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<div class="title">PxVehicleUtilSetup.h</div> </div>
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<a href="PxVehicleUtilSetup_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#ifndef PX_VEHICLE_UTILSSETUP_H</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#define PX_VEHICLE_UTILSSETUP_H</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>&quot;</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVehicleSDK_8h.html">vehicle/PxVehicleSDK.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;{</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="keyword">class </span><a class="code" href="classPxVehicleWheelsSimData.html">PxVehicleWheelsSimData</a>;</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="keyword">class </span><a class="code" href="classPxVehicleWheelsDynData.html">PxVehicleWheelsDynData</a>;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="keyword">class </span><a class="code" href="classPxVehicleDriveSimData4W.html">PxVehicleDriveSimData4W</a>;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="keyword">class </span><a class="code" href="classPxVehicleWheels.html">PxVehicleWheels</a>;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#gaa5280613d99e11cf175331dfff96df34">PxVehicle4WEnable3WTadpoleMode</a>(<a class="code" href="classPxVehicleWheelsSimData.html">PxVehicleWheelsSimData</a>&amp; wheelsSimData, <a class="code" href="classPxVehicleWheelsDynData.html">PxVehicleWheelsDynData</a>&amp; wheelsDynData, <a class="code" href="classPxVehicleDriveSimData4W.html">PxVehicleDriveSimData4W</a>&amp; driveSimData);</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#ga34079f5978ce1dfcf2a991c0458108f2">PxVehicle4WEnable3WDeltaMode</a>(<a class="code" href="classPxVehicleWheelsSimData.html">PxVehicleWheelsSimData</a>&amp; wheelsSimData, <a class="code" href="classPxVehicleWheelsDynData.html">PxVehicleWheelsDynData</a>&amp; wheelsDynData, <a class="code" href="classPxVehicleDriveSimData4W.html">PxVehicleDriveSimData4W</a>&amp; driveSimData);</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#gabfa604162177064bc35b16627f2053d1">PxVehicleComputeSprungMasses</a>(<span class="keyword">const</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> nbSprungMasses, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>* sprungMassCoordinates, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; centreOfMass, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> totalMass, <span class="keyword">const</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> gravityDirection, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>* sprungMasses);</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#ga946f4d23cff6fdf36dca694641e20779">PxVehicleUpdateCMassLocalPose</a>(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; oldCMassLocalPose, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; newCMassLocalPose, <span class="keyword">const</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> gravityDirection, <a class="code" href="classPxVehicleWheels.html">PxVehicleWheels</a>* vehicle);</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno"><a class="line" href="classPxVehicleCopyDynamicsMap.html"> 115</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxVehicleCopyDynamicsMap.html">PxVehicleCopyDynamicsMap</a></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;{</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno"><a class="line" href="classPxVehicleCopyDynamicsMap.html#a46e1abd50a1efeb2c4d1cd65454b284d"> 119</a></span>&#160; <a class="code" href="classPxVehicleCopyDynamicsMap.html#a46e1abd50a1efeb2c4d1cd65454b284d">PxVehicleCopyDynamicsMap</a>()</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; {</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160; <span class="keywordflow">for</span>(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> i = 0; i &lt; <a