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<div class="title">PxShape.h</div> </div>
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<a href="PxShape_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NX_SHAPE</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NX_SHAPE</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBase_8h.html">common/PxBase.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxGeometryHelpers_8h.html">geometry/PxGeometryHelpers.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;{</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="keyword">class </span><a class="code" href="classPxBoxGeometry.html">PxBoxGeometry</a>;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="keyword">class </span><a class="code" href="classPxSphereGeometry.html">PxSphereGeometry</a>;</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="keyword">class </span><a class="code" href="classPxCapsuleGeometry.html">PxCapsuleGeometry</a>;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="keyword">class </span><a class="code" href="classPxPlaneGeometry.html">PxPlaneGeometry</a>;</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="keyword">class </span><a class="code" href="classPxConvexMeshGeometry.html">PxConvexMeshGeometry</a>;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="keyword">class </span><a class="code" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a>;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="keyword">class </span><a class="code" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a>;</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRigidActor.html">PxRigidActor</a>;</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="keyword">struct </span><a class="code" href="structPxFilterData.html">PxFilterData</a>;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="keyword">struct </span><a class="code" href="structPxRaycastHit.html">PxRaycastHit</a>;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="keyword">struct </span><a class="code" href="structPxSweepHit.html">PxSweepHit</a>;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="structPxShapeFlag.html"> 63</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxShapeFlag.html">PxShapeFlag</a></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;{</div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1a"> 65</a></span>&#160; <span class="keyword">enum</span> <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1a">Enum</a></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; {</div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa7fa4fea0eecda9cc80a7aaa11a22df52"> 79</a></span>&#160; eSIMULATION_SHAPE = (1&lt;&lt;0),</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aabc7ec24b00ed57f3914482f0706c6273"> 84</a></span>&#160; eSCENE_QUERY_SHAPE = (1&lt;&lt;1),</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aaef2b90024dc86be72b68bbaf94a5821d"> 106</a></span>&#160; eTRIGGER_SHAPE = (1&lt;&lt;2),</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa1b3a6f33eb84ee2dc74eac63aa86f2a4"> 113</a></span>&#160; eVISUALIZATION = (1&lt;&lt;3)</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160; };</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;};</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;</div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="group__physics.html#ga18053d8127ddb5ed5609e4c748b6ad0d"> 122</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxShapeFlag::Enum,PxU8&gt;</a> <a class="code" href="group__physics.html#ga18053d8127ddb5ed5609e4c748b6ad0d">PxShapeFlags</a>;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;PX_FLAGS_OPERATORS(<a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1a">PxShapeFlag::Enum</a>,<a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a>)</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;</div><div class="line"><a name="l00142"></a><span class="lineno"><a class="line" href="classPxShape.html"> 142</a></span>&#160;class <a class="code" href="classPxShape.html">PxShape</a> : public <a class="code" href="classPxBase.html">PxBase</a></div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;{</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getReferenceCount() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> acquireReference() = 0;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; <span class="keyword">virtual</span> <a class="code" href="structPxGeometryType.html#aefc79f72c4c479192ac19d41a6f30ed5">PxGeometryType::Enum</a> getGeometryType() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;</div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setGeometry(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>) = 0;</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxGeometryHolder.html">PxGeometryHolder</a> getGeometry() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getBoxGeometry(<a class="code" href="classPxBoxGeometry.html">PxBoxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160;</div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getSphereGeometry(<a class="code" href="classPxSphereGeometry.html">PxSphereGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160;</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getCapsuleGeometry(<a