Files
PhysX4.1/physx/documentation/PhysXAPI/files/PxUnixIntrinsics_8h_source.html
2025-11-28 23:13:44 +05:30

126 lines
41 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.14"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>PxUnixIntrinsics.h Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(document).ready(initResizable);
/* @license-end */</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectlogo"><img alt="Logo" src="PhysXLogoBlack.png"/></td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.14 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
initMenu('',true,false,'search.php','Search');
$(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(document).ready(function(){initNavTree('PxUnixIntrinsics_8h_source.html','');});
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="headertitle">
<div class="title">PxUnixIntrinsics.h</div> </div>
</div><!--header-->
<div class="contents">
<a href="PxUnixIntrinsics_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#ifndef PXFOUNDATION_PXUNIXINTRINSICS_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#define PXFOUNDATION_PXUNIXINTRINSICS_H</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="Px_8h.html">foundation/Px.h</a>&quot;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSharedAssert_8h.html">foundation/PxSharedAssert.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#if !(PX_LINUX || PX_ANDROID || PX_PS4 || PX_APPLE_FAMILY)</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#error &quot;This file should only be included by Unix builds!!&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">#if (PX_LINUX || PX_ANDROID) &amp;&amp; !defined(__CUDACC__) &amp;&amp; !PX_EMSCRIPTEN</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; <span class="comment">// Linux/android and CUDA compilation does not work with std::isfnite, as it is not marked as CUDA callable</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="preprocessor"> #include &lt;cmath&gt;</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor"> #ifndef isfinite</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; <span class="keyword">using</span> std::isfinite;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor"> #endif</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="preprocessor">#include &lt;math.h&gt;</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="preprocessor">#include &lt;float.h&gt;</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;{</div><div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html"> 53</a></span>&#160;<span class="keyword">namespace </span>intrinsics</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;{</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a1b8acec0126e65de2a202041259dbc24"> 56</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a1b8acec0126e65de2a202041259dbc24">abs</a>(<span class="keywordtype">float</span> a)</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;{</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; return ::fabsf(a);</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;}</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a93c0ce4837ef344a085c3f24f67ad9ec"> 62</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a93c0ce4837ef344a085c3f24f67ad9ec">fsel</a>(<span class="keywordtype">float</span> a, <span class="keywordtype">float</span> b, <span class="keywordtype">float</span> c)</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;{</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; <span class="keywordflow">return</span> (a &gt;= 0.0f) ? b : c;</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;}</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a6656cd9bb69935ec8da869dc773300a3"> 68</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a6656cd9bb69935ec8da869dc773300a3">sign</a>(<span class="keywordtype">float</span> a)</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;{</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <span class="keywordflow">return</span> (a &gt;= 0.0f) ? 1.0f : -1.0f;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;}</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#afb0097e9486986380c1de6401de9f383"> 74</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> <a class="code" href="namespacephysx_1_1intrinsics.html#afb0097e9486986380c1de6401de9f383">recip</a>(<span class="keywordtype">float</span> a)</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;{</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; <span class="keywordflow">return</span> 1.0f / a;</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;}</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a5f43fd02acac0ee45d754e8dabdbcfbf"> 80</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a5f43fd02acac0ee45d754e8dabdbcfbf">recipFast</a>(<span class="keywordtype">float</span> a)</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;{</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; <span class="keywordflow">return</span> 1.0f / a;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;}</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a8dcc85a5e81948939ab66345dbcc3bbb"> 86</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a8dcc85a5e81948939ab66345dbcc3bbb">sqrt</a>(<span class="keywordtype">float</span> a)</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;{</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; return ::sqrtf(a);</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;}</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a08df84250266fb3fdc92737e25211e40"> 92</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a08df84250266fb3fdc92737e25211e40">recipSqrt</a>(<span