html">PxForceMode.h</a></div></div>
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<div class="ttc" id="PxHeightFieldFlag_8h_html"><div class="ttname"><a href="PxHeightFieldFlag_8h.html">PxHeightFieldFlag.h</a></div></div>
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<div class="ttc" id="PxFixedJoint_8h_html"><div class="ttname"><a href="PxFixedJoint_8h.html">PxFixedJoint.h</a></div></div>
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<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
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<div class="ttc" id="PxSimulationEventCallback_8h_html"><div class="ttname"><a href="PxSimulationEventCallback_8h.html">PxSimulationEventCallback.h</a></div></div>
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<div class="ttc" id="PxStrideIterator_8h_html"><div class="ttname"><a href="PxStrideIterator_8h.html">PxStrideIterator.h</a></div></div>
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<div class="ttc" id="PxDefaultStreams_8h_html"><div class="ttname"><a href="PxDefaultStreams_8h.html">PxDefaultStreams.h</a></div></div>
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<div class="ttc" id="Pxc_8h_html"><div class="ttname"><a href="Pxc_8h.html">Pxc.h</a></div></div>
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<div class="ttc" id="PxPhysicsVersion_8h_html"><div class="ttname"><a href="PxPhysicsVersion_8h.html">PxPhysicsVersion.h</a></div></div>
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<div class="ttc" id="PxGeometryQuery_8h_html"><div class="ttname"><a href="PxGeometryQuery_8h.html">PxGeometryQuery.h</a></div></div>
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<div class="ttc" id="PxMidphaseDesc_8h_html"><div class="ttname"><a href="PxMidphaseDesc_8h.html">PxMidphaseDesc.h</a></div></div>
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<div class="ttc" id="PxQueryFiltering_8h_html"><div class="ttname"><a href="PxQueryFiltering_8h.html">PxQueryFiltering.h</a></div></div>
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<div class="ttc" id="PxBoxController_8h_html"><div class="ttname"><a href="PxBoxController_8h.html">PxBoxController.h</a></div></div>
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<div class="ttc" id="PxBinaryConverter_8h_html"><div class="ttname"><a href="PxBinaryConverter_8h.html">PxBinaryConverter.h</a></div></div>
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<div class="ttc" id="PxPlaneGeometry_8h_html"><div class="ttname"><a href="PxPlaneGeometry_8h.html">PxPlaneGeometry.h</a></div></div>
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<div class="ttc" id="PxContactModifyCallback_8h_html"><div class="ttname"><a href="PxContactModifyCallback_8h.html">PxContactModifyCallback.h</a></div></div>
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<div class="ttc" id="PxSphericalJoint_8h_html"><div class="ttname"><a href="PxSphericalJoint_8h.html">PxSphericalJoint.h</a></div></div>
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<div class="ttc" id="PxTriangleMeshGeometry_8h_html"><div class="ttname"><a href="PxTriangleMeshGeometry_8h.html">PxTriangleMeshGeometry.h</a></div></div>
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<div class="ttc" id="PxArticulationLink_8h_html"><div class="ttname"><a href="PxArticulationLink_8h.html">PxArticulationLink.h</a></div></div>
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<div class="ttc" id="PxSimpleTypes_8h_html"><div class="ttname"><a href="PxSimpleTypes_8h.html">PxSimpleTypes.h</a></div></div>
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<div class="ttc" id="PxPhysicsInsertionCallback_8h_html"><div class="ttname"><a href="PxPhysicsInsertionCallback_8h.html">PxPhysicsInsertionCallback.h</a></div></div>
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<div class="ttc" id="PxRenderBuffer_8h_html"><div class="ttname"><a href="PxRenderBuffer_8h.html">PxRenderBuffer.h</a></div></div>
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<div class="ttc" id="PxSerialFramework_8h_html"><div class="ttname"><a href="PxSerialFramework_8h.html">PxSerialFramework.h</a></div></div>
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<div class="ttc" id="PxIO_8h_html"><div class="ttname"><a href="PxIO_8h.html">PxIO.h</a></div></div>
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<div class="ttc" id="PxCoreUtilityTypes_8h_html"><div class="ttname"><a href="PxCoreUtilityTypes_8h.html">PxCoreUtilityTypes.h</a></div></div>
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<div class="ttc" id="PxVehicleUtil_8h_html"><div class="ttname"><a href="PxVehicleUtil_8h.html">PxVehicleUtil.h</a></div></div>
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<div class="ttc" id="PxSerialization_8h_html"><div class="ttname"><a href="PxSerialization_8h.html">PxSerialization.h</a></div></div>
