518 lines
15 KiB
C++
518 lines
15 KiB
C++
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions
|
|
// are met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright
|
|
// notice, this list of conditions and the following disclaimer in the
|
|
// documentation and/or other materials provided with the distribution.
|
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
|
|
|
#include "PhysXSample.h"
|
|
#include "SampleCCTCameraController.h"
|
|
#include "SampleCCTActor.h"
|
|
#include "SampleCCTJump.h"
|
|
#include "SampleConsole.h"
|
|
#include <SampleFrameworkInputEventIds.h>
|
|
#include <SamplePlatform.h>
|
|
#include <SampleUserInput.h>
|
|
#include <SampleUserInputIds.h>
|
|
#include <SampleUserInputDefines.h>
|
|
|
|
using namespace SampleRenderer;
|
|
using namespace SampleFramework;
|
|
|
|
// PT: TODO: move this inside the CCT?
|
|
static const bool gTransferPlatformMomentum = true;
|
|
|
|
static bool gDumpCCTState = false;
|
|
static bool gDumpCCTStats = false;
|
|
|
|
static bool canJump(ControlledActor* actor)
|
|
{
|
|
PxControllerState cctState;
|
|
actor->getController()->getState(cctState);
|
|
return (cctState.collisionFlags & PxControllerCollisionFlag::eCOLLISION_DOWN)!=0;
|
|
}
|
|
|
|
static void gConsole_DumpCCTState(Console* console, const char* text, void* userData)
|
|
{
|
|
gDumpCCTState = !gDumpCCTState;
|
|
}
|
|
|
|
static void gConsole_DumpCCTStats(Console* console, const char* text, void* userData)
|
|
{
|
|
gDumpCCTStats = !gDumpCCTStats;
|
|
}
|
|
|
|
#if defined(WIN32)
|
|
static bool copyToClipboard(const char* text)
|
|
{
|
|
if(!text)
|
|
return false;
|
|
|
|
if(OpenClipboard(NULL))
|
|
{
|
|
HGLOBAL hMem = GlobalAlloc(GHND|GMEM_DDESHARE, strlen(text)+1);
|
|
if(hMem)
|
|
{
|
|
char* pMem = (char*)GlobalLock(hMem);
|
|
strcpy(pMem, text);
|
|
GlobalUnlock(hMem);
|
|
EmptyClipboard();
|
|
SetClipboardData(CF_TEXT, hMem);
|
|
}
|
|
CloseClipboard();
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static void gConsole_DumpCCTPosition(Console* console, const char* text, void* userData)
|
|
{
|
|
#if defined(WIN32)
|
|
SampleCCTCameraController* sample = (SampleCCTCameraController*)userData;
|
|
const PxExtendedVec3 pos = sample->getControlledActor()->getController()->getPosition();
|
|
|
|
char buffer[4096];
|
|
sprintf(buffer, "PxExtendedVec3(%f, %f, %f);", float(pos.x), float(pos.y), float(pos.z));
|
|
copyToClipboard(buffer);
|
|
|
|
console->out("Position has been copied to clipboard");
|
|
#endif
|
|
}
|
|
|
|
SampleCCTCameraController::SampleCCTCameraController(PhysXSample& base) :
|
|
mBase (base),
|
|
mObstacleContext (NULL),
|
|
mFilterData (NULL),
|
|
mFilterCallback (NULL),
|
|
mCCTFilterCallback (NULL),
|
|
mControlledIndex (0),
|
|
mNbCCTs (0),
|
|
mCCTs (NULL),
|
|
mTargetYaw (0.0f-PxPi/2),
|
|
mTargetPitch (0.0f),
|
|
mPitchMin (-PxHalfPi),
|
|
mPitchMax (PxHalfPi),
|
|
mGamepadPitchInc (0.0f),
|
|
mGamepadYawInc (0.0f),
|
|
mGamepadForwardInc (0.0f),
|
|
mGamepadLateralInc (0.0f),
|
|
mSensibility (0.001f),
|
|
mFwd (false),
|
|