class="code" href="classPxCapsuleGeometry.html">PxCapsuleGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160;</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getPlaneGeometry(<a class="code" href="classPxPlaneGeometry.html">PxPlaneGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;</div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getConvexMeshGeometry(<a class="code" href="classPxConvexMeshGeometry.html">PxConvexMeshGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160;</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getTriangleMeshGeometry(<a class="code" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160;</div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160;</div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getHeightFieldGeometry(<a class="code" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160;</div><div class="line"><a name="l00308"></a><span class="lineno"> 308</span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxRigidActor.html">PxRigidActor</a>* getActor() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160;</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160;</div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span>&#160;<span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;</div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setLocalPose(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; pose) = 0;</div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span>&#160;</div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxTransform.html">PxTransform</a> getLocalPose() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00347"></a><span class="lineno"> 347</span>&#160;</div><div class="line"><a name="l00349"></a><span class="lineno"> 349</span>&#160;<span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00350"></a><span class="lineno"> 350</span>&#160;</div><div class="line"><a name="l00354"></a><span class="lineno"> 354</span>&#160;</div><div class="line"><a name="l00365"></a><span class="lineno"> 365</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSimulationFilterData(<span class="keyword">const</span> <a class="code" href="structPxFilterData.html">PxFilterData</a>&amp; data) = 0;</div><div class="line"><a name="l00366"></a><span class="lineno"> 366</span>&#160;</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>&#160; <span class="keyword">virtual</span> <a class="code" href="structPxFilterData.html">PxFilterData</a> getSimulationFilterData() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span>&#160;</div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setQueryFilterData(<span class="keyword">const</span> <a class="code" href="structPxFilterData.html">PxFilterData</a>&amp; data) = 0;</div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span>&#160;</div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160; <span class="keyword">virtual</span> <a class="code" href="structPxFilterData.html">PxFilterData</a> getQueryFilterData() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span>&#160;</div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160;<span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160;</div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMaterials(<a class="code" href="classPxMaterial.html">PxMaterial</a>*<span class="keyword">const</span>* materials, <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> materialCount) = 0;</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span>&#160;</div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span>&#160; <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> getNbMaterials() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00415"></a><span class="lineno"> 415</span>&#160;</div><div class="line"><a name="l00430"></a><span class="lineno"> 430</span>&#160; <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getMaterials(<a class="code" href="classPxMaterial.html">PxMaterial</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span>&#160; </div><div class="line"><a name="l00450"></a><span class="lineno"> 450</span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxMaterial.html">PxMaterial</a>* getMaterialFromInternalFaceIndex(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> faceIndex) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00451"></a><span class="lineno"> 451</span>&#160;</div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setContactOffset(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> contactOffset) = 0;</div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span>&#160;</div><div class="line"><a name="l00477"></a><span class="lineno"> 477</span>&#160; <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getContactOffset() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00478"></a><span class="lineno"> 478</span>&#160;</div><div class="line"><a name="l00494"></a><span class="lineno"> 494</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRestOffset(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> restOffset) = 0;</div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span>&#160;</div><div