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<a href="PxProfileZone_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#ifndef PXFOUNDATION_PXPROFILEZONE_H</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#define PXFOUNDATION_PXPROFILEZONE_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#include "<a class="code" href="PxProfiler_8h.html">foundation/PxProfiler.h</a>"</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "<a class="code" href="PxFoundation_8h.html">PxFoundation.h</a>"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#if PX_DEBUG || PX_CHECKED || PX_PROFILE</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor"> #define PX_PROFILE_ZONE(x, y) \</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor"> physx::PxProfileScoped PX_CONCAT(_scoped, __LINE__)(PxGetProfilerCallback(), x, false, y)</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor"> #define PX_PROFILE_START_CROSSTHREAD(x, y) \</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor"> if(PxGetProfilerCallback()) \</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor"> PxGetProfilerCallback()->zoneStart(x, true, y)</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor"> #define PX_PROFILE_STOP_CROSSTHREAD(x, y) \</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor"> if(PxGetProfilerCallback()) \</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor"> PxGetProfilerCallback()->zoneEnd(NULL, x, true, y)</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="preprocessor">#else</span></div><div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="PxProfileZone_8h.html#a5cac644a3ff98a88f49dc2257c5ed36a"> 44</a></span> <span class="preprocessor"> #define PX_PROFILE_ZONE(x, y)</span></div><div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="PxProfileZone_8h.html#a1dfc16e2fb70dbf1c861593b494bf678"> 45</a></span> <span class="preprocessor"> #define PX_PROFILE_START_CROSSTHREAD(x, y)</span></div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="PxProfileZone_8h.html#a4d0aaafdc752f6111c8259ecf0afb27e"> 46</a></span> <span class="preprocessor"> #define PX_PROFILE_STOP_CROSSTHREAD(x, y)</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="PxProfileZone_8h.html#a8dc063f399d7b06f612494e98d14a746"> 49</a></span> <span class="preprocessor">#define PX_PROFILE_POINTER_TO_U64(pointer) static_cast<uint64_t>(reinterpret_cast<size_t>(pointer))</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> </div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="preprocessor">#endif // PXFOUNDATION_PXPROFILEZONE_H</span></div><div class="ttc" id="PxProfiler_8h_html"><div class="ttname"><a href="PxProfiler_8h.html">PxProfiler.h</a></div></div>
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<div class="ttc" id="PxFoundation_8h_html"><div class="ttname"><a href="PxFoundation_8h.html">PxFoundation.h</a></div></div>
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<li class="footer">Copyright © 2008-2021 NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a></li>
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