class="keywordtype">float</span> a)</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;{</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="keywordflow">return</span> 1.0f / ::sqrtf(a);</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;}</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;</div><div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a9aa20f194dda5951d3ef73d3ce2e69d6"> 97</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a9aa20f194dda5951d3ef73d3ce2e69d6">recipSqrtFast</a>(<span class="keywordtype">float</span> a)</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;{</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <span class="keywordflow">return</span> 1.0f / ::sqrtf(a);</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;}</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a5bc50b113da405bd05de0630836571db"> 103</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a5bc50b113da405bd05de0630836571db">sin</a>(<span class="keywordtype">float</span> a)</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;{</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; return ::sinf(a);</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;}</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a2b6304c3d6e0b90be513f31aa224f4be"> 109</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a2b6304c3d6e0b90be513f31aa224f4be">cos</a>(<span class="keywordtype">float</span> a)</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;{</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; return ::cosf(a);</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;}</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#af05df5a859fc7e8aa5ce37e7a511d657"> 115</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> <a class="code" href="namespacephysx_1_1intrinsics.html#af05df5a859fc7e8aa5ce37e7a511d657">selectMin</a>(<span class="keywordtype">float</span> a, <span class="keywordtype">float</span> b)</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;{</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; <span class="keywordflow">return</span> a &lt; b ? a : b;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;}</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;</div><div class="line"><a name="l00121"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a50b7966b3196dc1a6c4d9b611627ed9d"> 121</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a50b7966b3196dc1a6c4d9b611627ed9d">selectMax</a>(<span class="keywordtype">float</span> a, <span class="keywordtype">float</span> b)</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;{</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; <span class="keywordflow">return</span> a &gt; b ? a : b;</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;}</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a28bd12477f3ca0b092c0b9b61bdfaf04"> 127</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a28bd12477f3ca0b092c0b9b61bdfaf04">isFinite</a>(<span class="keywordtype">float</span> a)</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;{</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; <span class="comment">//std::isfinite not recommended as of Feb 2017, since it doesn&#39;t work with g++/clang&#39;s floating point optimization.</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; <span class="keyword">union </span>localU { <a class="code" href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> i; <span class="keywordtype">float</span> f; } floatUnion;</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; floatUnion.f = a;</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; <span class="keywordflow">return</span> !((floatUnion.i &amp; 0x7fffffff) &gt;= 0x7f800000);</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;}</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;</div><div class="line"><a name="l00136"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a1c4bfac67fc50ff3c1d46b20b5987144"> 136</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="namespacephysx_1_1intrinsics.html#a28bd12477f3ca0b092c0b9b61bdfaf04">isFinite</a>(<span class="keywordtype">double</span> a)</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;{</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; <span class="keywordflow">return</span> !!isfinite(a);</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;}</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#aeb16ada4e5dfb694bcf7dbdbcbb4dc9a"> 144</a></span>&#160;<a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>* <a class="code" href="namespacephysx_1_1intrinsics.html#aeb16ada4e5dfb694bcf7dbdbcbb4dc9a">memZero</a>(<span class="keywordtype">void</span>* dest, uint32_t count)</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;{</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <span class="keywordflow">return</span> memset(dest, 0, count);</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;}</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;</div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#a28ed71571fbc8a7ed6a3d4c2f8427f8f"> 152</a></span>&#160;<a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>* <a class="code" href="namespacephysx_1_1intrinsics.html#a28ed71571fbc8a7ed6a3d4c2f8427f8f">memSet</a>(<span class="keywordtype">void</span>* dest, int32_t c, uint32_t count)</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;{</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; <span class="keywordflow">return</span> memset(dest, c, count);</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;}</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;</div><div class="line"><a name="l00160"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#addd62b5b25acaca7d93f0f2ffe7ca4e5"> 