150 lines
5.6 KiB
C++
150 lines
5.6 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SAMPLE_BRIDGES_H
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#define SAMPLE_BRIDGES_H
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#include "PhysXSample.h"
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#include "PxSimulationEventCallback.h"
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#include "SampleBridgesSettings.h"
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#include "KinematicPlatform.h"
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#ifdef CCT_ON_BRIDGES
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#include "characterkinematic/PxController.h"
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#include "characterkinematic/PxControllerBehavior.h"
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#endif
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#ifdef PLATFORMS_AS_OBSTACLES
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#include "characterkinematic/PxControllerObstacles.h"
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#endif
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namespace physx
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{
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class PxJoint;
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#ifdef CCT_ON_BRIDGES
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class PxControllerManager;
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#endif
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}
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#ifdef CCT_ON_BRIDGES
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class SampleCCTCameraController;
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class ControlledActor;
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#endif
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class SampleBridges : public PhysXSample
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#ifdef CCT_ON_BRIDGES
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, public PxUserControllerHitReport, public PxControllerBehaviorCallback, public PxQueryFilterCallback
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#endif
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{
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public:
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SampleBridges(PhysXSampleApplication& app);
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virtual ~SampleBridges();
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///////////////////////////////////////////////////////////////////////////////
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// Implements RAWImportCallback
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virtual void newMesh(const RAWMesh&);
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virtual void newShape(const RAWShape&);
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///////////////////////////////////////////////////////////////////////////////
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// Implements SampleApplication
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virtual void onInit();
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virtual void onInit(bool restart) { onInit(); }
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virtual void onShutdown();
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virtual void onTickPreRender(float dtime);
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virtual void onTickPostRender(float dtime);
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virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val);
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///////////////////////////////////////////////////////////////////////////////
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// Implements PhysXSampleApplication
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virtual void helpRender(PxU32 x, PxU32 y, PxU8 textAlpha);
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virtual void descriptionRender(PxU32 x, PxU32 y, PxU8 textAlpha);
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virtual void customizeSample(SampleSetup&);
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virtual void customizeSceneDesc(PxSceneDesc&);
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virtual void customizeRender();
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virtual void onSubstep(float dtime);
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virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
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virtual PxU32 getDebugObjectTypes() const;
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///////////////////////////////////////////////////////////////////////////////
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#ifdef CCT_ON_BRIDGES
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// Implements PxUserControllerHitReport
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virtual void onShapeHit(const PxControllerShapeHit& hit);
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virtual void onControllerHit(const PxControllersHit& hit) {}
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virtual void onObstacleHit(const PxControllerObstacleHit& hit) {}
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// Implements PxControllerBehaviorCallback
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virtual PxControllerBehaviorFlags getBehaviorFlags(const PxShape& shape, const PxActor& actor);
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virtual PxControllerBehaviorFlags getBehaviorFlags(const PxController& controller);
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virtual PxControllerBehaviorFlags getBehaviorFlags(const PxObstacle& obstacle);
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// Implements PxQueryFilterCallback
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virtual PxQueryHitType::Enum preFilter(const PxFilterData& filterData, const PxShape* shape, const PxRigidActor* actor, PxHitFlags& queryFlags);
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virtual PxQueryHitType::Enum postFilter(const PxFilterData& filterData, const PxQueryHit& hit);
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#endif
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private:
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#ifdef CCT_ON_BRIDGES
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SampleCCTCameraController* mCCTCamera;
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ControlledActor* mActor;
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PxControllerManager* mControllerManager;
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PxExtendedVec3 mControllerInitialPosition;
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#endif
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#ifdef PLATFORMS_AS_OBSTACLES
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PxObstacleContext* mObstacleContext;
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PxBoxObstacle* mBoxObstacles;
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#endif
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PxReal mGlobalScale;
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std::vector<PxJoint*> mJoints;
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KinematicPlatformManager mPlatformManager;
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PxU32 mCurrentPlatform;
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PxF32 mElapsedRenderTime;
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RenderMaterial* mRockMaterial;
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RenderMaterial* mWoodMaterial;
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RenderMaterial* mPlatformMaterial;
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PxRigidActor* mBomb;
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PxReal mBombTimer;
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PxReal mWaterY;
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bool mMustResync;
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bool mEnableCCTDebugRender;
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#ifdef PLATFORMS_AS_OBSTACLES
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void updateRenderPlatforms(float dtime);
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#endif
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};
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#endif
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