mBwd (false),
|
|
mLeft (false),
|
|
mRight (false),
|
|
mKeyShiftDown (false),
|
|
mCCTEnabled (true),
|
|
mRunningSpeed (10.0f),
|
|
mWalkingSpeed (2.5f),
|
|
// mWalkingSpeed (0.5f),
|
|
mGamepadWalkingSpeed(10.0f),
|
|
mCameraMaxSpeed (FLT_MAX),
|
|
mJumpForce (30.0f),
|
|
mGravity (-9.81f),
|
|
mLinkCameraToPhysics(false)
|
|
{
|
|
Console* console = base.getConsole();
|
|
if(console)
|
|
{
|
|
console->addCmd("DumpCCTState", gConsole_DumpCCTState);
|
|
console->addCmd("DumpCCTStats", gConsole_DumpCCTStats);
|
|
console->addCmd("DumpCCTPosition", gConsole_DumpCCTPosition);
|
|
|
|
console->setUserData(this);
|
|
}
|
|
}
|
|
|
|
void SampleCCTCameraController::setControlled(ControlledActor** controlled, PxU32 controlledIndex, PxU32 nbCCTs)
|
|
{
|
|
mControlledIndex = controlledIndex;
|
|
mNbCCTs = nbCCTs;
|
|
mCCTs = controlled;
|
|
}
|
|
|
|
void SampleCCTCameraController::startJump()
|
|
{
|
|
ControlledActor* actor = getControlledActor();
|
|
if(canJump(actor))
|
|
actor->jump(mJumpForce);
|
|
}
|
|
|
|
void SampleCCTCameraController::collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents)
|
|
{
|
|
//digital keyboard events
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_MOVE_FORWARD, SCAN_CODE_FORWARD, SCAN_CODE_FORWARD, SCAN_CODE_FORWARD );
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_MOVE_BACKWARD, SCAN_CODE_BACKWARD, SCAN_CODE_BACKWARD, SCAN_CODE_BACKWARD );
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_MOVE_LEFT, SCAN_CODE_LEFT, SCAN_CODE_LEFT, SCAN_CODE_LEFT );
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_MOVE_RIGHT, SCAN_CODE_RIGHT, SCAN_CODE_RIGHT, SCAN_CODE_RIGHT );
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_SHIFT_SPEED, SCAN_CODE_LEFT_SHIFT, OSXKEY_SHIFT, LINUXKEY_SHIFT );
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_JUMP, SCAN_CODE_SPACE, OSXKEY_SPACE, LINUXKEY_SPACE );
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_CROUCH, SCAN_CODE_DOWN, SCAN_CODE_DOWN, SCAN_CODE_DOWN );
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_CONTROLLER_INCREASE, WKEY_ADD, OSXKEY_ADD, LINUXKEY_ADD );
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_CONTROLLER_DECREASE, WKEY_SUBTRACT, OSXKEY_SUBTRACT, LINUXKEY_SUBTRACT );
|
|
|
|
//digital gamepad events
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_JUMP, GAMEPAD_SOUTH, GAMEPAD_SOUTH, LINUXKEY_UNKNOWN );
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_CROUCH, GAMEPAD_LEFT_STICK, GAMEPAD_LEFT_STICK, LINUXKEY_UNKNOWN );
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_CONTROLLER_INCREASE, GAMEPAD_RIGHT_SHOULDER_TOP, GAMEPAD_RIGHT_SHOULDER_TOP, LINUXKEY_UNKNOWN );
|
|
DIGITAL_INPUT_EVENT_DEF(CAMERA_CONTROLLER_DECREASE, GAMEPAD_LEFT_SHOULDER_TOP, GAMEPAD_LEFT_SHOULDER_TOP, LINUXKEY_UNKNOWN );
|
|
|
|
//analog gamepad events
|
|
ANALOG_INPUT_EVENT_DEF(CAMERA_GAMEPAD_ROTATE_LEFT_RIGHT, GAMEPAD_ROTATE_SENSITIVITY, GAMEPAD_RIGHT_STICK_X, GAMEPAD_RIGHT_STICK_X, LINUXKEY_UNKNOWN );
|
|
ANALOG_INPUT_EVENT_DEF(CAMERA_GAMEPAD_ROTATE_UP_DOWN, GAMEPAD_ROTATE_SENSITIVITY, GAMEPAD_RIGHT_STICK_Y, GAMEPAD_RIGHT_STICK_Y, LINUXKEY_UNKNOWN );
