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<div class="title">PxTriangle.h</div> </div>
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<a href="PxTriangle_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_GEOMUTILS_PX_TRIANGLE</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_GEOMUTILS_PX_TRIANGLE</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="classPxTriangle.html"> 48</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxTriangle.html">PxTriangle</a></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;{</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keyword">public</span>:</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="classPxTriangle.html#aa85f97202f9b4811cdacc3f126da023b"> 54</a></span>&#160; <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxTriangle.html#aa85f97202f9b4811cdacc3f126da023b">PxTriangle</a>() {}</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="classPxTriangle.html#a4c5c6f1913b2e0c3bb2fc82a5d3a5971"> 63</a></span>&#160; <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxTriangle.html#a4c5c6f1913b2e0c3bb2fc82a5d3a5971">PxTriangle</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p0, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p1, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p2)</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; {</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; verts[0] = p0;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; verts[1] = p1;</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; verts[2] = p2;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; }</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="classPxTriangle.html#aaf7b90f828324f6ec1d48ef6b1776728"> 75</a></span>&#160; <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxTriangle.html#aaf7b90f828324f6ec1d48ef6b1776728">PxTriangle</a>(<span class="keyword">const</span> <a class="code" href="classPxTriangle.html">PxTriangle</a>&amp; triangle)</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; {</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; verts[0] = triangle.<a class="code" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">verts</a>[0];</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; verts[1] = triangle.<a class="code" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">verts</a>[1];</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; verts[2] = triangle.<a class="code" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">verts</a>[2];</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; }</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="classPxTriangle.html#a6d735ae1b3aa144817424b64ce0dc76e"> 85</a></span>&#160; <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxTriangle.html#a6d735ae1b3aa144817424b64ce0dc76e">~PxTriangle</a>() {}</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;</div><div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="classPxTriangle.html#ae4c701d8c6f8ca3cbe652546d063f8fa"> 90</a></span>&#160; <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="classPxTriangle.html#ae4c701d8c6f8ca3cbe652546d063f8fa">operator=</a>(<span class="keyword">const</span> <a class="code" href="classPxTriangle.html">PxTriangle</a>&amp; triangle)</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; {</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; verts[0] = triangle.<a class="code" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">verts</a>[0];</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; verts[1] = triangle.<a class="code" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">verts</a>[1];</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; verts[2] = triangle.<a class="code" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">verts</a>[2];</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; }</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="classPxTriangle.html#afb3fd7854de70dad3983f0e0f21809d6"> 102</a></span>&#160; <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="classPxTriangle.html#afb3fd7854de70dad3983f0e0f21809d6">normal</a>(<a class="code" href="classPxVec3.html">PxVec3</a>&amp; _normal)<span class="keyword"> const</span></div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="keyword"> </span>{</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; _normal = (verts[1]-verts[0]).cross(verts[2]-verts[0]);</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; _normal.<a class="code" href="classPxVec3.html#ab67c4b05db03b0ceeddc74b1f6f77af5">normalize</a>();</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; }</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="classPxTriangle.html#a340ffef85ce83892864bba3e392b44d1"> 113</a></span>&#160; <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="classPxTriangle.html#a340ffef85ce83892864bba3e392b44d1">denormalizedNormal</a>(<a class="code" href="classPxVec3.html">PxVec3</a>&amp; _normal)<span class="keyword"> const</span></div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="keyword"> </span>{</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; _normal = (verts[1]-verts[0]).cross(verts[2]-verts[0]);</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; }</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno"><a class="line" href="classPxTriangle.html#a42e11778095f39d44c755389cd6076f1"> 123</a></span>&#160; <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxTriangle.html#a42e11778095f39d44c755389cd6076f1">area</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;<span class="keyword"> </span>{</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p0 = verts[0];</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p1 = verts[1];</div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p2 = verts[2];</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; <span class="keywordflow">return</span> ((p0 - p1).cross(p0 - p2)).