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<a href="PxSphereGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#ifndef PX_PHYSICS_NX_SPHERE_GEOMETRY</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#define PX_PHYSICS_NX_SPHERE_GEOMETRY</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include "<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>"</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> </div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> {</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> </div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="classPxSphereGeometry.html"> 49</a></span> <span class="keyword">class </span><a class="code" href="classPxSphereGeometry.html">PxSphereGeometry</a> : <span class="keyword">public</span> <a class="code" href="classPxGeometry.html">PxGeometry</a> </div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> {</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="classPxSphereGeometry.html#ab0c426a8db79da6808e364de8d213c28"> 52</a></span>  <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxSphereGeometry.html#ab0c426a8db79da6808e364de8d213c28">PxSphereGeometry</a>() : <a class="code" href="classPxGeometry.html">PxGeometry</a>(<a class="code" href="structPxGeometryType.html">PxGeometryType</a>::eSPHERE), radius(0) {}</div><div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="classPxSphereGeometry.html#af190d00c7a0b5748e8159eba87cdb23a"> 53</a></span>  <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxSphereGeometry.html#af190d00c7a0b5748e8159eba87cdb23a">PxSphereGeometry</a>(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> ir) : <a class="code" href="classPxGeometry.html">PxGeometry</a>(<a class="code" href="structPxGeometryType.html">PxGeometryType</a>::eSPHERE), radius(ir) {}</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> </div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="classPxSphereGeometry.html#a092be2e608f402b2c2da0309ad6fb2df"> 72</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSphereGeometry.html#a092be2e608f402b2c2da0309ad6fb2df">radius</a>; </div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> };</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> </div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div><div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="group__geomutils.html#gaa4aeb7bd1ccfedd348599061276f6d8e"> 76</a></span> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__geomutils.html#gaa4aeb7bd1ccfedd348599061276f6d8e">PxSphereGeometry::isValid</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="keyword"></span>{</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="keywordflow">if</span> (mType != <a class="code" href="structPxGeometryType.html#aefc79f72c4c479192ac19d41a6f30ed5a2c5cbcb67ffa54ebcdc1674f12b07fb8">PxGeometryType::eSPHERE</a>)</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="keywordflow">if</span> (!<a class="code" href="group__foundation.html#gad6de0f4af98c5c5280b8fe695dc87318">PxIsFinite</a>(radius))</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <span class="keywordflow">if</span> (radius <= 0.0f)</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> </div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> }</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> } <span class="comment">// namespace physx</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> </div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
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<div class="ttc" id="structPxGeometryType_html"><div class="ttname"><a href="structPxGeometryType.html">PxGeometryType</a></div><div class="ttdoc">A geometry type. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:51</div></div>
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<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
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<div class="ttc" id="classPxSphereGeometry_html"><div class="ttname"><a href="classPxSphereGeometry.html">PxSphereGeometry</a></div><div class="ttdoc">A class representing the geometry of a sphere. </div><div class="ttdef"><b>Definition:</b> PxSphereGeometry.h:49</div></div>
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<div class="ttc" id="classPxSphereGeometry_html_a092be2e608f402b2c2da0309ad6fb2df"><div class="ttname"><a href="classPxSphereGeometry.html#a092be2e608f402b2c2da0309ad6fb2df">PxSphereGeometry::radius</a></div><div class="ttdeci">PxReal radius</div><div class="ttdoc">The radius of the sphere. </div><div class="ttdef"><b>Definition:</b> PxSphereGeometry.h:72</div></div>
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<div class="ttc" id="classPxGeometry_html"><div class="ttname"><a href="classPxGeometry.html">PxGeometry</a></div><div class="ttdoc">A geometry object. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:75</div></div>
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<div class="ttc" id="structPxGeometryType_html_aefc79f72c4c479192ac19d41a6f30ed5a2c5cbcb67ffa54ebcdc1674f12b07fb8"><div class="ttname"><a href="structPxGeometryType.html#aefc79f72c4c479192ac19d41a6f30ed5a2c5cbcb67ffa54ebcdc1674f12b07fb8">PxGeometryType::eSPHERE</a></div><div class="ttdef"><b>Definition:</b> PxGeometry.h:55</div></div>
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<div class="ttc" id="classPxSphereGeometry_html_ab0c426a8db79da6808e364de8d213c28"><div class="ttname"><a href="classPxSphereGeometry.html#ab0c426a8db79da6808e364de8d213c28">PxSphereGeometry::PxSphereGeometry</a></div><div class="ttdeci">PX_INLINE PxSphereGeometry()</div><div class="ttdef"><b>Definition:</b> PxSphereGeometry.h:52</div></div>
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<div class="ttc" id="group__foundation_html_gad6de0f4af98c5c5280b8fe695dc87318"><div class="ttname"><a href="group__foundation.html#gad6de0f4af98c5c5280b8fe695dc87318">PxIsFinite</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxIsFinite(float f)</div><div class="ttdoc">returns true if the passed number is a finite floating point number as opposed to INF...</div><div class="ttdef"><b>Definition:</b> PxMath.h:292</div></div>
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<div class="ttc" id="PxGeometry_8h_html"><div class="ttname"><a href="PxGeometry_8h.html">PxGeometry.h</a></div></div>
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<div class="ttc" id="group__geomutils_html_gaa4aeb7bd1ccfedd348599061276f6d8e"><div class="ttname"><a href="group__geomutils.html#gaa4aeb7bd1ccfedd348599061276f6d8e">PxSphereGeometry::isValid</a></div><div class="ttdeci">PX_INLINE bool isValid() const</div><div class="ttdoc">Returns true if the geometry is valid. </div><div class="ttdef"><b>Definition:</b> PxSphereGeometry.h:76</div></div>
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<div class="ttc" id="classPxSphereGeometry_html_af190d00c7a0b5748e8159eba87cdb23a"><div class="ttname"><a href="classPxSphereGeometry.html#af190d00c7a0b5748e8159eba87cdb23a">PxSphereGeometry::PxSphereGeometry</a></div><div class="ttdeci">PX_INLINE PxSphereGeometry(PxReal ir)</div><div class="ttdef"><b>Definition:</b> PxSphereGeometry.h:53</div></div>
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<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
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