|
|
ANALOG_INPUT_EVENT_DEF(CAMERA_GAMEPAD_MOVE_LEFT_RIGHT, GAMEPAD_DEFAULT_SENSITIVITY, GAMEPAD_LEFT_STICK_X, GAMEPAD_LEFT_STICK_X, LINUXKEY_UNKNOWN );
|
|
ANALOG_INPUT_EVENT_DEF(CAMERA_GAMEPAD_MOVE_FORWARD_BACK, GAMEPAD_DEFAULT_SENSITIVITY, GAMEPAD_LEFT_STICK_Y, GAMEPAD_LEFT_STICK_Y, LINUXKEY_UNKNOWN );
|
|
|
|
//touch events (these are defined in the samples, since overwriting is currently not well possible)
|
|
}
|
|
|
|
void SampleCCTCameraController::onDigitalInputEvent(const SampleFramework::InputEvent& ie, bool val)
|
|
{
|
|
Console* console = mBase.getConsole();
|
|
if(console && console->isActive())
|
|
return;
|
|
|
|
switch (ie.m_Id)
|
|
{
|
|
case CAMERA_MOVE_FORWARD:
|
|
{
|
|
mFwd = val;
|
|
}
|
|
break;
|
|
case CAMERA_MOVE_BACKWARD:
|
|
{
|
|
mBwd = val;
|
|
}
|
|
break;
|
|
case CAMERA_MOVE_LEFT:
|
|
{
|
|
mLeft = val;
|
|
}
|
|
break;
|
|
case CAMERA_MOVE_RIGHT:
|
|
{
|
|
mRight = val;
|
|
}
|
|
break;
|
|
case CAMERA_SHIFT_SPEED:
|
|
{
|
|
mKeyShiftDown = val;
|
|
}
|
|
break;
|
|
case CAMERA_JUMP:
|
|
{
|
|
if(val)
|
|
startJump();
|
|
}
|
|
break;
|
|
case CAMERA_CROUCH:
|
|
{
|
|
if(val)
|
|
{
|
|
getControlledActor()->resizeCrouching();
|
|
}
|
|
else
|
|
{
|
|
getControlledActor()->mDoStandup = true;
|
|
}
|
|
}
|
|
break;
|
|
case CAMERA_CONTROLLER_INCREASE:
|
|
{
|
|
if(val)
|
|
{
|
|
if(mControlledIndex<mNbCCTs-1)
|
|
mControlledIndex++;
|
|
}
|
|
}
|
|
break;
|
|
case CAMERA_CONTROLLER_DECREASE:
|
|
{
|
|
if(val)
|
|
{
|
|
if(mControlledIndex)
|
|
mControlledIndex--;
|
|
}
|
|
}
|
|
break;
|
|
case CAMERA_SPEED_INCREASE:
|
|
{
|
|
if(val)
|
|
{
|
|
if(mKeyShiftDown)
|
|
{
|
|
if(mRunningSpeed * 2.0f <= mCameraMaxSpeed)
|
|
mRunningSpeed *= 2.f;
|
|
}
|
|
else
|
|
{
|
|
if(mWalkingSpeed * 2.0f <= mCameraMaxSpeed)
|
|
mWalkingSpeed *= 2.f;
|
|
|
|
if(mGamepadWalkingSpeed * 2.0f <= mCameraMaxSpeed)
|
|
mGamepadWalkingSpeed *= 2.f;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case CAMERA_SPEED_DECREASE:
|
|
{
|
|
if(val)
|
|
{
|
|
if(mKeyShiftDown)
|
|
{
|
|
mRunningSpeed *= 0.5f;
|
|
}
|
|
else
|
|
{
|
|
mWalkingSpeed *= 0.5f;
|
|
mGamepadWalkingSpeed *= 0.5f;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
static PX_FORCE_INLINE PxReal remapAxisValue(PxReal absolutePosition)
|
|
{
|
|
return absolutePosition * absolutePosition * absolutePosition * 5.0f;
|
|
}
|
|
|
|
void SampleCCTCameraController::onAnalogInputEvent(const SampleFramework::InputEvent& ie, float val)
|
|
{
|
|
if(ie.m_Id == CAMERA_GAMEPAD_ROTATE_LEFT_RIGHT)
|
|
{
|
|
mGamepadYawInc = - remapAxisValue(val);
|
|
}
|
|
else if(ie.m_Id == CAMERA_GAMEPAD_ROTATE_UP_DOWN)
|
|
{
|
|
// PT: ideally we'd need an option to "invert Y axis" here
|
|
// mGamepadPitchInc = - remapAxisValue(val);
|
|
mGamepadPitchInc = remapAxisValue(val);
|
|
}
|
|
else if(ie.m_Id == CAMERA_GAMEPAD_MOVE_LEFT_RIGHT)
|
|
{
|
|
mGamepadLateralInc = val;
|
|
}
|
|
else if(ie.m_Id == CAMERA_GAMEPAD_MOVE_FORWARD_BACK)
|
|
{
|
|
mGamepadForwardInc = val;
|
|
}
|
|
}
