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<a href="PxTriangleMeshDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#ifndef PX_COLLISION_NXTRIANGLEMESHDESC</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#define PX_COLLISION_NXTRIANGLEMESHDESC</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSimpleTriangleMesh_8h.html">geometry/PxSimpleTriangleMesh.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="classPxTriangleMeshDesc.html"> 54</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxTriangleMeshDesc.html">PxTriangleMeshDesc</a> : <span class="keyword">public</span> <a class="code" href="classPxSimpleTriangleMesh.html">PxSimpleTriangleMesh</a></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;{</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="classPxTriangleMeshDesc.html#a138ca14d6cad6d86484c8ecd9f96d46f"> 74</a></span>&#160; <a class="code" href="structPxTypedStridedData.html">PxTypedStridedData&lt;PxMaterialTableIndex&gt;</a> <a class="code" href="classPxTriangleMeshDesc.html#a138ca14d6cad6d86484c8ecd9f96d46f">materialIndices</a>;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxTriangleMeshDesc.html">PxTriangleMeshDesc</a>(); </div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault();</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;};</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="group__cooking.html#ga15d3050ac143dfb67ad43a8682c7b569"> 93</a></span>&#160;<a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__cooking.html#ga15d3050ac143dfb67ad43a8682c7b569">PxTriangleMeshDesc::PxTriangleMeshDesc</a>() <span class="comment">//constructor sets to default</span></div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;{</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <a class="code" href="group__geomutils.html#gad6110ba2e5505fb809d3c3ebeb82e2f5">PxSimpleTriangleMesh::setToDefault</a>(); </div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;}</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;</div><div class="line"><a name="l00098"></a><span class="lineno"><a class="line" href="group__cooking.html#gafd882da42844238f9a91e5754694391e"> 98</a></span>&#160;<a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__cooking.html#gafd882da42844238f9a91e5754694391e">PxTriangleMeshDesc::setToDefault</a>()</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;{</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; *<span class="keyword">this</span> = <a class="code" href="classPxTriangleMeshDesc.html">PxTriangleMeshDesc</a>();</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;}</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno"><a class="line" href="group__cooking.html#ga59f5c9eccaa06ab91f827e10e7a1333a"> 103</a></span>&#160;<a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__cooking.html#ga59f5c9eccaa06ab91f827e10e7a1333a">PxTriangleMeshDesc::isValid</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="keywordflow">if</span>(points.count &lt; 3) <span class="comment">//at least 1 trig&#39;s worth of points</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; <span class="keywordflow">if</span> ((!triangles.data) &amp;&amp; (points.count%3)) <span class="comment">// Non-indexed mesh =&gt; we must ensure the geometry defines an implicit number of triangles // i.e. numVertices can&#39;t be divided by 3</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; <span class="comment">//add more validity checks here</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; <span class="keywordflow">if</span> (materialIndices.data &amp;&amp; materialIndices.stride &lt; <span class="keyword">sizeof</span>(<a class="code" href="group__common.html#gac816bc62a68a52f01bf21f963295e822">PxMaterialTableIndex</a>))</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; <span class="keywordflow">return</span> <a class="code" href="group__geomutils.html#ga3e3459b35f199b24a6f8e070170a9815">PxSimpleTriangleMesh::isValid</a>();</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;}</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="group__cooking_html_gafd882da42844238f9a91e5754694391e"><div class="ttname"><a href="group__cooking.html#gafd882da42844238f9a91e5754694391e">PxTriangleMeshDesc::setToDefault</a></div><div class="ttdeci">PX_INLINE void setToDefault()</div><div class="ttdoc">(re)sets the structure to the default. </div><div class="ttdef"><b>Definition:</b> PxTriangleMeshDesc.h:98</div></div>
<div class="ttc" id="structPxTypedStridedData_html"><div class="ttname"><a href="structPxTypedStridedData.html">PxTypedStridedData&lt; PxMaterialTableIndex &gt;</a></div></div>
<div class="ttc" id="classPxTriangleMeshDesc_html"><div class="ttname"><a href="classPxTriangleMeshDesc.html">PxTriangleMeshDesc</a></div><div class="ttdoc">Descriptor class for PxTriangleMesh. </div><div class="ttdef"><b>Definition:</b> PxTriangleMeshDesc.h:54</div></div>
<div class="ttc" id="group__cooking_html_ga59f5c9eccaa06ab91f827e10e7a1333a"><div class="ttname"><a href="group__cooking.html#ga59f5c9eccaa06ab91f827e10e7a1333a">PxTriangleMeshDesc::isValid</a></div><div class="ttdeci">PX_INLINE bool isValid() const</div><div class="ttdoc">Returns true if the descriptor is valid. </div><div class="ttdef"><b>Definition:</b> PxTriangleMeshDesc.h:103</div></div>
<div class="ttc" id="classPxTriangleMeshDesc_html_a138ca14d6cad6d86484c8ecd9f96d46f"><div class="ttname"><a href="classPxTriangleMeshDesc.html#a138ca14d6cad6d86484c8ecd9f96d46f">PxTriangleMeshDesc::materialIndices</a></div><div class="ttdeci">PxTypedStridedData&lt; PxMaterialTableIndex &gt; materialIndices</div><div class="ttdef"><b>Definition:</b> PxTriangleMeshDesc.h:74</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="group__geomutils_html_ga3e3459b35f199b24a6f8e070170a9815"><div class="ttname"><a href="group__geomutils.html#ga3e3459b35f199b24a6f8e070170a9815">PxSimpleTriangleMesh::isValid</a></div><div class="ttdeci">PX_INLINE bool isValid() const</div><div class="ttdoc">returns true if the current settings are valid </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:139</div></div>
<div class="ttc" id="group__geomutils_html_gad6110ba2e5505fb809d3c3ebeb82e2f5"><div class="ttname"><a href="group__geomutils.html#gad6110ba2e5505fb809d3c3ebeb82e2f5">PxSimpleTriangleMesh::setToDefault</a></div><div class="ttdeci">PX_INLINE void setToDefault()</div><div class="ttdoc">(re)sets the structure to the default. </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:134</div></div>
<div class="ttc" id="group__common_html_gac816bc62a68a52f01bf21f963295e822"><div class="ttname"><a href="group__common.html#gac816bc62a68a52f01bf21f963295e822">PxMaterialTableIndex</a></div><div class="ttdeci">PxU16 PxMaterialTableIndex</div><div class="ttdef"><b>Definition:</b> PxPhysXCommonConfig.h:117</div></div>
<div class="ttc" id="PxSimpleTriangleMesh_8h_html"><div class="ttname"><a href="PxSimpleTriangleMesh_8h.html">PxSimpleTriangleMesh.h</a></div></div>
<div class="ttc" id="group__cooking_html_ga15d3050ac143dfb67ad43a8682c7b569"><div class="ttname"><a href="group__cooking.html#ga15d3050ac143dfb67ad43a8682c7b569">PxTriangleMeshDesc::PxTriangleMeshDesc</a></div><div class="ttdeci">PX_INLINE PxTriangleMeshDesc()</div><div class="ttdoc">Constructor sets to default. </div><div class="ttdef"><b>Definition:</b> PxTriangleMeshDesc.h:93</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="classPxSimpleTriangleMesh_html"><div class="ttname"><a href="classPxSimpleTriangleMesh.html">PxSimpleTriangleMesh</a></div><div class="ttdoc">A structure describing a triangle mesh. </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:84</div></div>
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