8 lines
173 B
GLSL
8 lines
173 B
GLSL
uniform vec2 scaleXY;
|
|
void main(void)
|
|
{
|
|
gl_TexCoord[0] = gl_Vertex;
|
|
gl_TexCoord[1] = vec4(gl_Vertex.xy * scaleXY, gl_Vertex.zw);
|
|
gl_Position = gl_Vertex * 2.0f - 1.0f;
|
|
}
|