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<div class="title">PxBroadPhase.h</div> </div>
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<a href="PxBroadPhase_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_BROAD_PHASE_H</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_BROAD_PHASE_H</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxBounds3_8h.html">foundation/PxBounds3.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <span class="keyword">class </span><a class="code" href="classPxActor.html">PxActor</a>;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="structPxBroadPhaseType.html"> 66</a></span>&#160; <span class="keyword">struct </span><a class="code" href="structPxBroadPhaseType.html">PxBroadPhaseType</a></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; {</div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7dda"> 68</a></span>&#160; <span class="keyword">enum</span> <a class="code" href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7dda">Enum</a></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; {</div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaa33a7598e6dd29fb6a2e905966aba3c25"> 70</a></span>&#160; <a class="code" href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaa33a7598e6dd29fb6a2e905966aba3c25">eSAP</a>, </div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaabe0a5c309436a84e58c227c548fa17da"> 71</a></span>&#160; <a class="code" href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaabe0a5c309436a84e58c227c548fa17da">eMBP</a>, </div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaa3eb5f473bac1b86e0169d73ffbcb7cc0"> 72</a></span>&#160; <a class="code" href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaa3eb5f473bac1b86e0169d73ffbcb7cc0">eABP</a>, </div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaa078c39fc893dc0f46b49ef26113cfd0d"> 73</a></span>&#160; <a class="code" href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaa078c39fc893dc0f46b49ef26113cfd0d">eGPU</a>,</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaa76ebc67e9bc983ffc69765595e777a95"> 75</a></span>&#160; eLAST</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; };</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; };</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="classPxBroadPhaseCallback.html"> 96</a></span>&#160; <span class="keyword">class </span><a class="code" href="classPxBroadPhaseCallback.html">PxBroadPhaseCallback</a></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; {</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <span class="keyword">public</span>:</div><div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="classPxBroadPhaseCallback.html#adbbd54fb4eb42348829be1aa27980005"> 99</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxBroadPhaseCallback.html#adbbd54fb4eb42348829be1aa27980005">~PxBroadPhaseCallback</a>() {}</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> onObjectOutOfBounds(<a class="code" href="classPxShape.html">PxShape</a>&amp; shape, <a class="code" href="classPxActor.html">PxActor</a>&amp; actor) = 0;</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> onObjectOutOfBounds(<a class="code" href="classPxAggregate.html">PxAggregate</a>&amp; aggregate) = 0;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; };</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;</div><div class="line"><a name="l00141"></a><span class="lineno"><a class="line" href="structPxBroadPhaseRegion.html"> 141</a></span>&#160; <span class="keyword">struct </span><a class="code" href="structPxBroadPhaseRegion.html">PxBroadPhaseRegion</a></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; {</div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="structPxBroadPhaseRegion.html#ae13e89ca861565e52680e073da3e4043"> 143</a></span>&#160; <a class="code" href="classPxBounds3.html">PxBounds3</a> <a class="code" href="structPxBroadPhaseRegion.html#ae13e89ca861565e52680e073da3e4043">bounds</a>; </div><div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="structPxBroadPhaseRegion.html#a71ea61caf0560a874bd7fb53cea525b4"> 