class="line"><a name="l00503"></a><span class="lineno"> 503</span>&#160; <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getRestOffset() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00504"></a><span class="lineno"> 504</span>&#160;</div><div class="line"><a name="l00505"></a><span class="lineno"> 505</span>&#160;</div><div class="line"><a name="l00518"></a><span class="lineno"> 518</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setTorsionalPatchRadius(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radius) = 0;</div><div class="line"><a name="l00519"></a><span class="lineno"> 519</span>&#160;</div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span>&#160; <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getTorsionalPatchRadius() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160;</div><div class="line"><a name="l00544"></a><span class="lineno"> 544</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMinTorsionalPatchRadius(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radius) = 0;</div><div class="line"><a name="l00545"></a><span class="lineno"> 545</span>&#160;</div><div class="line"><a name="l00556"></a><span class="lineno"> 556</span>&#160; <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getMinTorsionalPatchRadius() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00557"></a><span class="lineno"> 557</span>&#160;</div><div class="line"><a name="l00558"></a><span class="lineno"> 558</span>&#160;</div><div class="line"><a name="l00559"></a><span class="lineno"> 559</span>&#160;<span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00560"></a><span class="lineno"> 560</span>&#160;</div><div class="line"><a name="l00573"></a><span class="lineno"> 573</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setFlag(<a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1a">PxShapeFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;</div><div class="line"><a name="l00574"></a><span class="lineno"> 574</span>&#160;</div><div class="line"><a name="l00580"></a><span class="lineno"> 580</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setFlags(<a class="code" href="classPxFlags.html">PxShapeFlags</a> inFlags) = 0;</div><div class="line"><a name="l00581"></a><span class="lineno"> 581</span>&#160;</div><div class="line"><a name="l00589"></a><span class="lineno"> 589</span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html">PxShapeFlags</a> getFlags() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00590"></a><span class="lineno"> 590</span>&#160;</div><div class="line"><a name="l00596"></a><span class="lineno"> 596</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isExclusive() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00597"></a><span class="lineno"> 597</span>&#160;</div><div class="line"><a name="l00610"></a><span class="lineno"> 610</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setName(<span class="keyword">const</span> <span class="keywordtype">char</span>* name) = 0;</div><div class="line"><a name="l00611"></a><span class="lineno"> 611</span>&#160;</div><div class="line"><a name="l00612"></a><span class="lineno"> 612</span>&#160;</div><div class="line"><a name="l00619"></a><span class="lineno"> 619</span>&#160; <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* getName() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00620"></a><span class="lineno"> 620</span>&#160;</div><div class="line"><a name="l00621"></a><span class="lineno"> 621</span>&#160;</div><div class="line"><a name="l00622"></a><span class="lineno"><a class="line" href="classPxShape.html#aee685c949f0bd884717dabead384ac6c"> 622</a></span>&#160; <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxShape.html#aee685c949f0bd884717dabead384ac6c">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">&quot;PxShape&quot;</span>; }</div><div class="line"><a name="l00623"></a><span class="lineno"> 623</span>&#160;</div><div class="line"><a name="l00624"></a><span class="lineno"> 624</span>&#160;<span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00625"></a><span class="lineno"> 625</span>&#160;</div><div class="line"><a name="l00626"></a><span class="lineno"><a class="line" href="classPxShape.html#a557b80df942f039122b0ee750d29c552"> 626</a></span>&#160; <span class="keywordtype">void</span>* <a class="code" href="classPxShape.html#a557b80df942f039122b0ee750d29c552">userData</a>; </div><div class="line"><a name="l00627"></a><span class="lineno"> 627</span>&#160;</div><div class="line"><a name="l00628"></a><span class="lineno"> 628</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00629"></a><span class="lineno"><a class="line" href="classPxShape.html#a74ff05bd6c8ac9db9fcae9be23c08d82"> 629</a></span>&#160; <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxShape.html#a74ff05bd6c8ac9db9fcae9be23c08d82">PxShape</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html">PxBase</a>(baseFlags) {}</div><div class="line"><a name="l00630"></a><span class="lineno"><a class="line" href="classPxShape.html#aa7a1ba5182584faa6bddb15e4b3465c3"> 630</a></span>&#160; <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxShape.html#aa7a1ba5182584faa6bddb15e4b3465c3">PxShape</a>(<a