class="code" href="group__vehicle.html#gaa52f6479b78eccd706af05e1e0a0c43f">PX_MAX_NB_WHEELS</a>; i++)</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; {</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; sourceWheelIds[i] = <a class="code" href="group__foundation.html#ga317798739f43b557779c6d40806038b6">PX_MAX_U8</a>;</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; targetWheelIds[i] = <a class="code" href="group__foundation.html#ga317798739f43b557779c6d40806038b6">PX_MAX_U8</a>;</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; }</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; }</div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;</div><div class="line"><a name="l00128"></a><span class="lineno"><a class="line" href="classPxVehicleCopyDynamicsMap.html#a722820ae9c733991667bfb5c2956efe5"> 128</a></span>&#160; <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a> sourceWheelIds[<a class="code" href="group__vehicle.html#gaa52f6479b78eccd706af05e1e0a0c43f">PX_MAX_NB_WHEELS</a>];</div><div class="line"><a name="l00129"></a><span class="lineno"><a class="line" href="classPxVehicleCopyDynamicsMap.html#a202a481ce5d1ce5dc79f951935ad34ce"> 129</a></span>&#160; <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a> targetWheelIds[<a class="code" href="group__vehicle.html#gaa52f6479b78eccd706af05e1e0a0c43f">PX_MAX_NB_WHEELS</a>];</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;};</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#gaa3f9a31ecbd63962ee372a8b922dd23c">PxVehicleCopyDynamicsData</a>(<span class="keyword">const</span> <a class="code" href="classPxVehicleCopyDynamicsMap.html">PxVehicleCopyDynamicsMap</a>&amp; wheelMap, <span class="keyword">const</span> <a class="code" href="classPxVehicleWheels.html">PxVehicleWheels</a>&amp; src, <a class="code" href="classPxVehicleWheels.html">PxVehicleWheels</a>* trg);</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;<span class="preprocessor">#endif //PX_VEHICLE_UTILSSETUP_H</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="group__vehicle_html_gaa52f6479b78eccd706af05e1e0a0c43f"><div class="ttname"><a href="group__vehicle.html#gaa52f6479b78eccd706af05e1e0a0c43f">PX_MAX_NB_WHEELS</a></div><div class="ttdeci">#define PX_MAX_NB_WHEELS</div><div class="ttdoc">This number is the maximum number of wheels allowed for a vehicle. </div><div class="ttdef"><b>Definition:</b> PxVehicleSDK.h:81</div></div>
<div class="ttc" id="group__vehicle_html_gabfa604162177064bc35b16627f2053d1"><div class="ttname"><a href="group__vehicle.html#gabfa604162177064bc35b16627f2053d1">PxVehicleComputeSprungMasses</a></div><div class="ttdeci">void PxVehicleComputeSprungMasses(const PxU32 nbSprungMasses, const PxVec3 *sprungMassCoordinates, const PxVec3 &amp;centreOfMass, const PxReal totalMass, const PxU32 gravityDirection, PxReal *sprungMasses)</div><div class="ttdoc">Compute the sprung masses of the suspension springs given (i) the number of sprung masses...</div></div>
<div class="ttc" id="group__vehicle_html_gaa3f9a31ecbd63962ee372a8b922dd23c"><div class="ttname"><a href="group__vehicle.html#gaa3f9a31ecbd63962ee372a8b922dd23c">PxVehicleCopyDynamicsData</a></div><div class="ttdeci">void PxVehicleCopyDynamicsData(const PxVehicleCopyDynamicsMap &amp;wheelMap, const PxVehicleWheels &amp;src, PxVehicleWheels *trg)</div><div class="ttdoc">Copy dynamics data from src to trg, including wheel rotation speed, wheel rotation angle...</div></div>
<div class="ttc" id="classPxVehicleCopyDynamicsMap_html_a46e1abd50a1efeb2c4d1cd65454b284d"><div class="ttname"><a href="classPxVehicleCopyDynamicsMap.html#a46e1abd50a1efeb2c4d1cd65454b284d">PxVehicleCopyDynamicsMap::PxVehicleCopyDynamicsMap</a></div><div class="ttdeci">PxVehicleCopyDynamicsMap()</div><div class="ttdef"><b>Definition:</b> PxVehicleUtilSetup.h:119</div></div>