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<div class="ttc" id="PxMat44_8h_html"><div class="ttname"><a href="PxMat44_8h.html">PxMat44.h</a></div></div>
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<div class="ttc" id="PxVehicleUtilControl_8h_html"><div class="ttname"><a href="PxVehicleUtilControl_8h.html">PxVehicleUtilControl.h</a></div></div>
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<div class="ttc" id="PxVehicleTireFriction_8h_html"><div class="ttname"><a href="PxVehicleTireFriction_8h.html">PxVehicleTireFriction.h</a></div></div>
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<div class="ttc" id="PxTask_8h_html"><div class="ttname"><a href="PxTask_8h.html">PxTask.h</a></div></div>
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<div class="ttc" id="PxUnionCast_8h_html"><div class="ttname"><a href="PxUnionCast_8h.html">PxUnionCast.h</a></div></div>
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<div class="ttc" id="PxAssert_8h_html"><div class="ttname"><a href="PxAssert_8h.html">PxAssert.h</a></div></div>
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<div class="ttc" id="PxArticulationReducedCoordinate_8h_html"><div class="ttname"><a href="PxArticulationReducedCoordinate_8h.html">PxArticulationReducedCoordinate.h</a></div></div>
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<div class="ttc" id="PxPvdSceneClient_8h_html"><div class="ttname"><a href="PxPvdSceneClient_8h.html">PxPvdSceneClient.h</a></div></div>
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<div class="ttc" id="PxRevoluteJoint_8h_html"><div class="ttname"><a href="PxRevoluteJoint_8h.html">PxRevoluteJoint.h</a></div></div>
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<div class="ttc" id="PxAggregate_8h_html"><div class="ttname"><a href="PxAggregate_8h.html">PxAggregate.h</a></div></div>
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<div class="ttc" id="PxSimulationStatistics_8h_html"><div class="ttname"><a href="PxSimulationStatistics_8h.html">PxSimulationStatistics.h</a></div></div>
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<div class="ttc" id="PxPlane_8h_html"><div class="ttname"><a href="PxPlane_8h.html">PxPlane.h</a></div></div>
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<div class="ttc" id="PxVehicleDrive4W_8h_html"><div class="ttname"><a href="PxVehicleDrive4W_8h.html">PxVehicleDrive4W.h</a></div></div>
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<div class="ttc" id="PxArticulation_8h_html"><div class="ttname"><a href="PxArticulation_8h.html">PxArticulation.h</a></div></div>
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<div class="ttc" id="PxDistanceJoint_8h_html"><div class="ttname"><a href="PxDistanceJoint_8h.html">PxDistanceJoint.h</a></div></div>
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<div class="ttc" id="PxIntrinsics_8h_html"><div class="ttname"><a href="PxIntrinsics_8h.html">PxIntrinsics.h</a></div></div>
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<div class="ttc" id="PxBounds3_8h_html"><div class="ttname"><a href="PxBounds3_8h.html">PxBounds3.h</a></div></div>
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<div class="ttc" id="PxSerializer_8h_html"><div class="ttname"><a href="PxSerializer_8h.html">PxSerializer.h</a></div></div>
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<div class="ttc" id="PxPhysics_8h_html"><div class="ttname"><a href="PxPhysics_8h.html">PxPhysics.h</a></div></div>
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<div class="ttc" id="PxSceneLock_8h_html"><div class="ttname"><a href="PxSceneLock_8h.html">PxSceneLock.h</a></div></div>
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<div class="ttc" id="PxScene_8h_html"><div class="ttname"><a href="PxScene_8h.html">PxScene.h</a></div></div>
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<div class="ttc" id="PxSimpleFactory_8h_html"><div class="ttname"><a href="PxSimpleFactory_8h.html">PxSimpleFactory.h</a></div></div>
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<div class="ttc" id="PxBatchQueryDesc_8h_html"><div class="ttname"><a href="PxBatchQueryDesc_8h.html">PxBatchQueryDesc.h</a></div></div>
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<div class="ttc" id="PxMetaDataFlags_8h_html"><div class="ttname"><a href="PxMetaDataFlags_8h.html">PxMetaDataFlags.h</a></div></div>
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<div class="ttc" id="PxExtensionsAPI_8h_html"><div class="ttname"><a href="PxExtensionsAPI_8h.html">PxExtensionsAPI.h</a></div></div>
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<div class="ttc" id="PxExtended_8h_html"><div class="ttname"><a href="PxExtended_8h.html">PxExtended.h</a></div></div>