class="code" href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html">PxBase</a>(concreteType, baseFlags), userData(NULL) {}</div><div class="line"><a name="l00631"></a><span class="lineno"><a class="line" href="classPxShape.html#a7d037f8803d4dff457564e9903452e94"> 631</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxShape.html#a7d037f8803d4dff457564e9903452e94">~PxShape</a>() {}</div><div class="line"><a name="l00632"></a><span class="lineno"><a class="line" href="classPxShape.html#a6794af0658d89f3774fd00af259637b9"> 632</a></span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxShape.html#a6794af0658d89f3774fd00af259637b9">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">&quot;PxShape&quot;</span>, name) || <a class="code" href="classPxBase.html#addfc067afca2f67bda6c497b14424962">PxBase::isKindOf</a>(name); }</div><div class="line"><a name="l00633"></a><span class="lineno"> 633</span>&#160;</div><div class="line"><a name="l00634"></a><span class="lineno"> 634</span>&#160;};</div><div class="line"><a name="l00635"></a><span class="lineno"> 635</span>&#160;</div><div class="line"><a name="l00636"></a><span class="lineno"> 636</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00637"></a><span class="lineno"> 637</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00638"></a><span class="lineno"> 638</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00639"></a><span class="lineno"> 639</span>&#160;</div><div class="line"><a name="l00641"></a><span class="lineno"> 641</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxShape_html_a6794af0658d89f3774fd00af259637b9"><div class="ttname"><a href="classPxShape.html#a6794af0658d89f3774fd00af259637b9">PxShape::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *name) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxShape.h:632</div></div>
<div class="ttc" id="structPxFilterData_html"><div class="ttname"><a href="structPxFilterData.html">PxFilterData</a></div><div class="ttdoc">PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...</div><div class="ttdef"><b>Definition:</b> PxFiltering.h:366</div></div>
<div class="ttc" id="classPxCapsuleGeometry_html"><div class="ttname"><a href="classPxCapsuleGeometry.html">PxCapsuleGeometry</a></div><div class="ttdoc">Class representing the geometry of a capsule. </div><div class="ttdef"><b>Definition:</b> PxCapsuleGeometry.h:55</div></div>
<div class="ttc" id="classPxShape_html"><div class="ttname"><a href="classPxShape.html">PxShape</a></div><div class="ttdoc">Abstract class for collision shapes. </div><div class="ttdef"><b>Definition:</b> PxShape.h:142</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="classPxSphereGeometry_html"><div class="ttname"><a href="classPxSphereGeometry.html">PxSphereGeometry</a></div><div class="ttdoc">A class representing the geometry of a sphere. </div><div class="ttdef"><b>Definition:</b> PxSphereGeometry.h:49</div></div>
<div class="ttc" id="classPxBase_html_addfc067afca2f67bda6c497b14424962"><div class="ttname"><a href="classPxBase.html#addfc067afca2f67bda6c497b14424962">PxBase::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *superClass) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxBase.h:178</div></div>
<div class="ttc" id="PxBase_8h_html"><div class="ttname"><a href="PxBase_8h.html">PxBase.h</a></div></div>
<div class="ttc" id="classPxGeometry_html"><div class="ttname"><a href="classPxGeometry.html">PxGeometry</a></div><div class="ttdoc">A geometry object. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:75</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="classPxShape_html_aee685c949f0bd884717dabead384ac6c"><div class="ttname"><a href="classPxShape.html#aee685c949f0bd884717dabead384ac6c">PxShape::getConcreteTypeName</a></div><div class="ttdeci">virtual const char * getConcreteTypeName() const</div><div class="ttdoc">Returns string name of dynamic type. </div><div class="ttdef"><b>Definition:</b> PxShape.h:622</div></div>
<div class="ttc" id="group__common_html_gac1fb4b256a5d900d394e89db170a2b79"><div class="ttname"><a href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a></div><div class="ttdeci">PxU16 PxType</div><div class="ttdef"><b>Definition:</b> PxBase.h:49</div></div>
<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
<div class="ttc" id="classPxHeightFieldGeometry_html"><div class="ttname"><a href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a></div><div class="ttdoc">Height field geometry class. </div><div class="ttdef"><b>Definition:</b> PxHeightFieldGeometry.h:56</div></div>
<div class="ttc" id="classPxShape_html_a7d037f8803d4dff457564e9903452e94"><div class="ttname"><a href="classPxShape.html#a7d037f8803d4dff457564e9903452e94">PxShape::~PxShape</a></div><div class="ttdeci">virtual ~PxShape()</div><div class="ttdef"><b>Definition:</b> PxShape.h:631</div></div>
<div class="ttc" id="group__physics_html_ga18053d8127ddb5ed5609e4c748b6ad0d"><div class="ttname"><a href="group__physics.html#ga18053d8127ddb5ed5609e4c748b6ad0d">PxShapeFlags</a></div><div class="ttdeci">PxFlags&lt; PxShapeFlag::Enum, PxU8 &gt; PxShapeFlags</div><div class="ttdoc">collection of set bits defined in PxShapeFlag. </div><div class="ttdef"><b>Definition:</b> PxShape.h:122</div></div>
