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PhysX4.1/physx/snippets/snippetvehiclecommon/SnippetVehicleCreate.h
2025-11-28 23:13:44 +05:30

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#ifndef SNIPPET_VEHICLE_COMMON_H
#define SNIPPET_VEHICLE_COMMON_H
#include "PxPhysicsAPI.h"
#include "vehicle/PxVehicleDriveTank.h"
#include "vehicle/PxVehicleNoDrive.h"
namespace snippetvehicle
{
using namespace physx;
////////////////////////////////////////////////
PxRigidStatic* createDrivablePlane(const PxFilterData& simFilterData, PxMaterial* material, PxPhysics* physics);
////////////////////////////////////////////////
struct ActorUserData
{
ActorUserData()
: vehicle(NULL),
actor(NULL)
{
}
const PxVehicleWheels* vehicle;
const PxActor* actor;
};
struct ShapeUserData
{
ShapeUserData()
: isWheel(false),
wheelId(0xffffffff)
{
}
bool isWheel;
PxU32 wheelId;
};
struct VehicleDesc
{
VehicleDesc()
: chassisMass(0.0f),
chassisDims(PxVec3(0.0f, 0.0f, 0.0f)),
chassisMOI(PxVec3(0.0f, 0.0f, 0.0f)),
chassisCMOffset(PxVec3(0.0f, 0.0f, 0.0f)),
chassisMaterial(NULL),
wheelMass(0.0f),
wheelWidth(0.0f),
wheelRadius(0.0f),
wheelMOI(0.0f),
wheelMaterial(NULL),
actorUserData(NULL),
shapeUserDatas(NULL)
{
}
PxF32 chassisMass;
PxVec3 chassisDims;
PxVec3 chassisMOI;
PxVec3 chassisCMOffset;
PxMaterial* chassisMaterial;
PxFilterData chassisSimFilterData; //word0 = collide type, word1 = collide against types, word2 = PxPairFlags
PxF32 wheelMass;
PxF32 wheelWidth;
PxF32 wheelRadius;
PxF32 wheelMOI;
PxMaterial* wheelMaterial;
PxU32 numWheels;
PxFilterData wheelSimFilterData; //word0 = collide type, word1 = collide against types, word2 = PxPairFlags
ActorUserData* actorUserData;
ShapeUserData* shapeUserDatas;
};
PxVehicleDrive4W* createVehicle4W(const VehicleDesc& vehDesc, PxPhysics* physics, PxCooking* cooking);
PxVehicleDriveTank* createVehicleTank(const VehicleDesc& vehDesc, PxPhysics* physics, PxCooking* cooking);
PxVehicleNoDrive* createVehicleNoDrive(const VehicleDesc& vehDesc, PxPhysics* physics, PxCooking* cooking);
////////////////////////////////////////////////
PxConvexMesh* createChassisMesh(const PxVec3 dims, PxPhysics& physics, PxCooking& cooking);
PxConvexMesh* createWheelMesh(const PxF32 width, const PxF32 radius, PxPhysics& physics, PxCooking& cooking);
////////////////////////////////////////////////
void customizeVehicleToLengthScale(const PxReal lengthScale, PxRigidDynamic* rigidDynamic, PxVehicleWheelsSimData* wheelsSimData, PxVehicleDriveSimData* driveSimData);
void customizeVehicleToLengthScale(const PxReal lengthScale, PxRigidDynamic* rigidDynamic, PxVehicleWheelsSimData* wheelsSimData, PxVehicleDriveSimData4W* driveSimData);
////////////////////////////////////////////////
PxRigidDynamic* createVehicleActor
(const PxVehicleChassisData& chassisData,
PxMaterial** wheelMaterials, PxConvexMesh** wheelConvexMeshes, const PxU32 numWheels, const PxFilterData& wheelSimFilterData,
PxMaterial** chassisMaterials, PxConvexMesh** chassisConvexMeshes, const PxU32 numChassisMeshes, const PxFilterData& chassisSimFilterData,
PxPhysics& physics);
void configureUserData(PxVehicleWheels* vehicle, ActorUserData* actorUserData, ShapeUserData* shapeUserDatas);
////////////////////////////////////////////////
} // namespace snippetvehicle
#endif //SNIPPET_VEHICLE_COMMON_H