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<a href="PxCollisionDefs_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#ifndef PX_COLLISION_DEFS_H</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#define PX_COLLISION_DEFS_H</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>&quot;</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMat33_8h.html">foundation/PxMat33.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="GuContactPoint_8h.html">geomutils/GuContactPoint.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="GuContactBuffer_8h.html">geomutils/GuContactBuffer.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;{</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="structPxCache.html"> 49</a></span>&#160; <span class="keyword">struct </span><a class="code" href="structPxCache.html">PxCache</a></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; {</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="structPxCache.html#a2036c1ece05d3f66936c57ac18b25f55"> 51</a></span>&#160; <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a>* <a class="code" href="structPxCache.html#a2036c1ece05d3f66936c57ac18b25f55">mCachedData</a>; </div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="structPxCache.html#a8595cb14cdd176983223d2b61f9dece7"> 52</a></span>&#160; <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> <a class="code" href="structPxCache.html#a8595cb14cdd176983223d2b61f9dece7">mCachedSize</a>; </div><div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="structPxCache.html#ac64e5785004b9564907686b4e8193d3e"> 53</a></span>&#160; <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a> <a class="code" href="structPxCache.html#ac64e5785004b9564907686b4e8193d3e">mPairData</a>; </div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="structPxCache.html#a437d421942f96ec7503807250c5767f3"> 54</a></span>&#160; <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a> <a class="code" href="structPxCache.html#a437d421942f96ec7503807250c5767f3">mManifoldFlags</a>; </div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="structPxCache.html#a6e2a00201b3952eebf1c6fd960b416f4"> 56</a></span>&#160; <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="structPxCache.html#a6e2a00201b3952eebf1c6fd960b416f4">PxCache</a>() : mCachedData(NULL), mCachedSize(0), mPairData(0), mManifoldFlags(0)</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; {</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; }</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="structPxCache.html#a7dfc5d1edea7da1ca1c717178eb21d87"> 60</a></span>&#160; <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="structPxCache.html#a7dfc5d1edea7da1ca1c717178eb21d87">reset</a>() { mCachedData = NULL; mCachedSize = 0; mPairData = 0; mManifoldFlags = 0;}</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; };</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="classPxCacheAllocator.html"> 67</a></span>&#160; <span class="keyword">class </span><a class="code" href="classPxCacheAllocator.html">PxCacheAllocator</a></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; {</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <span class="keyword">public</span>:</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a>* allocateCacheData(<span class="keyword">const</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> byteSize) = 0;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="classPxCacheAllocator.html#a3969fd73085d7e1ddb8765f50b1d9028"> 79</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxCacheAllocator.html#a3969fd73085d7e1ddb8765f50b1d9028">~PxCacheAllocator</a>() {}</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; };</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;}</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;</div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="structPxCache_html_a2036c1ece05d3f66936c57ac18b25f55"><div class="ttname"><a href="structPxCache.html#a2036c1ece05d3f66936c57ac18b25f55">PxCache::mCachedData</a></div><div class="ttdeci">PxU8 * mCachedData</div><div class="ttdoc">Cached data pointer. Allocated via PxCacheAllocator. </div><div class="ttdef"><b>Definition:</b> PxCollisionDefs.h:51</div></div>
<div class="ttc" id="classPxCacheAllocator_html_a3969fd73085d7e1ddb8765f50b1d9028"><div class="ttname"><a href="classPxCacheAllocator.html#a3969fd73085d7e1ddb8765f50b1d9028">PxCacheAllocator::~PxCacheAllocator</a></div><div class="ttdeci">virtual ~PxCacheAllocator()</div><div class="ttdef"><b>Definition:</b> PxCollisionDefs.h:79</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="GuContactPoint_8h_html"><div class="ttname"><a href="GuContactPoint_8h.html">GuContactPoint.h</a></div></div>
<div class="ttc" id="classPxCacheAllocator_html"><div class="ttname"><a href="classPxCacheAllocator.html">PxCacheAllocator</a></div><div class="ttdef"><b>Definition:</b> PxCollisionDefs.h:67</div></div>
<div class="ttc" id="structPxCache_html_ac64e5785004b9564907686b4e8193d3e"><div class="ttname"><a href="structPxCache.html#ac64e5785004b9564907686b4e8193d3e">PxCache::mPairData</a></div><div class="ttdeci">PxU8 mPairData</div><div class="ttdoc">Pair data information used and cached internally by some contact gen functions to accelerate performa...</div><div class="ttdef"><b>Definition:</b> PxCollisionDefs.h:53</div></div>
<div class="ttc" id="structPxCache_html_a6e2a00201b3952eebf1c6fd960b416f4"><div class="ttname"><a href="structPxCache.html#a6e2a00201b3952eebf1c6fd960b416f4">PxCache::PxCache</a></div><div class="ttdeci">PX_FORCE_INLINE PxCache()</div><div class="ttdef"><b>Definition:</b> PxCollisionDefs.h:56</div></div>
<div class="ttc" id="namespacephysx_html_a3849f86abc21d3a58949481603fe8309"><div class="ttname"><a href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">physx::PxU8</a></div><div class="ttdeci">uint8_t PxU8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:75</div></div>
<div class="ttc" id="structPxCache_html_a7dfc5d1edea7da1ca1c717178eb21d87"><div class="ttname"><a href="structPxCache.html#a7dfc5d1edea7da1ca1c717178eb21d87">PxCache::reset</a></div><div class="ttdeci">PX_FORCE_INLINE void reset()</div><div class="ttdef"><b>Definition:</b> PxCollisionDefs.h:60</div></div>
<div class="ttc" id="structPxCache_html_a8595cb14cdd176983223d2b61f9dece7"><div class="ttname"><a href="structPxCache.html#a8595cb14cdd176983223d2b61f9dece7">PxCache::mCachedSize</a></div><div class="ttdeci">PxU16 mCachedSize</div><div class="ttdoc">The total size of the cached data. </div><div class="ttdef"><b>Definition:</b> PxCollisionDefs.h:52</div></div>
<div class="ttc" id="structPxCache_html_a437d421942f96ec7503807250c5767f3"><div class="ttname"><a href="structPxCache.html#a437d421942f96ec7503807250c5767f3">PxCache::mManifoldFlags</a></div><div class="ttdeci">PxU8 mManifoldFlags</div><div class="ttdoc">Manifold flags used to identify the format the cached data is stored in. </div><div class="ttdef"><b>Definition:</b> PxCollisionDefs.h:54</div></div>
<div class="ttc" id="structPxCache_html"><div class="ttname"><a href="structPxCache.html">PxCache</a></div><div class="ttdoc">A structure to cache contact information produced by LL contact gen functions. </div><div class="ttdef"><b>Definition:</b> PxCollisionDefs.h:49</div></div>
<div class="ttc" id="PxVec3_8h_html"><div class="ttname"><a href="PxVec3_8h.html">PxVec3.h</a></div></div>
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<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="GuContactBuffer_8h_html"><div class="ttname"><a href="GuContactBuffer_8h.html">GuContactBuffer.h</a></div></div>
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