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PhysX4.1/kaplademo/source/demoFramework/GLFontRenderer.cpp
2025-11-28 23:13:44 +05:30

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef PHYSX_NO_RENDERER
#include "GLFontData.h"
#include "GLFontRenderer.h"
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <windows.h>
#include <GL/gl.h>
using namespace physx;
bool GLFontRenderer::init()
{
m_isInit=false;
m_textureObject=0;
m_screenWidth=640;
m_screenHeight=480;
m_color = 0xffffffff;
glGenTextures(1, &m_textureObject);
if(m_textureObject == 0)
return false;
glBindTexture(GL_TEXTURE_2D, m_textureObject);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// expand to rgba
unsigned char* pNewSource = new unsigned char[OGL_FONT_TEXTURE_WIDTH*OGL_FONT_TEXTURE_HEIGHT*4];
for(int i=0;i<OGL_FONT_TEXTURE_WIDTH*OGL_FONT_TEXTURE_HEIGHT;i++)
{
pNewSource[i*4+0]=255;
pNewSource[i*4+1]=255;
pNewSource[i*4+2]=255;
pNewSource[i*4+3]=OGLFontData[i];
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, OGL_FONT_TEXTURE_WIDTH, OGL_FONT_TEXTURE_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, pNewSource);
glBindTexture(GL_TEXTURE_2D, 0);
// delete[] pNewSource;
m_isInit=true;
return true;
}
inline unsigned int safeStrlen( const char* pString )
{
return ( pString && *pString) ? (unsigned int)strlen(pString) : 0;
}
template<typename TOperator>
void GLFontRenderer::print( float fontSize, const char* pString, bool forceMonoSpace, int monoSpaceWidth, bool doOrthoProj, TOperator inOperator )
{
if ( !m_isInit )
init();
unsigned int num = safeStrlen( pString );
if ( !m_isInit || !num )
return;
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, m_textureObject);
if(doOrthoProj)
{
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, m_screenWidth, 0, m_screenHeight, -1, 1);
}
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glEnable(GL_BLEND);
glColor4f((m_color&0xff) / float(0xff), ((m_color>>8)&0xff) / float(0xff),
((m_color>>16)&0xff) / float(0xff), ((m_color>>24)&0xff) / float(0xff));
mVertList.resize( PxMax( num * 6 * 3, mVertList.size() ) );
mTextureCoordList.resize( PxMax( num * 6 * 2, mTextureCoordList.size() ) );
PxF32* pVertList = reinterpret_cast<PxF32*>( mVertList.begin() );
PxF32* pTextureCoordList = reinterpret_cast<PxF32*>( mTextureCoordList.begin() );
int vertIndex = 0;
int textureCoordIndex = 0;
float translateDown = 0.0f;
float translate = 0.0f;
unsigned int count = 0;
const float glyphHeightUV = ((float)OGL_FONT_CHARS_PER_COL)/OGL_FONT_TEXTURE_HEIGHT*2-0.01f;
const float glyphWidthUV = ((float)OGL_FONT_CHARS_PER_ROW)/OGL_FONT_TEXTURE_WIDTH;
for(unsigned int i=0;i<num; i++)
{
if (pString[i] == '\n') {
translateDown-=0.005f*m_screenHeight+fontSize;
translate = 0.0f;
continue;
}
int c = pString[i]-OGL_FONT_CHAR_BASE;
if (c < OGL_FONT_CHARS_PER_ROW*OGL_FONT_CHARS_PER_COL) {
count++;
float glyphWidth = (float)GLFontGlyphWidth[c];
if(forceMonoSpace){
glyphWidth = (float)monoSpaceWidth;
}
glyphWidth = glyphWidth*(fontSize/(((float)OGL_FONT_TEXTURE_WIDTH)/OGL_FONT_CHARS_PER_ROW));