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<div class="ttc" id="PxPrismaticJoint_8h_html"><div class="ttname"><a href="PxPrismaticJoint_8h.html">PxPrismaticJoint.h</a></div></div>
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<div class="ttc" id="PxMeshQuery_8h_html"><div class="ttname"><a href="PxMeshQuery_8h.html">PxMeshQuery.h</a></div></div>
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<div class="ttc" id="PxTriangleMeshDesc_8h_html"><div class="ttname"><a href="PxTriangleMeshDesc_8h.html">PxTriangleMeshDesc.h</a></div></div>
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<div class="ttc" id="PxAllocatorCallback_8h_html"><div class="ttname"><a href="PxAllocatorCallback_8h.html">PxAllocatorCallback.h</a></div></div>
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<div class="ttc" id="PxSimpleTriangleMesh_8h_html"><div class="ttname"><a href="PxSimpleTriangleMesh_8h.html">PxSimpleTriangleMesh.h</a></div></div>
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<div class="ttc" id="PxBVH33MidphaseDesc_8h_html"><div class="ttname"><a href="PxBVH33MidphaseDesc_8h.html">PxBVH33MidphaseDesc.h</a></div></div>
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<div class="ttc" id="PxMeshScale_8h_html"><div class="ttname"><a href="PxMeshScale_8h.html">PxMeshScale.h</a></div></div>
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<div class="ttc" id="PxFoundation_8h_html"><div class="ttname"><a href="PxFoundation_8h.html">PxFoundation.h</a></div></div>
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<div class="ttc" id="PxMathUtils_8h_html"><div class="ttname"><a href="PxMathUtils_8h.html">PxMathUtils.h</a></div></div>
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<div class="ttc" id="PxVehicleUpdate_8h_html"><div class="ttname"><a href="PxVehicleUpdate_8h.html">PxVehicleUpdate.h</a></div></div>
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<div class="ttc" id="PxJoint_8h_html"><div class="ttname"><a href="PxJoint_8h.html">PxJoint.h</a></div></div>
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<div class="ttc" id="PxBoxGeometry_8h_html"><div class="ttname"><a href="PxBoxGeometry_8h.html">PxBoxGeometry.h</a></div></div>
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<div class="ttc" id="PxCapsuleController_8h_html"><div class="ttname"><a href="PxCapsuleController_8h.html">PxCapsuleController.h</a></div></div>
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<div class="ttc" id="PxHeightField_8h_html"><div class="ttname"><a href="PxHeightField_8h.html">PxHeightField.h</a></div></div>
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<div class="ttc" id="PxMath_8h_html"><div class="ttname"><a href="PxMath_8h.html">PxMath.h</a></div></div>
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<div class="ttc" id="PxVec3_8h_html"><div class="ttname"><a href="PxVec3_8h.html">PxVec3.h</a></div></div>
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<div class="ttc" id="PxTransform_8h_html"><div class="ttname"><a href="PxTransform_8h.html">PxTransform.h</a></div></div>
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<div class="ttc" id="PxMat33_8h_html"><div class="ttname"><a href="PxMat33_8h.html">PxMat33.h</a></div></div>
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<div class="ttc" id="PxGeometry_8h_html"><div class="ttname"><a href="PxGeometry_8h.html">PxGeometry.h</a></div></div>
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<div class="ttc" id="PxTolerancesScale_8h_html"><div class="ttname"><a href="PxTolerancesScale_8h.html">PxTolerancesScale.h</a></div></div>
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<div class="ttc" id="PxTypeInfo_8h_html"><div class="ttname"><a href="PxTypeInfo_8h.html">PxTypeInfo.h</a></div></div>
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<div class="ttc" id="PxLockedData_8h_html"><div class="ttname"><a href="PxLockedData_8h.html">PxLockedData.h</a></div></div>
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<div class="ttc" id="PxRigidStatic_8h_html"><div class="ttname"><a href="PxRigidStatic_8h.html">PxRigidStatic.h</a></div></div>
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<div class="ttc" id="PxBVHStructure_8h_html"><div class="ttname"><a href="PxBVHStructure_8h.html">PxBVHStructure.h</a></div></div>
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<div class="ttc" id="PxArticulationJoint_8h_html"><div class="ttname"><a href="PxArticulationJoint_8h.html">PxArticulationJoint.h</a></div></div>
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<div class="ttc" id="PxDeletionListener_8h_html"><div class="ttname"><a href="PxDeletionListener_8h.html">PxDeletionListener.h</a></div></div>