160</a></span>&#160;<a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>* <a class="code" href="namespacephysx_1_1intrinsics.html#addd62b5b25acaca7d93f0f2ffe7ca4e5">memCopy</a>(<span class="keywordtype">void</span>* dest, <span class="keyword">const</span> <span class="keywordtype">void</span>* src, uint32_t count)</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;{</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; <span class="keywordflow">return</span> memcpy(dest, src, count);</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;}</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;</div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#aae91a6cbd977043baf04ecfc489afb06"> 168</a></span>&#160;<a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>* <a class="code" href="namespacephysx_1_1intrinsics.html#aae91a6cbd977043baf04ecfc489afb06">memMove</a>(<span class="keywordtype">void</span>* dest, <span class="keyword">const</span> <span class="keywordtype">void</span>* src, uint32_t count)</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;{</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; <span class="keywordflow">return</span> memmove(dest, src, count);</div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;}</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;</div><div class="line"><a name="l00176"></a><span class="lineno"><a class="line" href="namespacephysx_1_1intrinsics.html#af6be18e9680507caa70ffa67fda89830"> 176</a></span>&#160;<a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="namespacephysx_1_1intrinsics.html#af6be18e9680507caa70ffa67fda89830">memZero128</a>(<span class="keywordtype">void</span>* dest, uint32_t offset = 0)</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;{</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160; <a class="code" href="group__foundation.html#ga07ffc52cd4afa8e797a5fe6e1cb7e17a">PX_SHARED_ASSERT</a>(((<span class="keywordtype">size_t</span>(dest) + offset) &amp; 0x7f) == 0);</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; <a class="code" href="namespacephysx_1_1intrinsics.html#a28ed71571fbc8a7ed6a3d4c2f8427f8f">memSet</a>(reinterpret_cast&lt;char*&gt;(dest) + offset, 0, 128);</div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;}</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;} <span class="comment">// namespace intrinsics</span></div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;<span class="preprocessor">#endif // #ifndef PXFOUNDATION_PXUNIXINTRINSICS_H</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_afb0097e9486986380c1de6401de9f383"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#afb0097e9486986380c1de6401de9f383">physx::intrinsics::recip</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float recip(float a)</div><div class="ttdoc">platform-specific reciprocal </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:74</div></div>
<div class="ttc" id="Px_8h_html"><div class="ttname"><a href="Px_8h.html">Px.h</a></div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a8dcc85a5e81948939ab66345dbcc3bbb"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a8dcc85a5e81948939ab66345dbcc3bbb">physx::intrinsics::sqrt</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float sqrt(float a)</div><div class="ttdoc">platform-specific square root </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:86</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a08df84250266fb3fdc92737e25211e40"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a08df84250266fb3fdc92737e25211e40">physx::intrinsics::recipSqrt</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float recipSqrt(float a)</div><div class="ttdoc">platform-specific reciprocal square root </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:92</div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="PxSharedAssert_8h_html"><div class="ttname"><a href="PxSharedAssert_8h.html">PxSharedAssert.h</a></div></div>
<div class="ttc" id="namespacephysx_html_a9b7fbd746d18bf5b6545713a8d818f41"><div class="ttname"><a href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:71</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_af05df5a859fc7e8aa5ce37e7a511d657"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#af05df5a859fc7e8aa5ce37e7a511d657">physx::intrinsics::selectMin</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float selectMin(float a, float b)</div><div class="ttdoc">platform-specific minimum </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:115</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a50b7966b3196dc1a6c4d9b611627ed9d"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a50b7966b3196dc1a6c4d9b611627ed9d">physx::intrinsics::selectMax</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float selectMax(float a, float b)</div><div class="ttdoc">platform-specific maximum </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:121</div></div>