144</a></span>&#160; <span class="keywordtype">void</span>* <a class="code" href="structPxBroadPhaseRegion.html#a71ea61caf0560a874bd7fb53cea525b4">userData</a>; </div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; };</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno"><a class="line" href="structPxBroadPhaseRegionInfo.html"> 150</a></span>&#160; <span class="keyword">struct </span><a class="code" href="structPxBroadPhaseRegionInfo.html">PxBroadPhaseRegionInfo</a></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; {</div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="structPxBroadPhaseRegionInfo.html#a0db5aa69328a6e7ee92683b0f98a88ef"> 152</a></span>&#160; <a class="code" href="structPxBroadPhaseRegion.html">PxBroadPhaseRegion</a> <a class="code" href="structPxBroadPhaseRegionInfo.html#a0db5aa69328a6e7ee92683b0f98a88ef">region</a>; </div><div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="structPxBroadPhaseRegionInfo.html#a42c387fdc3547b80af62d3e671a5af81"> 153</a></span>&#160; <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxBroadPhaseRegionInfo.html#a42c387fdc3547b80af62d3e671a5af81">nbStaticObjects</a>; </div><div class="line"><a name="l00154"></a><span class="lineno"><a class="line" href="structPxBroadPhaseRegionInfo.html#a2bcc9f7a41d0b93cb85b484fba871875"> 154</a></span>&#160; <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxBroadPhaseRegionInfo.html#a2bcc9f7a41d0b93cb85b484fba871875">nbDynamicObjects</a>; </div><div class="line"><a name="l00155"></a><span class="lineno"><a class="line" href="structPxBroadPhaseRegionInfo.html#afa7f75372a0790a528002b288cf105ee"> 155</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="structPxBroadPhaseRegionInfo.html#afa7f75372a0790a528002b288cf105ee">active</a>; </div><div class="line"><a name="l00156"></a><span class="lineno"><a class="line" href="structPxBroadPhaseRegionInfo.html#a9c4a005743c96f464a409843ab488481"> 156</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="structPxBroadPhaseRegionInfo.html#a9c4a005743c96f464a409843ab488481">overlap</a>; </div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; };</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;</div><div class="line"><a name="l00162"></a><span class="lineno"><a class="line" href="structPxBroadPhaseCaps.html"> 162</a></span>&#160; <span class="keyword">struct </span><a class="code" href="structPxBroadPhaseCaps.html">PxBroadPhaseCaps</a></div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; {</div><div class="line"><a name="l00164"></a><span class="lineno"><a class="line" href="structPxBroadPhaseCaps.html#aeff3784c87ac5de06aa45e086724df23"> 164</a></span>&#160; <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxBroadPhaseCaps.html#aeff3784c87ac5de06aa45e086724df23">maxNbRegions</a>; </div><div class="line"><a name="l00165"></a><span class="lineno"><a class="line" href="structPxBroadPhaseCaps.html#a98e2ae241f29c4966ae9e30a2540d771"> 165</a></span>&#160; <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxBroadPhaseCaps.html#a98e2ae241f29c4966ae9e30a2540d771">maxNbObjects</a>; </div><div class="line"><a name="l00166"></a><span class="lineno"><a class="line" href="structPxBroadPhaseCaps.html#aaff9d2a811a6863dea9939ecb2f26e58"> 166</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="structPxBroadPhaseCaps.html#aaff9d2a811a6863dea9939ecb2f26e58">needsPredefinedBounds</a>; </div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; };</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="structPxBroadPhaseType_html_ac7422f895533bff02d0043d35a2b7ddaa078c39fc893dc0f46b49ef26113cfd0d"><div class="ttname"><a href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaa078c39fc893dc0f46b49ef26113cfd0d">PxBroadPhaseType::eGPU</a></div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:73</div></div>
<div class="ttc" id="classPxBroadPhaseCallback_html_adbbd54fb4eb42348829be1aa27980005"><div class="ttname"><a href="classPxBroadPhaseCallback.html#adbbd54fb4eb42348829be1aa27980005">PxBroadPhaseCallback::~PxBroadPhaseCallback</a></div><div class="ttdeci">virtual ~PxBroadPhaseCallback()</div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:99</div></div>
