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PhysX4.1/physx/samples/samplebase/InputEventBuffer.cpp
2025-11-28 23:13:44 +05:30

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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "InputEventBuffer.h"
#include "PhysXSampleApplication.h"
using namespace physx;
using namespace SampleRenderer;
using namespace SampleFramework;
using namespace PxToolkit;
InputEventBuffer::InputEventBuffer(PhysXSampleApplication& p)
: mResetInputCacheReq(0)
, mResetInputCacheAck(0)
, mLastKeyDownEx(NULL)
, mLastDigitalInput(NULL)
, mLastAnalogInput(NULL)
, mLastPointerInput(NULL)
, mApp(p)
, mClearBuffer(false)
{
}
InputEventBuffer::~InputEventBuffer()
{
}
void InputEventBuffer::onKeyDownEx(SampleFramework::SampleUserInput::KeyCode keyCode, PxU32 wParam)
{
checkResetLastInput();
if(mLastKeyDownEx && mLastKeyDownEx->isEqual(keyCode, wParam))
return;
if(mRingBuffer.isFull())
return;
KeyDownEx& event = mRingBuffer.front().get<KeyDownEx>();
PX_PLACEMENT_NEW(&event, KeyDownEx);
event.keyCode = keyCode;
event.wParam = wParam;
mLastKeyDownEx = &event;
mRingBuffer.incFront(1);
}
void InputEventBuffer::onAnalogInputEvent(const SampleFramework::InputEvent& e, float val)
{
checkResetLastInput();
if(mLastAnalogInput && mLastAnalogInput->isEqual(e, val))
return;
if(mRingBuffer.isFull() || (mRingBuffer.size() > MAX_ANALOG_EVENTS))
return;
AnalogInput& event = mRingBuffer.front().get<AnalogInput>();
PX_PLACEMENT_NEW(&event, AnalogInput);
event.e = e;
event.val = val;
mLastAnalogInput = &event;
mRingBuffer.incFront(1);
}
void InputEventBuffer::onDigitalInputEvent(const SampleFramework::InputEvent& e, bool val)
{
checkResetLastInput();
if(mLastDigitalInput && mLastDigitalInput->isEqual(e, val))
return;
if(mRingBuffer.isFull())
return;
DigitalInput& event = mRingBuffer.front().get<DigitalInput>();
PX_PLACEMENT_NEW(&event, DigitalInput);
event.e = e;
event.val = val;
mLastDigitalInput = &event;
mRingBuffer.incFront(1);
}
void InputEventBuffer::onPointerInputEvent(const SampleFramework::InputEvent& e, PxU32 x, PxU32 y, PxReal dx, PxReal dy, bool val)
{
checkResetLastInput();
if(mLastPointerInput && mLastPointerInput->isEqual(e, x, y, dx, dy, val))
return;
if(mRingBuffer.isFull() || (mRingBuffer.size() > MAX_MOUSE_EVENTS))
return;
PointerInput& event = mRingBuffer.front().get<PointerInput>();
PX_PLACEMENT_NEW(&event, PointerInput);
event.e = e;
event.x = x;
event.y = y;
event.dx = dx;
event.dy = dy;
event.val = val;
mLastPointerInput = &event;
mRingBuffer.incFront(1);
}
void InputEventBuffer::clear()
{
mClearBuffer = true;
}
void InputEventBuffer::flush()
{
if(mResetInputCacheReq==mResetInputCacheAck)
mResetInputCacheReq++;
PxU32 size = mRingBuffer.size();
Ps::memoryBarrier();
// do not work on more than size, else input cache might become overwritten
while(size-- && !mClearBuffer)
{
mRingBuffer.back().get<EventType>().report(mApp);
mRingBuffer.incBack(1);
}
if(mClearBuffer)
{
mRingBuffer.clear();
mClearBuffer = false;
}
}
void InputEventBuffer::KeyDownEx::report(PhysXSampleApplication& app) const
{
app.onKeyDownEx(keyCode, wParam);
}
void InputEventBuffer::AnalogInput::report(PhysXSampleApplication& app) const
{
app.onAnalogInputEvent(e, val);
}
void InputEventBuffer::DigitalInput::report(PhysXSampleApplication& app) const
{
app.onDigitalInputEvent(e, val);
}
void InputEventBuffer::PointerInput::report(PhysXSampleApplication& app) const
{
app.onPointerInputEvent(e, x, y, dx, dy, val);
}