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<a href="PxPhysXConfig_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#ifndef PX_PHYSICS_NX</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#define PX_PHYSICS_NX</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#include "<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>"</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> {</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="keyword">class </span><a class="code" href="classPxPhysics.html">PxPhysics</a>;</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="keyword">class </span><a class="code" href="classPxShape.html">PxShape</a>;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> </div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="keyword">class </span><a class="code" href="classPxActor.html">PxActor</a>;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="keyword">class </span><a class="code" href="classPxRigidActor.html">PxRigidActor</a>;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="keyword">class </span><a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>;</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="keyword">class </span><a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>;</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="keyword">class </span><a class="code" href="classPxConstraint.html">PxConstraint</a>;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="keyword">class </span>PxConstraintDesc;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> </div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="keyword">class </span><a class="code" href="classPxArticulation.html">PxArticulation</a>;</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="keyword">class </span><a class="code" href="classPxArticulationReducedCoordinate.html">PxArticulationReducedCoordinate</a>;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="keyword">class </span><a class="code" href="classPxArticulationBase.html">PxArticulationBase</a>;</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="keyword">class </span><a class="code" href="classPxArticulationLink.html">PxArticulationLink</a>;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="keyword">class </span><a class="code" href="classPxArticulationJoint.html">PxArticulationJoint</a>;</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="keyword">class </span><a class="code" href="classPxArticulationJointReducedCoordinate.html">PxArticulationJointReducedCoordinate</a>;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="keyword">class </span><a class="code" href="classPxArticulationJointBase.html">PxArticulationJointBase</a>;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> </div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="keyword">class </span><a class="code" href="classPxMaterial.html">PxMaterial</a>;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> </div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="keyword">class </span><a class="code" href="classPxScene.html">PxScene</a>;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="keyword">class </span><a class="code" href="classPxSceneDesc.html">PxSceneDesc</a>;</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="keyword">class </span><a class="code" href="classPxTolerancesScale.html">PxTolerancesScale</a>;</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span> </div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="keyword">class </span><a class="code" href="classPxAggregate.html">PxAggregate</a>;</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> </div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> } <span class="comment">// namespace physx</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> </div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
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<div class="ttc" id="classPxSceneDesc_html"><div class="ttname"><a href="classPxSceneDesc.html">PxSceneDesc</a></div><div class="ttdoc">Descriptor class for scenes. See PxScene. </div><div class="ttdef"><b>Definition:</b> PxSceneDesc.h:471</div></div>
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<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
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<div class="ttc" id="PxPhysXCommonConfig_8h_html"><div class="ttname"><a href="PxPhysXCommonConfig_8h.html">PxPhysXCommonConfig.h</a></div></div>
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<div class="ttc" id="classPxRigidDynamic_html"><div class="ttname"><a href="classPxRigidDynamic.html">PxRigidDynamic</a></div><div class="ttdoc">PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:83</div></div>
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<div class="ttc" id="classPxArticulationJoint_html"><div class="ttname"><a href="classPxArticulationJoint.html">PxArticulationJoint</a></div><div class="ttdoc">a joint between two links in an articulation. </div><div class="ttdef"><b>Definition:</b> PxArticulationJoint.h:148</div></div>
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<div class="ttc" id="classPxActor_html"><div class="ttname"><a href="classPxActor.html">PxActor</a></div><div class="ttdoc">PxActor is the base class for the main simulation objects in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxActor.h:154</div></div>
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<div class="ttc" id="classPxShape_html"><div class="ttname"><a href="classPxShape.html">PxShape</a></div><div class="ttdoc">Abstract class for collision shapes. </div><div class="ttdef"><b>Definition:</b> PxShape.h:142</div></div>
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<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
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<div class="ttc" id="classPxArticulationLink_html"><div class="ttname"><a href="classPxArticulationLink.html">PxArticulationLink</a></div><div class="ttdoc">a component of an articulation that represents a rigid body </div><div class="ttdef"><b>Definition:</b> PxArticulationLink.h:57</div></div>
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<div class="ttc" id="classPxArticulationReducedCoordinate_html"><div class="ttname"><a href="classPxArticulationReducedCoordinate.html">PxArticulationReducedCoordinate</a></div><div class="ttdoc">a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...</div><div class="ttdef"><b>Definition:</b> PxArticulationReducedCoordinate.h:147</div></div>
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<div class="ttc" id="classPxArticulationJointBase_html"><div class="ttname"><a href="classPxArticulationJointBase.html">PxArticulationJointBase</a></div><div class="ttdef"><b>Definition:</b> PxArticulationJoint.h:69</div></div>
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<div class="ttc" id="classPxConstraint_html"><div class="ttname"><a href="classPxConstraint.html">PxConstraint</a></div><div class="ttdoc">A plugin class for implementing constraints. </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:108</div></div>
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<div class="ttc" id="classPxTolerancesScale_html"><div class="ttname"><a href="classPxTolerancesScale.html">PxTolerancesScale</a></div><div class="ttdoc">Class to define the scale at which simulation runs. Most simulation tolerances are calculated in term...</div><div class="ttdef"><b>Definition:</b> PxTolerancesScale.h:56</div></div>
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<div class="ttc" id="classPxMaterial_html"><div class="ttname"><a href="classPxMaterial.html">PxMaterial</a></div><div class="ttdoc">Material class to represent a set of surface properties. </div><div class="ttdef"><b>Definition:</b> PxMaterial.h:143</div></div>
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<div class="ttc" id="classPxArticulationBase_html"><div class="ttname"><a href="classPxArticulationBase.html">PxArticulationBase</a></div><div class="ttdoc">a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...</div><div class="ttdef"><b>Definition:</b> PxArticulationBase.h:56</div></div>
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<div class="ttc" id="classPxPhysics_html"><div class="ttname"><a href="classPxPhysics.html">PxPhysics</a></div><div class="ttdoc">Abstract singleton factory class used for instancing objects in the Physics SDK. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:71</div></div>
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<div class="ttc" id="classPxArticulation_html"><div class="ttname"><a href="classPxArticulation.html">PxArticulation</a></div><div class="ttdoc">a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...</div><div class="ttdef"><b>Definition:</b> PxArticulation.h:76</div></div>
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<div class="ttc" id="classPxAggregate_html"><div class="ttname"><a href="classPxAggregate.html">PxAggregate</a></div><div class="ttdoc">Class to aggregate actors into a single broad-phase entry. </div><div class="ttdef"><b>Definition:</b> PxAggregate.h:70</div></div>
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<div class="ttc" id="classPxRigidStatic_html"><div class="ttname"><a href="classPxRigidStatic.html">PxRigidStatic</a></div><div class="ttdoc">PxRigidStatic represents a static rigid body simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidStatic.h:59</div></div>
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<div class="ttc" id="classPxArticulationJointReducedCoordinate_html"><div class="ttname"><a href="classPxArticulationJointReducedCoordinate.html">PxArticulationJointReducedCoordinate</a></div><div class="ttdoc">a joint between two links in an articulation. </div><div class="ttdef"><b>Definition:</b> PxArticulationJointReducedCoordinate.h:55</div></div>
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