|
|
|
|
void SampleCCTCameraController::onPointerInputEvent(const SampleFramework::InputEvent &ie, physx::PxU32, physx::PxU32, physx::PxReal dx, physx::PxReal dy, bool val)
|
|
{
|
|
if (ie.m_Id == CAMERA_MOUSE_LOOK)
|
|
{
|
|
mTargetYaw -= dx * mSensibility;
|
|
mTargetPitch += dy * mSensibility;
|
|
}
|
|
}
|
|
|
|
void SampleCCTCameraController::setView(PxReal pitch, PxReal yaw)
|
|
{
|
|
mTargetPitch = pitch;
|
|
mTargetYaw = yaw;
|
|
}
|
|
|
|
void SampleCCTCameraController::update(Camera& camera, PxReal dtime)
|
|
{
|
|
PxSceneReadLock scopedLock(mBase.getActiveScene());
|
|
|
|
// shdfnd::printFormatted("SampleCCTCameraController::update\n");
|
|
|
|
if(!mCCTs)
|
|
return;
|
|
|
|
// Update CCT
|
|
// bool doUpdate = false;
|
|
if(!mBase.isPaused() && mCCTEnabled)
|
|
{
|
|
/* PxScene& scene = mBase.getActiveScene();
|
|
static PxU32 timestamp = 0;
|
|
PxU32 t = scene.getTimestamp();
|
|
const PxU32 dt = t - timestamp;
|
|
doUpdate = t!=timestamp;
|
|
shdfnd::printFormatted("doUpdate: %d\n", doUpdate);
|
|
timestamp = t;
|
|
if(doUpdate)
|
|
dtime = float(dt) * 1.0f/60.0f;
|
|
if(doUpdate)*/
|
|
|
|
{
|
|
|
|
const PxControllerFilters filters(mFilterData, mFilterCallback, mCCTFilterCallback);
|
|
|
|
for(PxU32 i=0;i<mNbCCTs;i++)
|
|
{
|
|
PxVec3 disp;
|
|
|
|
const PxF32 heightDelta = mCCTs[i]->mJump.getHeight(dtime);
|
|
float dy;
|
|
if(heightDelta!=0.0f)
|
|
dy = heightDelta;
|
|
else
|
|
dy = mGravity * dtime;
|
|
// shdfnd::printFormatted("%f\n", dy);
|
|
|
|
if(i==mControlledIndex)
|
|
{
|
|
PxVec3 targetKeyDisplacement(0);
|
|
PxVec3 targetPadDisplacement(0);
|
|
|
|
PxVec3 forward = camera.getViewDir();
|
|
forward.y = 0;
|
|
forward.normalize();
|
|
PxVec3 up = PxVec3(0,1,0);
|
|
PxVec3 right = forward.cross(up);
|
|
|
|
// if(canJump(mCCTs[i])) // PT: prevent displacement in mid-air
|
|
{
|
|
if(mFwd) targetKeyDisplacement += forward;
|
|
if(mBwd) targetKeyDisplacement -= forward;
|
|
|
|
if(mRight) targetKeyDisplacement += right;
|
|
if(mLeft) targetKeyDisplacement -= right;
|
|
|
|
targetKeyDisplacement *= mKeyShiftDown ? mRunningSpeed : mWalkingSpeed;
|
|
targetKeyDisplacement *= dtime;
|
|
|
|
targetPadDisplacement += forward * mGamepadForwardInc * mGamepadWalkingSpeed;
|
|
targetPadDisplacement += right * mGamepadLateralInc * mGamepadWalkingSpeed;
|
|
targetPadDisplacement *= dtime;
|
|
}
|
|
|
|
disp = targetKeyDisplacement + targetPadDisplacement;
|
|
disp.y = dy;
|
|
}
|
|
else
|
|
{
|
|
disp = PxVec3(0, dy, 0);
|
|
}
|
|
|
|
if(gTransferPlatformMomentum)
|
|
{
|
|
// shdfnd::printFormatted("%d\n", mCCTs[i]->mTransferMomentum);
|
|
if(mCCTs[i]->mTransferMomentum)
|
|
{
|
|
PxVec3 dd = mCCTs[i]->mDelta * dtime;
|
|
// shdfnd::printFormatted("dd: %f %f %f (%f)\n", dd.x, dd.y, dd.z, dtime);
|
|
disp.x += dd.x;
|
|
disp.z += dd.z;
|
|
}
|
|
}
|
|
|
|
// const PxU32 flags = mCCTs[i]->mController->move(disp, 0.001f, dtime, filters, mObstacleContext);
|
|
const PxU32 flags = mCCTs[i]->mController->move(disp, 0.0f, dtime, filters, mObstacleContext);
|
|