float cxUV = float((c)%OGL_FONT_CHARS_PER_ROW)/OGL_FONT_CHARS_PER_ROW+0.008f;
float cyUV = float((c)/OGL_FONT_CHARS_PER_ROW)/OGL_FONT_CHARS_PER_COL+0.008f;
inOperator( cxUV, cyUV, glyphWidthUV, glyphHeightUV
, pVertList, pTextureCoordList, vertIndex, textureCoordIndex
, translate, translateDown, glyphWidth );
vertIndex += 6*3;
textureCoordIndex += 6*2;
translate+=1.0f * glyphWidth;
}
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, pVertList);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, pTextureCoordList);
glDrawArrays(GL_TRIANGLES, 0, count*6);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
if(doOrthoProj)
{
glMatrixMode(GL_PROJECTION);
glPopMatrix();
}
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
struct TextPrintRender
{
float x;
float y;
float fontSize;
int screenHeight;
TextPrintRender( float _x, float _y, float _fontSize, int _screenWidth, int _screenHeight )
: x( _x*_screenWidth )
, y( _y*_screenHeight )
, fontSize( _fontSize * _screenHeight )
, screenHeight( _screenHeight )
{
}
void operator()( float cxUV, float cyUV, float glyphWidthUV, float glyphHeightUV
, float* pVertList, float* pTextureCoordList, int vertIndex, int textureCoordIndex
, float translate, float translateDown, float glyphWidth )
{
translate *= screenHeight; //move translate to pixel space
pTextureCoordList[textureCoordIndex++] = cxUV;
pTextureCoordList[textureCoordIndex++] = cyUV+glyphHeightUV;
pVertList[vertIndex++] = x+0+translate;
pVertList[vertIndex++] = y+0+translateDown;
pVertList[vertIndex++] = 0;
pTextureCoordList[textureCoordIndex++] = cxUV+glyphWidthUV;
pTextureCoordList[textureCoordIndex++] = cyUV;
pVertList[vertIndex++] = x+fontSize+translate;
pVertList[vertIndex++] = y+fontSize+translateDown;
pVertList[vertIndex++] = 0;
pTextureCoordList[textureCoordIndex++] = cxUV;
pTextureCoordList[textureCoordIndex++] = cyUV;
pVertList[vertIndex++] = x+0+translate;
pVertList[vertIndex++] = y+fontSize+translateDown;
pVertList[vertIndex++] = 0;
pTextureCoordList[textureCoordIndex++] = cxUV;
pTextureCoordList[textureCoordIndex++] = cyUV+glyphHeightUV;
pVertList[vertIndex++] = x+0+translate;
pVertList[vertIndex++] = y+0+translateDown;
pVertList[vertIndex++] = 0;
pTextureCoordList[textureCoordIndex++] = cxUV+glyphWidthUV;
pTextureCoordList[textureCoordIndex++] = cyUV+glyphHeightUV;
pVertList[vertIndex++] = x+fontSize+translate;
pVertList[vertIndex++] = y+0+translateDown;
pVertList[vertIndex++] = 0;
pTextureCoordList[textureCoordIndex++] = cxUV+glyphWidthUV;
pTextureCoordList[textureCoordIndex++] = cyUV;
pVertList[vertIndex++] = x+fontSize+translate;
pVertList[vertIndex++] = y+fontSize+translateDown;
pVertList[vertIndex++] = 0;
}
};
void GLFontRenderer::print(float x, float y, float fontSize, const char* pString, bool forceMonoSpace, int monoSpaceWidth, bool doOrthoProj)
{
print( fontSize, pString, forceMonoSpace, monoSpaceWidth, doOrthoProj, TextPrintRender( x, y, fontSize, m_screenWidth, m_screenHeight ) );
}
GLFontMeasureResult GLFontRenderer::measure( float fontSize, const char* pString, bool forceMonoSpace, int monoSpaceWidth )
{
GLFontMeasureResult retval( 0, fontSize );