<div class="ttc" id="classPxActor_html"><div class="ttname"><a href="classPxActor.html">PxActor</a></div><div class="ttdoc">PxActor is the base class for the main simulation objects in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxActor.h:154</div></div>
<div class="ttc" id="classPxShape_html"><div class="ttname"><a href="classPxShape.html">PxShape</a></div><div class="ttdoc">Abstract class for collision shapes. </div><div class="ttdef"><b>Definition:</b> PxShape.h:142</div></div>
<div class="ttc" id="structPxBroadPhaseRegionInfo_html_a9c4a005743c96f464a409843ab488481"><div class="ttname"><a href="structPxBroadPhaseRegionInfo.html#a9c4a005743c96f464a409843ab488481">PxBroadPhaseRegionInfo::overlap</a></div><div class="ttdeci">bool overlap</div><div class="ttdoc">True if region overlaps other regions (regions that are just touching are not considering overlapping...</div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:156</div></div>
<div class="ttc" id="structPxBroadPhaseType_html_ac7422f895533bff02d0043d35a2b7ddaa33a7598e6dd29fb6a2e905966aba3c25"><div class="ttname"><a href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaa33a7598e6dd29fb6a2e905966aba3c25">PxBroadPhaseType::eSAP</a></div><div class="ttdoc">3-axes sweep-and-prune </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:70</div></div>
<div class="ttc" id="structPxBroadPhaseRegion_html"><div class="ttname"><a href="structPxBroadPhaseRegion.html">PxBroadPhaseRegion</a></div><div class="ttdoc">&quot;Region of interest&quot; for the broad-phase. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:141</div></div>
<div class="ttc" id="structPxBroadPhaseType_html"><div class="ttname"><a href="structPxBroadPhaseType.html">PxBroadPhaseType</a></div><div class="ttdoc">Broad phase algorithm used in the simulation. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:66</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="structPxBroadPhaseRegionInfo_html_a42c387fdc3547b80af62d3e671a5af81"><div class="ttname"><a href="structPxBroadPhaseRegionInfo.html#a42c387fdc3547b80af62d3e671a5af81">PxBroadPhaseRegionInfo::nbStaticObjects</a></div><div class="ttdeci">PxU32 nbStaticObjects</div><div class="ttdoc">Number of static objects in the region. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:153</div></div>
<div class="ttc" id="structPxBroadPhaseRegionInfo_html_a2bcc9f7a41d0b93cb85b484fba871875"><div class="ttname"><a href="structPxBroadPhaseRegionInfo.html#a2bcc9f7a41d0b93cb85b484fba871875">PxBroadPhaseRegionInfo::nbDynamicObjects</a></div><div class="ttdeci">PxU32 nbDynamicObjects</div><div class="ttdoc">Number of dynamic objects in the region. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:154</div></div>
<div class="ttc" id="structPxBroadPhaseRegionInfo_html"><div class="ttname"><a href="structPxBroadPhaseRegionInfo.html">PxBroadPhaseRegionInfo</a></div><div class="ttdoc">Information &amp; stats structure for a region. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:150</div></div>
<div class="ttc" id="PxBounds3_8h_html"><div class="ttname"><a href="PxBounds3_8h.html">PxBounds3.h</a></div></div>
<div class="ttc" id="structPxBroadPhaseType_html_ac7422f895533bff02d0043d35a2b7dda"><div class="ttname"><a href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:68</div></div>
<div class="ttc" id="classPxBounds3_html"><div class="ttname"><a href="classPxBounds3.html">PxBounds3</a></div><div class="ttdoc">Class representing 3D range or axis aligned bounding box. </div><div class="ttdef"><b>Definition:</b> PxBounds3.h:58</div></div>
<div class="ttc" id="structPxBroadPhaseRegion_html_ae13e89ca861565e52680e073da3e4043"><div class="ttname"><a href="structPxBroadPhaseRegion.html#ae13e89ca861565e52680e073da3e4043">PxBroadPhaseRegion::bounds</a></div><div class="ttdeci">PxBounds3 bounds</div><div class="ttdoc">Region&amp;#39;s bounds. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:143</div></div>
