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<a href="PxGeometryQuery_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#ifndef PX_PHYSICS_GEOMUTILS_PX_GEOMETRY_QUERY</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#define PX_PHYSICS_GEOMUTILS_PX_GEOMETRY_QUERY</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00040"></a><span class="lineno"><a class="line" href="PxGeometryQuery_8h.html#addb956623c5bb30dd0ad8ab09b84e73d"> 40</a></span> <span class="preprocessor">#define PX_MAX_SWEEP_DISTANCE 1e8f</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor">#include "<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>"</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor">#include "<a class="code" href="PxQueryReport_8h.html">PxQueryReport.h</a>"</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> {</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> </div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="keyword">class </span><a class="code" href="classPxGeometry.html">PxGeometry</a>;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="keyword">struct </span><a class="code" href="structPxSweepHit.html">PxSweepHit</a>;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="keyword">struct </span><a class="code" href="structPxRaycastHit.html">PxRaycastHit</a>;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> </div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="keyword">class </span><a class="code" href="classPxTriangle.html">PxTriangle</a>;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> </div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="classPxGeometryQuery.html"> 63</a></span> <span class="keyword">class </span><a class="code" href="classPxGeometryQuery.html">PxGeometryQuery</a></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> {</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> </div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  <a class="code" href="group__common.html#ga87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">static</span> <span class="keywordtype">bool</span> sweep(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>& unitDir, </div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> maxDist,</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>& geom0,</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& pose0,</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>& geom1,</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& pose1,</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <a class="code" href="structPxSweepHit.html">PxSweepHit</a>& sweepHit,</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  PxHitFlags hitFlags = <a class="code" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64afbdec54374d753fed4682d855aac7270">PxHitFlag::eDEFAULT</a>,</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> inflation = 0.f);</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> </div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> </div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  <a class="code" href="group__common.html#ga87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">static</span> <span class="keywordtype">bool</span> overlap(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>& geom0, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& pose0,</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>& geom1, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& pose1);</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span> </div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span> </div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  <a class="code" href="group__common.html#ga87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">static</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> raycast(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>& origin,</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>& unitDir,</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>& geom,</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& pose,</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> maxDist,</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  PxHitFlags hitFlags,</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> maxHits,</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  <a class="code" href="structPxRaycastHit.html">PxRaycastHit</a>* <a class="code" href="group__foundation.html#ga3b15bb2f7697b2bed10eb5477909fbe4">PX_RESTRICT</a> rayHits);</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span> </div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  <a class="code" href="group__common.html#ga87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">static</span> <span class="keywordtype">bool</span> computePenetration(<a class="code" href="classPxVec3.html">PxVec3</a>& direction, <a class="code" href="namespacephysx.html#ab4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a>& depth,</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>& geom0, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& pose0,</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>& geom1, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& pose1);</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span> </div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>  <a class="code" href="group__common.html#ga87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">static</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> pointDistance(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>& point, <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>& geom, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& pose, <a class="code" href="classPxVec3.html">PxVec3</a>* closestPoint=NULL);</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> </div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span> </div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>  <a class="code" href="group__common.html#ga87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">static</span> <a class="code" href="classPxBounds3.html">PxBounds3</a> getWorldBounds(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>& geom, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& pose, <span class="keywordtype">float</span> inflation=1.01f);</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span> </div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  <a class="code" href="group__common.html#ga87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">static</span> <span class="keywordtype">bool</span> isValid(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>& geom);</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span> };</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span> </div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span> </div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span> }</div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span> </div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
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<div class="ttc" id="group__foundation_html_ga3b15bb2f7697b2bed10eb5477909fbe4"><div class="ttname"><a href="group__foundation.html#ga3b15bb2f7697b2bed10eb5477909fbe4">PX_RESTRICT</a></div><div class="ttdeci">#define PX_RESTRICT</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:371</div></div>
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<div class="ttc" id="PxPhysXCommonConfig_8h_html"><div class="ttname"><a href="PxPhysXCommonConfig_8h.html">PxPhysXCommonConfig.h</a></div></div>
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<div class="ttc" id="classPxGeometryQuery_html"><div class="ttname"><a href="classPxGeometryQuery.html">PxGeometryQuery</a></div><div class="ttdoc">Collection of geometry object queries (sweeps, raycasts, overlaps, ...). </div><div class="ttdef"><b>Definition:</b> PxGeometryQuery.h:63</div></div>
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<div class="ttc" id="namespacephysx_html_ab4cf332bdb6e8b183e40b6973acc1e9b"><div class="ttname"><a href="namespacephysx.html#ab4cf332bdb6e8b183e40b6973acc1e9b">physx::PxF32</a></div><div class="ttdeci">float PxF32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:76</div></div>
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<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
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<div class="ttc" id="PxQueryReport_8h_html"><div class="ttname"><a href="PxQueryReport_8h.html">PxQueryReport.h</a></div></div>
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<div class="ttc" id="classPxGeometry_html"><div class="ttname"><a href="classPxGeometry.html">PxGeometry</a></div><div class="ttdoc">A geometry object. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:75</div></div>
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<div class="ttc" id="structPxHitFlag_html_a44c173f6ddf0522ffbd8fa3c585e6b64afbdec54374d753fed4682d855aac7270"><div class="ttname"><a href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64afbdec54374d753fed4682d855aac7270">PxHitFlag::eDEFAULT</a></div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:82</div></div>
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<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
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<div class="ttc" id="classPxBounds3_html"><div class="ttname"><a href="classPxBounds3.html">PxBounds3</a></div><div class="ttdoc">Class representing 3D range or axis aligned bounding box. </div><div class="ttdef"><b>Definition:</b> PxBounds3.h:58</div></div>
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<div class="ttc" id="structPxSweepHit_html"><div class="ttname"><a href="structPxSweepHit.html">PxSweepHit</a></div><div class="ttdoc">Stores results of sweep queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:200</div></div>
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<div class="ttc" id="group__common_html_ga87ae1d60bdf83754e2fe5065aab40ec4"><div class="ttname"><a href="group__common.html#ga87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a></div><div class="ttdeci">#define PX_PHYSX_COMMON_API</div><div class="ttdef"><b>Definition:</b> PxPhysXCommonConfig.h:97</div></div>
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<div class="ttc" id="structPxRaycastHit_html"><div class="ttname"><a href="structPxRaycastHit.html">PxRaycastHit</a></div><div class="ttdoc">Stores results of raycast queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:174</div></div>
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<div class="ttc" id="classPxTriangle_html"><div class="ttname"><a href="classPxTriangle.html">PxTriangle</a></div><div class="ttdoc">Triangle class. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:48</div></div>
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<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
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<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
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