Files
PhysX4.1/physx/samples/samplebase/SampleAllocatorSDKClasses.h
2025-11-28 23:13:44 +05:30

48 lines
2.4 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SAMPLE_ALLOCATOR_SDK_CLASSES_H
#define SAMPLE_ALLOCATOR_SDK_CLASSES_H
#include "SampleAllocator.h"
#include "foundation/PxVec3.h"
#include "PsSync.h"
#include "geometry/PxBoxGeometry.h"
#include "RendererColor.h"
#include "vehicle/PxVehicleSDK.h"
// PT: this is used to allocate SDK classes through the SampleAllocator
class PxVec3Alloc : public PxVec3, public SampleAllocateable { public: };
class PsSyncAlloc : public Ps::Sync, public SampleAllocateable { public: };
class PxBoxGeometryAlloc : public PxBoxGeometry, public SampleAllocateable { public: };
class RendererColorAlloc : public SampleRenderer::RendererColor, public SampleAllocateable { public: };
#endif