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PhysX4.1/kaplademo/externals/resources/ssao.vs
2025-11-28 23:13:44 +05:30

8 lines
173 B
GLSL

uniform vec2 scaleXY;
void main(void)
{
gl_TexCoord[0] = gl_Vertex;
gl_TexCoord[1] = vec4(gl_Vertex.xy * scaleXY, gl_Vertex.zw);
gl_Position = gl_Vertex * 2.0f - 1.0f;
}