if(flags & PxControllerCollisionFlag::eCOLLISION_DOWN)
|
|
{
|
|
// shdfnd::printFormatted("Stop jump\n");
|
|
mCCTs[i]->mJump.stopJump();
|
|
}
|
|
// shdfnd::printFormatted("%d\n", flags & PxControllerCollisionFlag::eCOLLISION_DOWN);
|
|
|
|
if(gTransferPlatformMomentum)
|
|
{
|
|
if(!flags)
|
|
{
|
|
mCCTs[i]->mTransferMomentum = true;
|
|
}
|
|
else
|
|
{
|
|
// ### optimize this
|
|
mCCTs[i]->mTransferMomentum = false;
|
|
PxControllerState cctState;
|
|
mCCTs[i]->mController->getState(cctState);
|
|
mCCTs[i]->mDelta = cctState.deltaXP;
|
|
// shdfnd::printFormatted("delta out: %f %f %f\n", cctState.deltaXP.x, cctState.deltaXP.y, cctState.deltaXP.z);
|
|
}
|
|
}
|
|
|
|
if(gDumpCCTState && i==mControlledIndex)
|
|
{
|
|
PxControllerState cctState;
|
|
mCCTs[i]->mController->getState(cctState);
|
|
shdfnd::printFormatted("\nCCT state:\n");
|
|
shdfnd::printFormatted("delta: %.02f | %.02f | %.02f\n", cctState.deltaXP.x, cctState.deltaXP.y, cctState.deltaXP.z);
|
|
shdfnd::printFormatted("touchedShape: %p\n", cctState.touchedShape);
|
|
shdfnd::printFormatted("touchedObstacleHandle: %d\n", cctState.touchedObstacleHandle);
|
|
shdfnd::printFormatted("standOnAnotherCCT: %d\n", cctState.standOnAnotherCCT);
|
|
shdfnd::printFormatted("standOnObstacle: %d\n", cctState.standOnObstacle);
|
|
shdfnd::printFormatted("isMovingUp: %d\n", cctState.isMovingUp);
|
|
shdfnd::printFormatted("collisionFlags: %d\n", cctState.collisionFlags);
|
|
}
|
|
|
|
if(gDumpCCTStats && i==mControlledIndex)
|
|
{
|
|
PxControllerStats cctStats;
|
|
mCCTs[i]->mController->getStats(cctStats);
|
|
shdfnd::printFormatted("nbIterations: %d\n", cctStats.nbIterations);
|
|
shdfnd::printFormatted("nbFullUpdates: %d\n", cctStats.nbFullUpdates);
|
|
shdfnd::printFormatted("nbPartialUpdates: %d\n", cctStats.nbPartialUpdates);
|
|
shdfnd::printFormatted("nbTessellation: %d\n", cctStats.nbTessellation);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// Update camera
|
|
PxController* cct = mCCTs[mControlledIndex]->mController;
|
|
if(cct/* && doUpdate*/)
|
|
{
|
|
mTargetYaw += mGamepadYawInc * dtime;
|
|
mTargetPitch += mGamepadPitchInc * dtime;
|
|
|
|
// Clamp pitch
|
|
if(mTargetPitch<mPitchMin) mTargetPitch = mPitchMin;
|
|
if(mTargetPitch>mPitchMax) mTargetPitch = mPitchMax;
|
|
|
|
camera.setRot(PxVec3(-mTargetPitch,-mTargetYaw,0));
|
|
//shdfnd::printFormatted("Pitch: %f\n", mTargetPitch);
|
|
|
|
PxExtendedVec3 camTarget;
|
|
if(!mLinkCameraToPhysics)
|
|
{
|
|
camTarget = cct->getFootPosition();
|
|
}
|
|
else
|
|
{
|
|
const PxVec3 delta = cct->getPosition() - cct->getFootPosition();
|
|
|
|
const PxVec3 physicsPos = cct->getActor()->getGlobalPose().p - delta;
|
|
camTarget = PxExtendedVec3(physicsPos.x, physicsPos.y, physicsPos.z);
|
|
}
|
|
|
|
const float height = 1.0f;
|
|
camTarget += PxVec3(0, height, 0);
|
|
const PxVec3 target = toVec3(camTarget) - camera.getViewDir()*5.0f;
|
|
//const PxVec3 target2 = target;
|
|
//shdfnd::printFormatted("target: %f | %f | %f\n", target.x, target.y, target.z);
|
|
camera.setPos(target);
|
|
}
|
|
}
|
|
|