217 lines
38 KiB
HTML
217 lines
38 KiB
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<div class="title">PxScene Member List</div> </div>
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<div class="contents">
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<p>This is the complete list of members for <a class="el" href="classPxScene.html">PxScene</a>, including all inherited members.</p>
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<table class="directory">
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a033c70c3094db21a2c51246e1a65a0e5">addActor</a>(PxActor &actor, const PxBVHStructure *bvhStructure=NULL)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#acaae28f21ccf233d0a9c0ad17a1ff5bd">addActors</a>(PxActor *const *actors, PxU32 nbActors)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a6a5610ee50faad60924a332ff4559321">addActors</a>(const PxPruningStructure &pruningStructure)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a7e1a5eaea13e5f97415dd14690e7ce38">addAggregate</a>(PxAggregate &aggregate)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a71c7735111340425a6ca1b78772ee8be">addArticulation</a>(PxArticulationBase &articulation)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#affbf0f147c773e2b2d58831df610b1a7">addBroadPhaseRegion</a>(const PxBroadPhaseRegion &region, bool populateRegion=false)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a6b61683d8acb5e73b2ffb41ebecae589">addCollection</a>(const PxCollection &collection)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#adc85aa20552a55905aa1329722a555d7">advance</a>(physx::PxBaseTask *completionTask=0)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#ae4e41c3f3c32b955b230b26a86390e0c">checkQueries</a>(bool block=false)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a6f45a8ee04f0bcd2c23b23daa176bee5">checkResults</a>(bool block=false)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a17c3863f711ef79c08c6054b69fd430c">collide</a>(PxReal elapsedTime, physx::PxBaseTask *completionTask=0, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a080866698f34876134941cf42949592b">createBatchQuery</a>(const PxBatchQueryDesc &desc)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a285849425521dd0344f55b4a7c0a834a">createClient</a>()=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#ac320cd782704022cc044a1ef4b0c582f">fetchCollision</a>(bool block=false)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a2f7af5ab3815d6ec6db66603ef8ced4e">fetchQueries</a>(bool block=false)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#ab34e054ccf428a1cdbd81bf1e2b87fae">fetchResults</a>(bool block=false, PxU32 *errorState=0)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a9e70b9f9ac942c0b90b2b78d45b99708">fetchResultsFinish</a>(PxU32 *errorState=0)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#ae5515efb07a300166c0d47adce6acd6f">fetchResultsStart</a>(const PxContactPairHeader *&contactPairs, PxU32 &nbContactPairs, bool block=false)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#ab5b6fb6168a5fb8aa34299cbe73747ed">flushQueryUpdates</a>()=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#ab557fc677e9549c71d36979dfd3ec8c5">flushSimulation</a>(bool sendPendingReports=false)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a03b103772b8c06f2bf5c8192f1cb3f70">forceDynamicTreeRebuild</a>(bool rebuildStaticStructure, bool rebuildDynamicStructure)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#adc4fb967ae9d0ebd0bbe617b3b987312">getActiveActors</a>(PxU32 &nbActorsOut)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#ae2ad69311278772a479950d0c73f0b75">getActors</a>(PxActorTypeFlags types, PxActor **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#af25335de0c6012d9a5d7e78c8272824e">getAggregates</a>(PxAggregate **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a775116b0714ee0884b5f2389e05947f6">getArticulations</a>(PxArticulationBase **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a36f1319b6695b33823529924f389ca3e">getBounceThresholdVelocity</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a4c3269f14110636d8e2beee333bfdd71">getBroadPhaseCallback</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a670748d0b132b7360d76188c2b5262c9">getBroadPhaseCaps</a>(PxBroadPhaseCaps &caps) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a78c78c1d47c7a3ab9ee234032c438d36">getBroadPhaseRegions</a>(PxBroadPhaseRegionInfo *userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a5ac224256bfbe7380ea3dad4dc6dac06">getBroadPhaseType</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a952ff4e7b46ff4d3396195e65cd494e6">getCCDContactModifyCallback</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#ab0033036e31f91c68d520185ef6c1703">getCCDMaxPasses</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a1e9919abdfb23495a84f47c5157a67b1">getConstraints</a>(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a1978693b355df49712d7e59c10c4115d">getContactModifyCallback</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#ac7b1dccad5d20304653f21c91b09258a">getContactReportStreamBufferSize</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a6329c94cc092aff2193c1307e033f6bf">getCpuDispatcher</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#ac74778bafc058fbd4e8abd8006c323e8">getCudaContextManager</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a951ada59fff16e5c860ccdd5f6d5a1f3">getDominanceGroupPair</a>(PxDominanceGroup