10 lines
330 B
XML
10 lines
330 B
XML
<material type="unlit">
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<shader name="vertex">vertex/pointsprite.cg</shader>
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<shader name="fragment">fragment/pointsprite_diffuse.cg</shader>
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<blending>true</blending>
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<variables>
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<float name="particleSize">1.5</float>
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<sampler2D name="diffuseTexture">textures/SoftParticle.dds</sampler2D>
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</variables>
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</material>
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