<div class="ttc" id="PxGeometryHelpers_8h_html_aa55209c75b105f03f459417b08801e69"><div class="ttname"><a href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a></div><div class="ttdeci">PxU8 geometry[sizeof(PxGeometry)]</div><div class="ttdef"><b>Definition:</b> PxGeometryHelpers.h:215</div></div>
<div class="ttc" id="structPxShapeFlag_html"><div class="ttname"><a href="structPxShapeFlag.html">PxShapeFlag</a></div><div class="ttdoc">Flags which affect the behavior of PxShapes. </div><div class="ttdef"><b>Definition:</b> PxShape.h:63</div></div>
<div class="ttc" id="namespacephysx_html_a3849f86abc21d3a58949481603fe8309"><div class="ttname"><a href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">physx::PxU8</a></div><div class="ttdeci">uint8_t PxU8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:75</div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="structPxGeometryType_html_aefc79f72c4c479192ac19d41a6f30ed5"><div class="ttname"><a href="structPxGeometryType.html#aefc79f72c4c479192ac19d41a6f30ed5">PxGeometryType::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxGeometry.h:53</div></div>
<div class="ttc" id="structPxShapeFlag_html_a6edb481aaa3a998c5d6dd3fc4ad87f1a"><div class="ttname"><a href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1a">PxShapeFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxShape.h:65</div></div>
<div class="ttc" id="classPxGeometryHolder_html"><div class="ttname"><a href="classPxGeometryHolder.html">PxGeometryHolder</a></div><div class="ttdoc">Geometry holder class. </div><div class="ttdef"><b>Definition:</b> PxGeometryHelpers.h:64</div></div>
<div class="ttc" id="classPxPlaneGeometry_html"><div class="ttname"><a href="classPxPlaneGeometry.html">PxPlaneGeometry</a></div><div class="ttdoc">Class describing a plane geometry. </div><div class="ttdef"><b>Definition:</b> PxPlaneGeometry.h:59</div></div>
<div class="ttc" id="PxGeometry_8h_html"><div class="ttname"><a href="PxGeometry_8h.html">PxGeometry.h</a></div></div>
<div class="ttc" id="classPxShape_html_aa7a1ba5182584faa6bddb15e4b3465c3"><div class="ttname"><a href="classPxShape.html#aa7a1ba5182584faa6bddb15e4b3465c3">PxShape::PxShape</a></div><div class="ttdeci">PX_INLINE PxShape(PxType concreteType, PxBaseFlags baseFlags)</div><div class="ttdef"><b>Definition:</b> PxShape.h:630</div></div>
<div class="ttc" id="classPxMaterial_html"><div class="ttname"><a href="classPxMaterial.html">PxMaterial</a></div><div class="ttdoc">Material class to represent a set of surface properties. </div><div class="ttdef"><b>Definition:</b> PxMaterial.h:143</div></div>
<div class="ttc" id="PxGeometryHelpers_8h_html"><div class="ttname"><a href="PxGeometryHelpers_8h.html">PxGeometryHelpers.h</a></div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
<div class="ttc" id="structPxSweepHit_html"><div class="ttname"><a href="structPxSweepHit.html">PxSweepHit</a></div><div class="ttdoc">Stores results of sweep queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:200</div></div>
<div class="ttc" id="classPxShape_html_a557b80df942f039122b0ee750d29c552"><div class="ttname"><a href="classPxShape.html#a557b80df942f039122b0ee750d29c552">PxShape::userData</a></div><div class="ttdeci">void * userData</div><div class="ttdoc">user can assign this to whatever, usually to create a 1:1 relationship with a user object...</div><div class="ttdef"><b>Definition:</b> PxShape.h:626</div></div>
<div class="ttc" id="structPxRaycastHit_html"><div class="ttname"><a href="structPxRaycastHit.html">PxRaycastHit</a></div><div class="ttdoc">Stores results of raycast queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:174</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxShape_html_a74ff05bd6c8ac9db9fcae9be23c08d82"><div class="ttname"><a href="classPxShape.html#a74ff05bd6c8ac9db9fcae9be23c08d82">PxShape::PxShape</a></div><div class="ttdeci">PX_INLINE PxShape(PxBaseFlags baseFlags)</div><div class="ttdef"><b>Definition:</b> PxShape.h:629</div></div>
<div class="ttc" id="classPxBase_html"><div class="ttname"><a href="classPxBase.html">PxBase</a></div><div class="ttdoc">Base class for objects that can be members of a PxCollection. </div><div class="ttdef"><b>Definition:</b> PxBase.h:73</div></div>
<div class="ttc" id="classPxTriangleMeshGeometry_html"><div class="ttname"><a href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a></div><div class="ttdoc">Triangle mesh geometry class. </div><div class="ttdef"><b>Definition:</b> PxTriangleMeshGeometry.h:82</div></div>
<div class="ttc" id="classPxConvexMeshGeometry_html"><div class="ttname"><a href="classPxConvexMeshGeometry.html">PxConvexMeshGeometry</a></div><div class="ttdoc">Convex mesh geometry class. </div><div class="ttdef"><b>Definition:</b> PxConvexMeshGeometry.h:80</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="classPxBoxGeometry_html"><div class="ttname"><a href="classPxBoxGeometry.html">PxBoxGeometry</a></div><div class="ttdoc">Class representing the geometry of a box. </div><div class="ttdef"><b>Definition:</b> PxBoxGeometry.h:50</div></div>
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