group1, PxDominanceGroup group2) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a0c756c7ad50f94675d3d8ff9ac12289b">getDynamicStructure</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#ae220420fdd08f0dabee8b30f5ef2de68">getDynamicTreeRebuildRateHint</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a2b4c17b1a16df239e5d6a2e0e6f8b633">getFilterCallback</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#aa3f57314433de21448966c1d9004d71a">getFilterShader</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a5d004fdc88ed31447aa57ee4f98c14ea">getFilterShaderData</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#ace291f68b365a4f1aaa291ba940eff9a">getFilterShaderDataSize</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a0acbc97457d54775b6402f3790c3513b">getFlags</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#ac02554e87f89db490aca6803056db522">getFrictionOffsetThreshold</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#aaca4a2838bc3bf7ffece380c8c7f0f4e">getFrictionType</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a6fe48dbf9144be415d63f1d2f3ce0b16">getGravity</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#ad33763d5f9ee70bf79608d07594ead11">getKinematicKinematicFilteringMode</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a76d9b31b013e4d666e3b5fdea3448887">getLimits</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#aa3c625507d5cfaf0f1cb9d26f66be329">getMaxNbContactDataBlocksUsed</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#af44b7f47e3d9332a2fcade3e3f766a5d">getNbActors</a>(PxActorTypeFlags types) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#aa95c08ef234a55388b297ec657487b69">getNbAggregates</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#ab09a3fad6a720283c0a95fe7f76973e4">getNbArticulations</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#aa531bcd0f349fee87c0c6447869a24cc">getNbBroadPhaseRegions</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a7ee023de370ac90a7d4c204d916d3080">getNbConstraints</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#ab6224a915d459fb6a1c0899a080f5697">getNbContactDataBlocksUsed</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#aa77b43c78a62a0c771e5e6404fc55ffe">getPhysics</a>()=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a35f231796a325fcf587e681831c5fcb5">getRenderBuffer</a>()=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#aac4ee13053cdb7f50ca6c065077c9ee3">getScenePvdClient</a>()=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a32850ee34d1736811c1e93e25c689a68">getSceneQueryStaticTimestamp</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a1fd7e1e617aa9359b56e91e060ad9f90">getSceneQueryUpdateMode</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a8951e43f8e23c320c1c90dd552135171">getSimulationEventCallback</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a7abb1e1354ae3258b91fc097e9d682b8">getSimulationStatistics</a>(PxSimulationStatistics &stats) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#af11e6f5eedaa53bb4a1e3420e1c2c531">getSolverArticulationBatchSize</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#add966317a1feb083e273fd8c12f454b5">getSolverBatchSize</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a9fd01bd95bb91adf32f2020a51230cb6">getStaticKinematicFilteringMode</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#ad285bee8674cc03378588a32c4f85dda">getStaticStructure</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#abe1495d04a1852030c0dec380999525a">getTaskManager</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a6003ed1a202d434ef64439741e3f2de2">getTimestamp</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#aaab5854538e05abbe83c485e9d3ec082">getVisualizationCullingBox</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a7c036458140a45b23facb9cf2a9cdb84">getVisualizationParameter</a>(PxVisualizationParameter::Enum paramEnum) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a287734b244b7ff6e40496e65d166ae95">getWakeCounterResetValue</a>() const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a088a9978be5b160b79665d4fb471ec81">lockRead</a>(const char *file=NULL, PxU32 line=0)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a89d45878685fa31bb2684c096d2c6918">lockWrite</a>(const char *file=NULL, PxU32 line=0)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a31d09c0e967f9806a1f0d5df78dfc996">overlap</a>(const PxGeometry &geometry, const PxTransform &pose, PxOverlapCallback &hitCall, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a9f212d5f07851efca3731594eccbccfd">processCallbacks</a>(physx::PxBaseTask *continuation)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a37b5f1aed7edbae16640e0555d9271ae">PxScene</a>()</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a7d7dcd877cee092f8b57c67d79982b50">raycast</a>(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxRaycastCallback &hitCall, PxHitFlags hitFlags=PxHitFlags(PxHitFlag::eDEFAULT), const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a61f68a8c516aea477cc5328b00c976ed">release</a>()=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a6ba76326fc73e3c5b0361568caec9267">removeActor</a>(PxActor &actor, bool wakeOnLostTouch=true)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a58d87bb19d1a3497bb2ca96eee2b2480">removeActors</a>(PxActor *const *actors, PxU32 nbActors, bool wakeOnLostTouch=true)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#abd705ae117336d9d56efcc8717c3f89b">removeAggregate</a>(PxAggregate &aggregate, bool wakeOnLostTouch=true)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a0b247a2c4fc704ef4553a2e2958294fc">removeArticulation</a>(PxArticulationBase &articulation, bool wakeOnLostTouch=true)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a8fff11a9236b623ae6c2e45d00c60232">removeBroadPhaseRegion</a>(PxU32 handle)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#af648aa06d19cfec20eeee278719f345c">resetFiltering</a>(PxActor &actor)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#aae469799c2e23d06ce5c1079e36df953">resetFiltering</a>(PxRigidActor &actor, PxShape *const *shapes, PxU32 shapeCount)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#aa2b103c61cc84c1df17b82266a17413f">sceneQueriesUpdate</a>(physx::PxBaseTask *completionTask=NULL, bool controlSimulation=true)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a1e102ec1b29dea3b588b7507561e656e">setBounceThresholdVelocity</a>(const PxReal t)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a353da44d631c07cacd2f8d85f08cbc09">setBroadPhaseCallback</a>(PxBroadPhaseCallback *callback)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a593d339e0fd64e47fa3b68016ce723ec">setCCDContactModifyCallback</a>(PxCCDContactModifyCallback *callback)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#aed46505d6eac63a508c7a2d7e39cd5fb">setCCDMaxPasses</a>(PxU32 ccdMaxPasses)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#aeec3367a4461c1ab2e552acdb8c0609e">setContactModifyCallback</a>(PxContactModifyCallback *callback)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#ab6d9e986e6af967d2bd60a63a0b550c4">setDominanceGroupPair</a>(PxDominanceGroup group1, PxDominanceGroup group2, const PxDominanceGroupPair &dominance)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#abf2322887ca4db2fdea0229a44e2892c">setDynamicTreeRebuildRateHint</a>(PxU32 dynamicTreeRebuildRateHint)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a5ab05d2a2c908d98aed4ca642c5f394d">setFilterShaderData</a>(const void *data, PxU32 dataSize)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a6610c08a5a92c894dcac9d658e48b7de">setFlag</a>(PxSceneFlag::Enum flag, bool value)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a959989fbe4fadd5067fc355004cec779">setFrictionType</a>(PxFrictionType::Enum frictionType)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a575ed34c73adbd61892d728a688479f3">setGravity</a>(const PxVec3 &vec)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a1c9025d9a26efa7b90c8c75cb7126b92">setLimits</a>(const PxSceneLimits &limits)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a148be23880c4e2d67f9f772066a9f966">setNbContactDataBlocks</a>(PxU32 numBlocks)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a8b689efc2353e9c57abf0182cb3f7dfd">setSceneQueryUpdateMode</a>(PxSceneQueryUpdateMode::Enum updateMode)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a0cfa2d3835ea936ecd6ff94fbcefd689">setSimulationEventCallback</a>(PxSimulationEventCallback *callback)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a0db918a532ef4d36474bf3f46cfad5a8">setSolverArticulationBatchSize</a>(PxU32 solverBatchSize)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#aad9cc8bf329f4de4b407436f5cd38c98">setSolverBatchSize</a>(PxU32 solverBatchSize)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#ab562ba2df953188a7e2b99f7ddcda5dc">setVisualizationCullingBox</a>(const PxBounds3 &box)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a4055d302466a1f5cd9d481028b66b20a">setVisualizationParameter</a>(PxVisualizationParameter::Enum param, PxReal value)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a3cb2b6b3b72cefb94fa9e64ca09660f6">shiftOrigin</a>(const PxVec3 &shift)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a9a9cacecc3b0f6adaf2f3d2168c2aff5">simulate</a>(PxReal elapsedTime, physx::PxBaseTask *completionTask=NULL, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#a9b07b2a98e64105a06e97ffaeba2a63d">sweep</a>(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSweepCallback &hitCall, PxHitFlags hitFlags=PxHitFlags(PxHitFlag::eDEFAULT), const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.f) const =0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#aca7f8e7bc71ad39645b787bc41ab8c13">unlockRead</a>()=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#af2fa25d740641e78ae934c0488f17a4d">unlockWrite</a>()=0</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classPxScene.html#a64fbe5f25cef90d47fcb1c6428efe15a">userData</a></td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classPxScene.html#aba2cd20df65cecbc62a08415f9a8a4b8">~PxScene</a>()</td><td class="entry"><a class="el" href="classPxScene.html">PxScene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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