<div class="ttc" id="group__vehicle_html_ga34079f5978ce1dfcf2a991c0458108f2"><div class="ttname"><a href="group__vehicle.html#ga34079f5978ce1dfcf2a991c0458108f2">PxVehicle4WEnable3WDeltaMode</a></div><div class="ttdeci">void PxVehicle4WEnable3WDeltaMode(PxVehicleWheelsSimData &amp;wheelsSimData, PxVehicleWheelsDynData &amp;wheelsDynData, PxVehicleDriveSimData4W &amp;driveSimData)</div><div class="ttdoc">Reconfigure a PxVehicle4W instance as a three-wheeled car with delta config (1 front wheel...</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="PxVehicleSDK_8h_html"><div class="ttname"><a href="PxVehicleSDK_8h.html">PxVehicleSDK.h</a></div></div>
<div class="ttc" id="classPxVehicleWheelsDynData_html"><div class="ttname"><a href="classPxVehicleWheelsDynData.html">PxVehicleWheelsDynData</a></div><div class="ttdoc">Data structure with instanced dynamics data for wheels. </div><div class="ttdef"><b>Definition:</b> PxVehicleWheels.h:622</div></div>
<div class="ttc" id="group__vehicle_html_gaa5280613d99e11cf175331dfff96df34"><div class="ttname"><a href="group__vehicle.html#gaa5280613d99e11cf175331dfff96df34">PxVehicle4WEnable3WTadpoleMode</a></div><div class="ttdeci">void PxVehicle4WEnable3WTadpoleMode(PxVehicleWheelsSimData &amp;wheelsSimData, PxVehicleWheelsDynData &amp;wheelsDynData, PxVehicleDriveSimData4W &amp;driveSimData)</div><div class="ttdoc">Reconfigure a PxVehicle4W instance as a three-wheeled car with tadpole config (2 front wheels...</div></div>
<div class="ttc" id="PxSimpleTypes_8h_html"><div class="ttname"><a href="PxSimpleTypes_8h.html">PxSimpleTypes.h</a></div></div>
<div class="ttc" id="classPxVehicleWheelsSimData_html"><div class="ttname"><a href="classPxVehicleWheelsSimData.html">PxVehicleWheelsSimData</a></div><div class="ttdoc">Data structure describing configuration data of a vehicle with up to 20 wheels. </div><div class="ttdef"><b>Definition:</b> PxVehicleWheels.h:123</div></div>
<div class="ttc" id="classPxVehicleCopyDynamicsMap_html"><div class="ttname"><a href="classPxVehicleCopyDynamicsMap.html">PxVehicleCopyDynamicsMap</a></div><div class="ttdoc">Used by PxVehicleCopyDynamicsData. </div><div class="ttdef"><b>Definition:</b> PxVehicleUtilSetup.h:115</div></div>
<div class="ttc" id="namespacephysx_html_a3849f86abc21d3a58949481603fe8309"><div class="ttname"><a href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">physx::PxU8</a></div><div class="ttdeci">uint8_t PxU8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:75</div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="group__vehicle_html_ga946f4d23cff6fdf36dca694641e20779"><div class="ttname"><a href="group__vehicle.html#ga946f4d23cff6fdf36dca694641e20779">PxVehicleUpdateCMassLocalPose</a></div><div class="ttdeci">void PxVehicleUpdateCMassLocalPose(const PxTransform &amp;oldCMassLocalPose, const PxTransform &amp;newCMassLocalPose, const PxU32 gravityDirection, PxVehicleWheels *vehicle)</div><div class="ttdoc">Reconfigure the vehicle to reflect a new center of mass local pose that has been applied to the actor...</div></div>
<div class="ttc" id="classPxVehicleWheels_html"><div class="ttname"><a href="classPxVehicleWheels.html">PxVehicleWheels</a></div><div class="ttdoc">Data structure with instanced dynamics data and configuration data of a vehicle with just wheels...</div><div class="ttdef"><b>Definition:</b> PxVehicleWheels.h:790</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
<div class="ttc" id="classPxVehicleDriveSimData4W_html"><div class="ttname"><a href="classPxVehicleDriveSimData4W.html">PxVehicleDriveSimData4W</a></div><div class="ttdoc">Data structure describing the drive model components of a vehicle with up to 4 driven wheels and up t...</div><div class="ttdef"><b>Definition:</b> PxVehicleDrive4W.h:59</div></div>
<div class="ttc" id="group__foundation_html_ga317798739f43b557779c6d40806038b6"><div class="ttname"><a href="group__foundation.html#ga317798739f43b557779c6d40806038b6">PX_MAX_U8</a></div><div class="ttdeci">#define PX_MAX_U8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:100</div></div>
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