<div class="ttc" id="group__foundation_html_ga07ffc52cd4afa8e797a5fe6e1cb7e17a"><div class="ttname"><a href="group__foundation.html#ga07ffc52cd4afa8e797a5fe6e1cb7e17a">PX_SHARED_ASSERT</a></div><div class="ttdeci">#define PX_SHARED_ASSERT(exp)</div><div class="ttdef"><b>Definition:</b> PxSharedAssert.h:39</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_addd62b5b25acaca7d93f0f2ffe7ca4e5"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#addd62b5b25acaca7d93f0f2ffe7ca4e5">physx::intrinsics::memCopy</a></div><div class="ttdeci">PX_FORCE_INLINE void * memCopy(void *dest, const void *src, uint32_t count)</div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:160</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a6656cd9bb69935ec8da869dc773300a3"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a6656cd9bb69935ec8da869dc773300a3">physx::intrinsics::sign</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float sign(float a)</div><div class="ttdoc">platform-specific sign </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:68</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a28bd12477f3ca0b092c0b9b61bdfaf04"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a28bd12477f3ca0b092c0b9b61bdfaf04">physx::intrinsics::isFinite</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite(float a)</div><div class="ttdoc">platform-specific finiteness check (not INF or NAN) </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:127</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a2b6304c3d6e0b90be513f31aa224f4be"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a2b6304c3d6e0b90be513f31aa224f4be">physx::intrinsics::cos</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float cos(float a)</div><div class="ttdoc">platform-specific cosine </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:109</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a9aa20f194dda5951d3ef73d3ce2e69d6"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a9aa20f194dda5951d3ef73d3ce2e69d6">physx::intrinsics::recipSqrtFast</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float recipSqrtFast(float a)</div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:97</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a93c0ce4837ef344a085c3f24f67ad9ec"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a93c0ce4837ef344a085c3f24f67ad9ec">physx::intrinsics::fsel</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float fsel(float a, float b, float c)</div><div class="ttdoc">platform-specific select float </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:62</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a1b8acec0126e65de2a202041259dbc24"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a1b8acec0126e65de2a202041259dbc24">physx::intrinsics::abs</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float abs(float a)</div><div class="ttdoc">platform-specific absolute value </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:56</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_aae91a6cbd977043baf04ecfc489afb06"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#aae91a6cbd977043baf04ecfc489afb06">physx::intrinsics::memMove</a></div><div class="ttdeci">PX_FORCE_INLINE void * memMove(void *dest, const void *src, uint32_t count)</div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:168</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a5f43fd02acac0ee45d754e8dabdbcfbf"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a5f43fd02acac0ee45d754e8dabdbcfbf">physx::intrinsics::recipFast</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float recipFast(float a)</div><div class="ttdoc">platform-specific reciprocal estimate </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:80</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a28ed71571fbc8a7ed6a3d4c2f8427f8f"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a28ed71571fbc8a7ed6a3d4c2f8427f8f">physx::intrinsics::memSet</a></div><div class="ttdeci">PX_FORCE_INLINE void * memSet(void *dest, int32_t c, uint32_t count)</div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:152</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_af6be18e9680507caa70ffa67fda89830"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#af6be18e9680507caa70ffa67fda89830">physx::intrinsics::memZero128</a></div><div class="ttdeci">PX_FORCE_INLINE void memZero128(void *dest, uint32_t offset=0)</div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:176</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_aeb16ada4e5dfb694bcf7dbdbcbb4dc9a"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#aeb16ada4e5dfb694bcf7dbdbcbb4dc9a">physx::intrinsics::memZero</a></div><div class="ttdeci">PX_FORCE_INLINE void * memZero(void *dest, uint32_t count)</div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:144</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a5bc50b113da405bd05de0630836571db"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a5bc50b113da405bd05de0630836571db">physx::intrinsics::sin</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float sin(float a)</div><div class="ttdoc">platform-specific sine </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:103</div></div>
<div class="ttc" id="group__foundation_html_ga6e444d58dbf1459261fadc9b79594f63"><div class="ttname"><a href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a></div><div class="ttdeci">#define PX_CUDA_CALLABLE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:460</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- HTML footer for doxygen 1.8.14-->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="dir_266c30cc99b40eba7d94345de82f8db9.html">packman-repo</a></li><li class="navelem"><a class="el" href="dir_44fe44e2771711da9c667697b685dcda.html">PxShared-public</a></li><li class="navelem"><a class="el" href="dir_e1dbf85b29c2f923267acb78e2c299dd.html">1.1.trunk.29467035</a></li><li class="navelem"><a class="el" href="dir_67f783feb5a64e036eee501a17b4317a.html">include</a></li><li class="navelem"><a class="el" href="dir_d5f223569182be7fb9b876919d20e64f.html">foundation</a></li><li class="navelem"><a class="el" href="dir_1926301372fd7284c0d77da5387ef19c.html">unix</a></li><li class="navelem"><a class="el" href="PxUnixIntrinsics_8h.html">PxUnixIntrinsics.h</a></li>
<li class="footer">Copyright &copy; 2008-2021 NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a></li>
</ul>
</div>
</body>
</html>