<a class="code" href="classPxVec3.html#a5f7512ff35bdf6f8f5cff4dbdd1bcdd0">magnitude</a>() * 0.5f;</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; }</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;</div><div class="line"><a name="l00134"></a><span class="lineno"><a class="line" href="classPxTriangle.html#a3c836411ad6653afd8981a890f6b05dc"> 134</a></span>&#160; <a class="code" href="classPxVec3.html">PxVec3</a> <a class="code" href="classPxTriangle.html#a3c836411ad6653afd8981a890f6b05dc">pointFromUV</a>(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> u, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> v)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> (1.0f-u-v)*verts[0] + u*verts[1] + v*verts[2]; }</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;</div><div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef"> 139</a></span>&#160; <a class="code" href="classPxVec3.html">PxVec3</a> verts[3];</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;};</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;}</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxTriangle_html_ae4c701d8c6f8ca3cbe652546d063f8fa"><div class="ttname"><a href="classPxTriangle.html#ae4c701d8c6f8ca3cbe652546d063f8fa">PxTriangle::operator=</a></div><div class="ttdeci">PX_FORCE_INLINE void operator=(const PxTriangle &amp;triangle)</div><div class="ttdoc">Assignment operator. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:90</div></div>
<div class="ttc" id="PxPhysXCommonConfig_8h_html"><div class="ttname"><a href="PxPhysXCommonConfig_8h.html">PxPhysXCommonConfig.h</a></div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="classPxTriangle_html_a4c5c6f1913b2e0c3bb2fc82a5d3a5971"><div class="ttname"><a href="classPxTriangle.html#a4c5c6f1913b2e0c3bb2fc82a5d3a5971">PxTriangle::PxTriangle</a></div><div class="ttdeci">PX_FORCE_INLINE PxTriangle(const PxVec3 &amp;p0, const PxVec3 &amp;p1, const PxVec3 &amp;p2)</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:63</div></div>
<div class="ttc" id="classPxTriangle_html_aa85f97202f9b4811cdacc3f126da023b"><div class="ttname"><a href="classPxTriangle.html#aa85f97202f9b4811cdacc3f126da023b">PxTriangle::PxTriangle</a></div><div class="ttdeci">PX_FORCE_INLINE PxTriangle()</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:54</div></div>
<div class="ttc" id="classPxTriangle_html_aaf7b90f828324f6ec1d48ef6b1776728"><div class="ttname"><a href="classPxTriangle.html#aaf7b90f828324f6ec1d48ef6b1776728">PxTriangle::PxTriangle</a></div><div class="ttdeci">PX_FORCE_INLINE PxTriangle(const PxTriangle &amp;triangle)</div><div class="ttdoc">Copy constructor. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:75</div></div>
<div class="ttc" id="classPxTriangle_html_a308bb439efe9075396068e251da9e0ef"><div class="ttname"><a href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">PxTriangle::verts</a></div><div class="ttdeci">PxVec3 verts[3]</div><div class="ttdoc">Array of Vertices. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:139</div></div>
<div class="ttc" id="classPxTriangle_html_a42e11778095f39d44c755389cd6076f1"><div class="ttname"><a href="classPxTriangle.html#a42e11778095f39d44c755389cd6076f1">PxTriangle::area</a></div><div class="ttdeci">PX_FORCE_INLINE PxReal area() const</div><div class="ttdoc">Compute the area of the triangle. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:123</div></div>
<div class="ttc" id="classPxVec3_html_a5f7512ff35bdf6f8f5cff4dbdd1bcdd0"><div class="ttname"><a href="classPxVec3.html#a5f7512ff35bdf6f8f5cff4dbdd1bcdd0">PxVec3::magnitude</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float magnitude() const</div><div class="ttdoc">returns the magnitude </div><div class="ttdef"><b>Definition:</b> PxVec3.h:183</div></div>
<div class="ttc" id="classPxTriangle_html_a6d735ae1b3aa144817424b64ce0dc76e"><div class="ttname"><a href="classPxTriangle.html#a6d735ae1b3aa144817424b64ce0dc76e">PxTriangle::~PxTriangle</a></div><div class="ttdeci">PX_FORCE_INLINE ~PxTriangle()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:85</div></div>
<div class="ttc" id="classPxVec3_html_ab67c4b05db03b0ceeddc74b1f6f77af5"><div class="ttname"><a href="classPxVec3.html#ab67c4b05db03b0ceeddc74b1f6f77af5">PxVec3::normalize</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float normalize()</div><div class="ttdoc">normalizes the vector in place </div><div class="ttdef"><b>Definition:</b> PxVec3.h:300</div></div>
<div class="ttc" id="PxVec3_8h_html"><div class="ttname"><a href="PxVec3_8h.html">PxVec3.h</a></div></div>
<div class="ttc" id="classPxTriangle_html_a340ffef85ce83892864bba3e392b44d1"><div class="ttname"><a href="classPxTriangle.html#a340ffef85ce83892864bba3e392b44d1">PxTriangle::denormalizedNormal</a></div><div class="ttdeci">PX_FORCE_INLINE void denormalizedNormal(PxVec3 &amp;_normal) const</div><div class="ttdoc">Compute the unnormalized normal of the triangle. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:113</div></div>
<div class="ttc" id="classPxTriangle_html_a3c836411ad6653afd8981a890f6b05dc"><div class="ttname"><a href="classPxTriangle.html#a3c836411ad6653afd8981a890f6b05dc">PxTriangle::pointFromUV</a></div><div class="ttdeci">PxVec3 pointFromUV(PxReal u, PxReal v) const</div><div class="ttdef"><b>Definition:</b> PxTriangle.h:134</div></div>
<div class="ttc" id="classPxTriangle_html"><div class="ttname"><a href="classPxTriangle.html">PxTriangle</a></div><div class="ttdoc">Triangle class. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:48</div></div>
<div class="ttc" id="classPxTriangle_html_afb3fd7854de70dad3983f0e0f21809d6"><div class="ttname"><a href="classPxTriangle.html#afb3fd7854de70dad3983f0e0f21809d6">PxTriangle::normal</a></div><div class="ttdeci">PX_FORCE_INLINE void normal(PxVec3 &amp;_normal) const</div><div class="ttdoc">Compute the normal of the Triangle. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:102</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
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