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PhysX4.1/physx/samples/samplevehicle/SampleVehicle_GameLogic.h
2025-11-28 23:13:44 +05:30

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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SAMPLE_VEHICLE_GAME_LOGIC_H
#define SAMPLE_VEHICLE_GAME_LOGIC_H
#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxTransform.h"
using namespace physx;
class SampleVehicleWayPoints
{
public:
SampleVehicleWayPoints()
: mWayPoints(NULL),
mNumWayPoints(0),
mProgress(0),
mTimeElapsed(0),
mMinTimeElapsed(100000)
{
}
~SampleVehicleWayPoints()
{
}
//Setup.
void setWayPoints(const PxTransform* wayPoints, const PxU32 numWayPoints)
{
mWayPoints=wayPoints;
mNumWayPoints=numWayPoints;
}
//Update.
void update(const PxTransform& playerTransform, const PxF32 timestep);
//Imagine we are starting the lap again.
PxTransform setBackAtStart()
{
mTimeElapsed=0;
mProgress=0;
return mWayPoints[0];
}
//Get the next three points and the crossing line of each way-point.
void getNextWayPointsAndLineDirs(PxU32& numPoints, PxVec3& v0, PxVec3& v1, PxVec3& v2, PxVec3& w0, PxVec3& w1, PxVec3& w2) const;
//Get lap time and best lap time.
PxF32 getTimeElapsed() const {return mTimeElapsed;}
PxF32 getMinTimeElapsed() const {return mMinTimeElapsed;}
//Get the transform to reset the car at the last passed way-point.
PxTransform getResetTransform() const {return mWayPoints[mProgress];}
private:
//Array of way points.
const PxTransform* mWayPoints;
PxU32 mNumWayPoints;
//Progress and time elapsed.
PxU32 mProgress;
PxF32 mTimeElapsed;
PxF32 mMinTimeElapsed;
};
#endif //SAMPLE_VEHICLE_GAME_LOGIC_H