if ( !m_isInit )
init();
unsigned int num( safeStrlen( pString ) );
for(unsigned int i=0;i<num; i++)
{
int c = pString[i]-OGL_FONT_CHAR_BASE;
if (c < OGL_FONT_CHARS_PER_ROW*OGL_FONT_CHARS_PER_COL) {
float glyphWidth = (float)GLFontGlyphWidth[c];
if(forceMonoSpace){
glyphWidth = (float)monoSpaceWidth;
}
glyphWidth = glyphWidth*(fontSize/(((float)OGL_FONT_TEXTURE_WIDTH)/OGL_FONT_CHARS_PER_ROW));
retval.width += glyphWidth;
}
}
return retval;
}
struct TextPrint3DRender
{
PxVec3 pos;
PxVec3 cameraDir;
PxVec3 up;
PxVec3 right;
float fontSize;
TextPrint3DRender( const PxVec3& _pos, const PxVec3& _cameraDir, const PxVec3& _up, float _fontSize )
: pos( _pos )
, cameraDir( _cameraDir )
, up( _up )
, fontSize( _fontSize )
{
}
void operator()( float cxUV, float cyUV, float glyphWidthUV, float glyphHeightUV
, float* pVertList, float* pTextureCoordList, int vertIndex, int textureCoordIndex
, float translate, float translateDown, float glyphWidth )
{
pTextureCoordList[textureCoordIndex++] = cxUV;
pTextureCoordList[textureCoordIndex++] = cyUV+glyphHeightUV;
PxVec3 v;
v = pos + right * translate - up * (translateDown + fontSize);
pVertList[vertIndex++] = v.x;
pVertList[vertIndex++] = v.y;
pVertList[vertIndex++] = v.z;
pTextureCoordList[textureCoordIndex++] = cxUV+glyphWidthUV;
pTextureCoordList[textureCoordIndex++] = cyUV;
v = pos + right * (glyphWidth + translate) - up * translateDown;
pVertList[vertIndex++] = v.x;
pVertList[vertIndex++] = v.y;
pVertList[vertIndex++] = v.z;
pTextureCoordList[textureCoordIndex++] = cxUV;
pTextureCoordList[textureCoordIndex++] = cyUV;
v = pos + right * translate - up * translateDown;
pVertList[vertIndex++] = v.x;
pVertList[vertIndex++] = v.y;
pVertList[vertIndex++] = v.z;
pTextureCoordList[textureCoordIndex++] = cxUV;
pTextureCoordList[textureCoordIndex++] = cyUV+glyphHeightUV;
v = pos + right * translate - up * (fontSize + translateDown);
pVertList[vertIndex++] = v.x;
pVertList[vertIndex++] = v.y;
pVertList[vertIndex++] = v.z;
pTextureCoordList[textureCoordIndex++] = cxUV+glyphWidthUV;
pTextureCoordList[textureCoordIndex++] = cyUV+glyphHeightUV;
v = pos + right * (glyphWidth + translate) - up * (fontSize + translateDown);
pVertList[vertIndex++] = v.x;
pVertList[vertIndex++] = v.y;
pVertList[vertIndex++] = v.z;
pTextureCoordList[textureCoordIndex++] = cxUV+glyphWidthUV;
pTextureCoordList[textureCoordIndex++] = cyUV;
v = pos + right * (glyphWidth + translate) - up * translateDown;
pVertList[vertIndex++] = v.x;
pVertList[vertIndex++] = v.y;
pVertList[vertIndex++] = v.z;
}
};
void GLFontRenderer::print3d(const PxVec3& pos, const PxVec3& cameraDir, const PxVec3& up, float fontSize, const char* pString, bool forceMonoSpace, int monoSpaceWidth)
{
print( fontSize, pString, forceMonoSpace, monoSpaceWidth, false, TextPrint3DRender( pos, cameraDir, up, fontSize ) );
}
void GLFontRenderer::setScreenResolution(int screenWidth, int screenHeight)
{
m_screenWidth = screenWidth;
m_screenHeight = screenHeight;
}
void GLFontRenderer::setColor(unsigned int abgr)
{
m_color = abgr;
}
#endif //!PHYSX_NO_RENDERER