<div class="ttc" id="structPxBroadPhaseRegionInfo_html_afa7f75372a0790a528002b288cf105ee"><div class="ttname"><a href="structPxBroadPhaseRegionInfo.html#afa7f75372a0790a528002b288cf105ee">PxBroadPhaseRegionInfo::active</a></div><div class="ttdeci">bool active</div><div class="ttdoc">True if region is currently used, i.e. it has not been removed. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:155</div></div>
<div class="ttc" id="structPxBroadPhaseCaps_html_aeff3784c87ac5de06aa45e086724df23"><div class="ttname"><a href="structPxBroadPhaseCaps.html#aeff3784c87ac5de06aa45e086724df23">PxBroadPhaseCaps::maxNbRegions</a></div><div class="ttdeci">PxU32 maxNbRegions</div><div class="ttdoc">Max number of regions supported by the broad-phase. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:164</div></div>
<div class="ttc" id="structPxBroadPhaseCaps_html_aaff9d2a811a6863dea9939ecb2f26e58"><div class="ttname"><a href="structPxBroadPhaseCaps.html#aaff9d2a811a6863dea9939ecb2f26e58">PxBroadPhaseCaps::needsPredefinedBounds</a></div><div class="ttdeci">bool needsPredefinedBounds</div><div class="ttdoc">If true, broad-phase needs &amp;#39;regions&amp;#39; to work. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:166</div></div>
<div class="ttc" id="structPxBroadPhaseRegion_html_a71ea61caf0560a874bd7fb53cea525b4"><div class="ttname"><a href="structPxBroadPhaseRegion.html#a71ea61caf0560a874bd7fb53cea525b4">PxBroadPhaseRegion::userData</a></div><div class="ttdeci">void * userData</div><div class="ttdoc">Region&amp;#39;s user-provided data. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:144</div></div>
<div class="ttc" id="classPxAggregate_html"><div class="ttname"><a href="classPxAggregate.html">PxAggregate</a></div><div class="ttdoc">Class to aggregate actors into a single broad-phase entry. </div><div class="ttdef"><b>Definition:</b> PxAggregate.h:70</div></div>
<div class="ttc" id="structPxBroadPhaseCaps_html"><div class="ttname"><a href="structPxBroadPhaseCaps.html">PxBroadPhaseCaps</a></div><div class="ttdoc">Caps class for broad phase. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:162</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxBroadPhaseCallback_html"><div class="ttname"><a href="classPxBroadPhaseCallback.html">PxBroadPhaseCallback</a></div><div class="ttdoc">Broad-phase callback to receive broad-phase related events. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:96</div></div>
<div class="ttc" id="structPxBroadPhaseType_html_ac7422f895533bff02d0043d35a2b7ddaabe0a5c309436a84e58c227c548fa17da"><div class="ttname"><a href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaabe0a5c309436a84e58c227c548fa17da">PxBroadPhaseType::eMBP</a></div><div class="ttdoc">Multi box pruning. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:71</div></div>
<div class="ttc" id="structPxBroadPhaseType_html_ac7422f895533bff02d0043d35a2b7ddaa3eb5f473bac1b86e0169d73ffbcb7cc0"><div class="ttname"><a href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7ddaa3eb5f473bac1b86e0169d73ffbcb7cc0">PxBroadPhaseType::eABP</a></div><div class="ttdoc">Automatic box pruning. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:72</div></div>
<div class="ttc" id="structPxBroadPhaseRegionInfo_html_a0db5aa69328a6e7ee92683b0f98a88ef"><div class="ttname"><a href="structPxBroadPhaseRegionInfo.html#a0db5aa69328a6e7ee92683b0f98a88ef">PxBroadPhaseRegionInfo::region</a></div><div class="ttdeci">PxBroadPhaseRegion region</div><div class="ttdoc">User-provided region data. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:152</div></div>
<div class="ttc" id="structPxBroadPhaseCaps_html_a98e2ae241f29c4966ae9e30a2540d771"><div class="ttname"><a href="structPxBroadPhaseCaps.html#a98e2ae241f29c4966ae9e30a2540d771">PxBroadPhaseCaps::maxNbObjects</a></div><div class="ttdeci">PxU32 maxNbObjects</div><div class="ttdoc">Max number of objects supported by the broad-phase. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:165</div></div>
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