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<div class="ttc" id="PxVehicleDrive_8h_html"><div class="ttname"><a href="PxVehicleDrive_8h.html">PxVehicleDrive.h</a></div></div>
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<div class="ttc" id="PxJointLimit_8h_html"><div class="ttname"><a href="PxJointLimit_8h.html">PxJointLimit.h</a></div></div>
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<div class="ttc" id="PxVec4_8h_html"><div class="ttname"><a href="PxVec4_8h.html">PxVec4.h</a></div></div>
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<div class="ttc" id="PxHeightFieldDesc_8h_html"><div class="ttname"><a href="PxHeightFieldDesc_8h.html">PxHeightFieldDesc.h</a></div></div>
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<div class="ttc" id="PxGeometryHelpers_8h_html"><div class="ttname"><a href="PxGeometryHelpers_8h.html">PxGeometryHelpers.h</a></div></div>
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<div class="ttc" id="PxTriangle_8h_html"><div class="ttname"><a href="PxTriangle_8h.html">PxTriangle.h</a></div></div>
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<div class="ttc" id="PxFlags_8h_html"><div class="ttname"><a href="PxFlags_8h.html">PxFlags.h</a></div></div>
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<div class="ttc" id="PxStringTableExt_8h_html"><div class="ttname"><a href="PxStringTableExt_8h.html">PxStringTableExt.h</a></div></div>
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<div class="ttc" id="PxVec2_8h_html"><div class="ttname"><a href="PxVec2_8h.html">PxVec2.h</a></div></div>
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<div class="ttc" id="PxPruningStructure_8h_html"><div class="ttname"><a href="PxPruningStructure_8h.html">PxPruningStructure.h</a></div></div>
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<div class="ttc" id="PxCapsuleGeometry_8h_html"><div class="ttname"><a href="PxCapsuleGeometry_8h.html">PxCapsuleGeometry.h</a></div></div>
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<div class="ttc" id="PxGpu_8h_html"><div class="ttname"><a href="PxGpu_8h.html">PxGpu.h</a></div></div>
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<div class="ttc" id="PxVehicleUtilSetup_8h_html"><div class="ttname"><a href="PxVehicleUtilSetup_8h.html">PxVehicleUtilSetup.h</a></div></div>
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<div class="ttc" id="PxErrors_8h_html"><div class="ttname"><a href="PxErrors_8h.html">PxErrors.h</a></div></div>
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<div class="ttc" id="PxTriangleMesh_8h_html"><div class="ttname"><a href="PxTriangleMesh_8h.html">PxTriangleMesh.h</a></div></div>
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<div class="ttc" id="PxStringTable_8h_html"><div class="ttname"><a href="PxStringTable_8h.html">PxStringTable.h</a></div></div>
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<div class="ttc" id="PxErrorCallback_8h_html"><div class="ttname"><a href="PxErrorCallback_8h.html">PxErrorCallback.h</a></div></div>
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<div class="ttc" id="PxRepXSerializer_8h_html"><div class="ttname"><a href="PxRepXSerializer_8h.html">PxRepXSerializer.h</a></div></div>
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<div class="ttc" id="PxVehicleDriveNW_8h_html"><div class="ttname"><a href="PxVehicleDriveNW_8h.html">PxVehicleDriveNW.h</a></div></div>
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<div class="ttc" id="PxHeightFieldSample_8h_html"><div class="ttname"><a href="PxHeightFieldSample_8h.html">PxHeightFieldSample.h</a></div></div>
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<div class="ttc" id="PxBatchQuery_8h_html"><div class="ttname"><a href="PxBatchQuery_8h.html">PxBatchQuery.h</a></div></div>
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<div class="ttc" id="PxMetaData_8h_html"><div class="ttname"><a href="PxMetaData_8h.html">PxMetaData.h</a></div></div>
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<div class="ttc" id="PxConvexMeshExt_8h_html"><div class="ttname"><a href="PxConvexMeshExt_8h.html">PxConvexMeshExt.h</a></div></div>
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<div class="ttc" id="PxPvdTransport_8h_html"><div class="ttname"><a href="PxPvdTransport_8h.html">PxPvdTransport.h</a></div></div>
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<div class="ttc" id="PxVehicleUtilTelemetry_8h_html"><div class="ttname"><a href="PxVehicleUtilTelemetry_8h.html">PxVehicleUtilTelemetry.h</a></div></div>
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<li class="navelem"><a class="el" href="dir_713b4d6d20ce249967929ad234a3da6e.html">include</a></li><li class="navelem"><a class="el" href="PxPhysicsAPI_8h.html">PxPhysicsAPI.h</a></li>
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